If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is
cleaner than unconditional definition and avoids a number of redefinition
warnings. Also only define a value in one of the two dxva2 headers.
Old Intel GPUs expect the reference frame index to the actual surface,
instead of the index into RefFrameList as specified by the spec.
This workaround should be set when using one of the "ClearVideo" decoder
devices.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The workaround needs to be enabled per PCI ID which cannot be detected inside
libavcodec. So add a flag to manually enable the alternate behavior.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under
VISTA and Windows 7).
It is implemented by using AVHWAccel API. It has been tested successfully
for some time in VLC using an nvidia card on Windows 7.
To compile it, you need to have the system header dxva2api.h (either from
microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h)
The generated libavcodec.dll does not depend directly on any new lib as
the necessary objects are given by the application using FFmpeg.
Originally committed as revision 21353 to svn://svn.ffmpeg.org/ffmpeg/trunk