ADTS frames may contain up to 768 bytes per channel. With 16 channels,
this is 12k, which cannot fit into the maximum 8k buffer.
Signed-off-by: Chris Ribble <chris.ribble@resi.io>
With JPEG-LS PAL8 samples, the JPEG-LS extension parameters signaled with
the LSE marker show up after SOF but before SOS. For those, the pixel format
chosen by get_format() in SOF is GRAY8, and then replaced by PAL8 in LSE.
This has not been an issue given both pixel formats allocate the second data
plane for the palette, but after the upcoming soname bump, GRAY8 will no longer
do that. This will result in segfauls when ff_jpegls_decode_lse() attempts to
write the palette on a buffer originally allocated as a GRAY8 one.
Work around this by calling ff_get_buffer() after the actual pixel format is
known.
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes a crash when decoding VQA files.
Regression since c012f9b265.
Reported-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This commit adds a pure x86 assembly SIMD version of the FFT in libavutil/tx.
The design of this pure assembly FFT is pretty unconventional.
On the lowest level, instead of splitting the complex numbers into
real and imaginary parts, we keep complex numbers together but split
them in terms of parity. This saves a number of shuffles in each transform,
but more importantly, it splits each transform into two independent
paths, which we process using separate registers in parallel.
This allows us to keep all units saturated and lets us use all available
registers to avoid dependencies.
Moreover, it allows us to double the granularity of our per-load permutation,
skipping many expensive lookups and allowing us to use just 4 loads per register,
rather than 8, or in case FMA3 (and by extension, AVX2), use the vgatherdpd
instruction, which is at least as fast as 4 separate loads on old hardware,
and quite a bit faster on modern CPUs).
Higher up, we go for a bottom-up construction of large transforms, foregoing
the traditional per-transform call-return recursion chains. Instead, we always
start at the bottom-most basis transform (in this case, a 32-point transform),
and continue constructing larger and larger transforms until we return to the
top-most transform.
This way, we only touch the stack 3 times per a complete target transform:
once for the 1/2 length transform and two times for the 1/4 length transform.
The combination algorithm we use is a standard Split-Radix algorithm,
as used in our C code. Although a version with less operations exists
(Steven G. Johnson and Matteo Frigo's "A modified split-radix FFT with fewer
arithmetic operations", IEEE Trans. Signal Process. 55 (1), 111–119 (2007),
which is the one FFTW uses), it only has 2% less operations and requires at least 4x
the binary code (due to it needing 4 different paths to do a single transform).
That version also has other issues which prevent it from being implemented
with SIMD code as efficiently, which makes it lose the marginal gains it offered,
and cannot be performed bottom-up, requiring many recursive call-return chains,
whose overhead adds up.
We go through a lot of effort to minimize load/stores by keeping as much in
registers in between construcring transforms. This saves us around 32 cycles,
on paper, but in reality a lot more due to load/store aliasing (a load from a
memory location cannot be issued while there's a store pending, and there are
only so many (2 for Zen 3) load/store units in a CPU).
Also, we interleave coefficients during the last stage to save on a store+load
per register.
Each of the smallest, basis transforms (4, 8 and 16-point in our case)
has been extremely optimized. Our 8-point transform is barely 20 instructions
in total, beating our old implementation 8-point transform by 1 instruction.
Our 2x8-point transform is 23 instructions, beating our old implementation by
6 instruction and needing 50% less cycles. Our 16-point transform's combination
code takes slightly more instructions than our old implementation, but makes up
for it by requiring a lot less arithmetic operations.
Overall, the transform was optimized for the timings of Zen 3, which at the
time of writing has the most IPC from all documented CPUs. Shuffles were
preferred over arithmetic operations due to their 1/0.5 latency/throughput.
On average, this code is 30% faster than our old libavcodec implementation.
It's able to trade blows with the previously-untouchable FFTW on small transforms,
and due to its tiny size and better prediction, outdoes FFTW on larger transforms
by 11% on the largest currently supported size.
This sadly required making changes to the code itself,
due to the same context needing to be reused for both versions.
The lookup table had to be duplicated for both versions.
This commit refactors the power-of-two FFT, making it faster and
halving the size of all tables, making the code much smaller on
all systems.
This removes the big/small pass split, because on modern systems
the "big" pass is always faster, and even on older machines there
is no measurable speed difference.
It is only supposed to be freed by libavcodec for decoders, yet
avcodec_open2() always frees it on failure.
Furthermore, avcodec_close() doesn't free it for decoders.
Both of this has been changed.
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes: signed integer overflow: 9223372036840103978 + 67637280 cannot be represented in type 'long'
Fixes: 33341/clusterfuzz-testcase-minimized-ffmpeg_dem_DSF_fuzzer-6408154041679872
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 9223372036854775805 + 4 cannot be represented in type 'long'
Fixes: 29927/clusterfuzz-testcase-minimized-ffmpeg_dem_MXF_fuzzer-5579985228267520
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 32 + 2147483647 cannot be represented in type 'int
Fixes: 32967/clusterfuzz-testcase-minimized-ffmpeg_dem_WTV_fuzzer-5132856218222592
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 9223372036846336888 + 4278255871 cannot be represented in type 'long'
Fixes: 32782/clusterfuzz-testcase-minimized-ffmpeg_dem_MOV_fuzzer-6059216516284416
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Before 9b3c46a081 every call to
ff_jpegls_decode_picture() allocated and freed a JLSState. This commit
instead put said structure into the context of the JPEG-LS decoder to
avoid said allocation. But said function can also be called from other
MJPEG-based decoders and their contexts doesn't contain said structure,
leading to segfaults. This commit fixes this: The JLSState is now
allocated on the first call to ff_jpegls_decode_picture() and stored in
the context.
Found-by: Michael Niedermayer <michael@niedermayer.cc>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes: signed integer overflow: 44331634 * 65 cannot be represented in type 'int'
Fixes: 32120/clusterfuzz-testcase-minimized-ffmpeg_dem_RSD_fuzzer-5760221223583744
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: -1184429040541376544 * 32 cannot be represented in type 'long'
Fixes: 31788/clusterfuzz-testcase-minimized-ffmpeg_dem_CAF_fuzzer-6236746338664448
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
av_set_cpu_flags_mask() has been deprecated in the commit which merged
it: 6df42f98746be06c883ce683563e07c9a2af983f; av_parse_cpu_flags() has
been deprecated in 4b529edff8.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Some files currently rely on libavutil/cpu.h to include it for them;
yet said file won't use include it any more after the currently
deprecated functions are removed, so include attributes.h directly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The build log:
** Unknown command `@code' (left as is) (in src/doc/muxers.texi l. 2020)
*** '{' without macro. Before: -map} option with the ffmpeg CLI tool. (in src/doc/muxers.texi l. 2020)
*** '}' without opening '{' before: option with the ffmpeg CLI tool. (in src/doc/muxers.texi l. 2020)
Relying on the order of the enum is bad.
It clashes with the new presets having to sit at the end of the list, so
that they can be properly filtered out by the options parser on builds
with older SDKs.
So this refactors nvenc.c to instead rely on the internal NVENC_LOSSLESS
flag. For this, the preset mapping has to happen much earlier, so it's
moved from nvenc_setup_encoder to nvenc_setup_device and thus runs
before the device capability check.