inlines scan8[] and removes loop setup. 15% faster, 0.4% overall.
See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML.
Originally committed as revision 25172 to svn://svn.ffmpeg.org/ffmpeg/trunk
code directly also and remove loop setup. 20% faster in function, 0.8% overall.
See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML.
Originally committed as revision 25171 to svn://svn.ffmpeg.org/ffmpeg/trunk
which will hopefully solve the Win64/FATE failures caused by these functions.
Originally committed as revision 25137 to svn://svn.ffmpeg.org/ffmpeg/trunk
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk
This increases compatibilty with nasm and is also more consistent,
e.g. with h264_intrapred.asm and h264_chromamc.asm that already
do it that way.
Originally committed as revision 25042 to svn://svn.ffmpeg.org/ffmpeg/trunk
format), LGPL'ed with permission from Jason and Loren. This includes mmx2
code, so remove inline asm from h264dsp_mmx.c accordingly.
Originally committed as revision 25031 to svn://svn.ffmpeg.org/ffmpeg/trunk
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
Originally committed as revision 25019 to svn://svn.ffmpeg.org/ffmpeg/trunk
still #included in dsputil_mmx.c and is part of DSPContext, and h264dsp_mmx.c,
which represents H264DSPContext and is now compiled on its own.
Originally committed as revision 25018 to svn://svn.ffmpeg.org/ffmpeg/trunk
into its own file, it doesn't belong in h264dsp_mmx.c (much less so in
dsputil_mmx.c).
Originally committed as revision 24990 to svn://svn.ffmpeg.org/ffmpeg/trunk
The stride can be negative and must be sign extended before being
used in pointer arithmetic.
Originally committed as revision 24926 to svn://svn.ffmpeg.org/ffmpeg/trunk
This is to avoid split asm sections that attempt to preserve some
registers between sections.
Originally committed as revision 24869 to svn://svn.ffmpeg.org/ffmpeg/trunk
Grab from the bitstream in 16-bit chunks instead of 8-bit chunks.
TODO: grab in 32-bit chunks on 64-bit systems.
Originally committed as revision 24783 to svn://svn.ffmpeg.org/ffmpeg/trunk
Many H.264 derivatives, like RV40 and VP8, use the H.264 prediction functions
but not the weight/loopfilter functions.
This should reduce the size of builds with one of these derivatives but without
H.264 decoding itself.
Originally committed as revision 24741 to svn://svn.ffmpeg.org/ffmpeg/trunk
Lets us do the zeroing in asm instead of C.
Also makes it consistent with the way the regular iDCT code does it.
Originally committed as revision 24668 to svn://svn.ffmpeg.org/ffmpeg/trunk
unchanged bytes) in the horizontal simple loopfilter. This makes the filter
quite a bit faster in itself (~30 cycles less on Core1), probably mostly
because we don't need a complex 4x4 transpose, but only a simple byte
interleave. Also allows using pextrw on SSE4, which speeds up even more
(e.g. 25% faster on Core i7).
Originally committed as revision 24638 to svn://svn.ffmpeg.org/ffmpeg/trunk