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release/0.10
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${ noResults }
3 Commits (4f5352d5fe6ce801cfd0a45e8564373eeec595da)
Author | SHA1 | Message | Date |
---|---|---|---|
Wu Jianhua | ff82bd5a00 |
avutil/vulkan_glslang: fix compiling failure issue
Signed-off-by: Wu Jianhua <jianhua.wu@intel.com> |
3 years ago |
Lynne |
b2aec70bd6
|
lavu/vulkan: add option to switch between shader compilers and cleanup glslang
|
3 years ago |
Lynne |
d1133e8c44
|
lavu/vulkan: move common Vulkan code from libavfilter to libavutil
|
3 years ago |
Lynne |
246f841b53
|
lavfi/glslang: migrate to the C API and robustify library detection
Finally, this is as close to usable as it gets for glslang. Much faster to compile as well, and eliminates the need for a C++ compiler, which is great. Also, changes to the resource limits won't break users, as we can use designated initializers in C90. |
3 years ago |