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${ noResults }
6 Commits (55a424c5a836523828b3b2f02b7db610e898b3fc)
Author | SHA1 | Message | Date |
---|---|---|---|
Michael Niedermayer | 584fff9478 |
avdevice: Fix max value of AV_OPT_TYPE_VIDEO_RATE
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
9 years ago |
Metaksakis Georgios | 00c73c475e |
lavd/gdigrab: mouse dpi awareness
correct mouse location on hidpi screens. fixes ticket #5008 Signed-off-by: Matt Oliver <protogonoi@gmail.com> |
9 years ago |
Matt Oliver | e82883aa88 |
gdigrab: grab right desktop size if DPI in use, based on patch from Alexander Brotzge
Signed-off-by: Matt Oliver <protogonoi@gmail.com> |
9 years ago |
rogerdpack | ea97859c8c |
gdigrab: fix gdi object leak if using mouse
based on patch from hlszl1983@163.com Signed-off-by: rogerdpack <rogerpack2005@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at> |
10 years ago |
Calvin Walton | 08909fb56b |
Add Win32 GDI-based screen grabbing
Based on original code by Christophe Gisquet in 2010, updated to work with current ffmpeg APIs. Supports grabbing a single window or an area of the screen, including support for multiple monitors (Windows does funky stuff with negative coordinates here). I've moved most of the configuration to AVOptions; the input file name is now only the string "desktop", or "title=<windowname>" to select a single window. The AVOptions are the same as x11grab where possible. Code has been added to support a "show_region" mode, like x11grab, which will draw a rectangle on the screen around the area being captured. Instead of duplicating code for paletted image handling, I make use of the GDI API's ability to output DIB (BMP) images, which can be run through ffmpeg's existing BMP decoder. Signed-off-by: Calvin Walton <calvin.walton@kepstin.ca> Signed-off-by: Michael Niedermayer <michaelni@gmx.at> |
11 years ago |