The official Ut Video decoder only threads with slices, thus until
now any files encoded by the libavcodec encoder have only been
decodable with a single thread. The default slice count is now
set to subsampled_height / 120.
Also sets slices to 1 for the Ut Video encoder tests to keep them
green.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The official Ut Video decoder only threads with slices, thus until
now any files encoded by the libavcodec encoder have only been
decodable with a single thread. The default slice count is now
set to subsampled_height / 120.
Also sets slices to 1 for the Ut Video encoder tests to keep them
green.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
The old one didn't use segmentation. One uses segmentation in all frame
types (--aq-mode=1), and the other uses all segmentation features, but
only in inter frames (mbgraph).
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This disables backward probability updates, which makes the codec more
friendly for frame-level multi-threading.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The original test without a forced idct is still useful since it tests
the switching of the idct algorithm/permutation on x86 with MMX. MMXext
or SSE2. Make sure the test runs only if MMX inline asm is available and
force -cpuflags to all.
Add the required bitexact flag for both tests.
Even though the most common framerate for RoQ is 30fps,
the format supports other framerates too.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The fate test is changed because the reference file depends on the use of
non cleared data at the very
end. Alternatively we could upload a new reference file, though that would
then have to be changed every time the handling of a truncated frame changes
or theres a change to error concealment, each time adding a new file ...
Fixes use of uninitialized memory
Fixed: msan_uninit-mem_7f3c02b81363_2787_RLG2_19.rm
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.