Causes some error as the ADPCM predictors aren't known, but
the difference is negligible and not audible.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Enforcing num_chunks == 1 only makes sense when demuxing from an ASF
file. When embedded in a BRP file, an ASF stream can have multiple chunks.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Garbage was left-over in the ArgoASFFileHeader::name field if the url
was too short. This zero-initialises it.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Version 1.1 (FX Fighter) files all have a sample rate of 44100
in the header, but only play back correctly at 22050.
Force the sample rate to 22050 when reading, and restrict it
when muxing.
Reviewed-by: Alexander Strasser <eclipse7@gmx.net>
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Alexander Strasser <eclipse7@gmx.net>
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
It has no bearing on structure. Determined by looking at the ASF
files from several Argonaut games:
- FX Fighter,
- Croc,
- Croc 2,
- The Emperor's New Groove, and
- Disney's Aladdin in Nasira's Revenge
The only versions that appear are 1.1, 1.2, and 2.1, and their
structure is identical.
Reviewed-by: Alexander Strasser <eclipse7@gmx.net>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Can also handle the sample files in:
https://samples.ffmpeg.org/game-formats/brender/part2.zip
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>