Add an AV_PIX_FMT_NE macro for RGB32FBE/RGB32FLE and also one for
RGBA32FBE/RGBA32FLE for packed 32-bit float RGB samples, and also
packed 32-bit float RGBA samples, respectively.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Leo Izen <leo.izen@gmail.com>
They are intended as replacements for avcodec_enum_to_chroma_pos()
and avcodec_chroma_pos_to_enum().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Since introducing the various packed formats used by VAAPI (and p012),
we've noticed that there's actually a gap in how
av_find_best_pix_fmt_of_2 works. It doesn't actually assign any value
to having the same bit depth as the source format, when comparing
against formats with a higher bit depth. This usually doesn't matter,
because av_get_padded_bits_per_pixel() will account for it.
However, as many of these formats use padding internally, we find that
av_get_padded_bits_per_pixel() actually returns the same value for the
10 bit, 12 bit, 16 bit flavours, etc. In these tied situations, we end
up just picking the first of the two provided formats, even if the
second one should be preferred because it matches the actual bit depth.
This bug already existed if you tried to compare yuv420p10 against p016
and p010, for example, but it simply hadn't come up before so we never
noticed.
But now, we actually got a situation in the VAAPI VP9 decoder where it
offers both p010 and p012 because Profile 3 could be either depth and
ends up picking p012 for 10 bit content due to the ordering of the
testing.
In addition, in the process of testing the fix, I realised we have the
same gap when it comes to chroma subsampling - we do not favour a
format that has exactly the same subsampling vs one with less
subsampling when all else is equal.
To fix this, I'm introducing a small score penalty if the bit depth or
subsampling doesn't exactly match the source format. This will break
the tie in favour of the format with the exact match, but not offset
any of the other scoring penalties we already have.
I have added a set of tests around these formats which will fail
without this fix.
If we want to be able to map between VAAPI and Vulkan (to do Vulkan
filtering), we need to have matching formats on each side.
The mappings here are not exact. In the same way that P010 is still
mapped to full 16 bit formats, P012 has to be mapped that way as well.
Similarly, VUYX has to be mapped to an alpha-equipped format, and XV36
has to be mapped to a fully 16bit alpha-equipped format.
While Vulkan seems to fundamentally lack formats with an undefined,
but physically present, alpha channel, it has have 10X6 and 12X4
formats that you could imagine using for P010, P012 and XV36, but these
formats don't support the STORAGE usage flag. Today, hwcontext_vulkan
requires all formats to be storable because it wants to be able to use
them to create writable images. Until that changes, which might happen,
we have to restrict the set of formats we use.
Finally, when mapping a Vulkan image back to vaapi, I observed that
the VK_FORMAT_R16G16B16A16_UNORM format we have to use for XV36 going
to Vulkan is mapped to Y416 when going to vaapi (which makes sense as
it's the exact matching format) so I had to add an entry for it even
though we don't use it directly.
These are the formats we want/need to use when dealing with the Intel
VAAPI decoder for 12bit 4:2:0, 12bit 4:2:2, 10bit 4:4:4 and 12bit 4:4:4
respectively.
As with the already supported Y210 and YUVX (XVUY) formats, they are
based on formats Microsoft picked as their preferred 4:2:2 and 4:4:4
video formats, and Intel ran with it.
P12 and Y212 are simply an extension of 10 bit formats to say 12 bits
will be used, with 4 unused bits instead of 6.
XV30, and XV36, as exotic as they sound, are variants of Y410 and Y412
where the alpha channel is left formally undefined. We prefer these
over the alpha versions because the hardware cannot actually do
anything with the alpha channel and respecting it is just overhead.
Y412/XV46 is a normal looking packed 4 channel format where each
channel is 16bits wide but only the 12msb are used (like P012).
Y410/XV30 packs three 10bit channels in 32bits with 2bits of alpha,
like A/X2RGB10 style formats. This annoying layout forced me to define
the BE version as a bitstream format. It seems like our pixdesc
infrastructure can handle the LE version being byte-defined, but not
when it's reversed. If there's a better way to handle this, please
let me know. Our existing X2 formats all have the 2 bits at the MSB
end, but this format places them at the LSB end and that seems to be
the root of the problem.
It has been deprecated in b4f59beeb4,
but the attribute_deprecated was not set and there was no entry
in APIchanges. This commit adds these and schedules it for removal.
Given that the reason behind the deprecation is exactly the same
as in av_fopen_utf8(), reuse its FF_API_AV_FOPEN_UTF8.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is the alphaless version of VUYA that I introduced recently. After
further discussion and noting that the Intel vaapi driver explicitly
lists XYUV as a support format for encoding and decoding 8bit 444
content, we decided to switch our usage and avoid the overhead of
having a declared alpha channel around.
Note that I am not removing VUYA, as this turned out to have another
use, which was to replace the need for v408enc/dec when dealing with
the format.
The vaapi switching will happen in the next change
The "AYUV" format is defined by Microsoft as their preferred format for
4:4:4 content, and so it is the format used by Intel VAAPI and QSV.
As Microsoft like to define their byte ordering in little-endian
fashion, the memory order is reversed, and so our pix_fmt, which
follows memory order, has a reversed name (VUYA).
The only duration field currently present in AVFrame is pkt_duration,
which is semantically restricted to those frames that are output by
decoders.
Add a new field that stores the frame's duration without regard for how
that frame was produced. Deprecate pkt_duration.
This commit moves some of the functionality from avfilter/colorspace
into avutil/csp and exposes it as a public API so it can be used by
libavcodec and/or libavformat. It also converts those structs from
double values to AVRational to make regression testing easier and
more consistent.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Since every DLL can use an individual CRT on Windows, having
an exported function that opens a FILE* won't work if that
FILE* is going to be used from a different DLL (or from user
application code).
Internally within the libraries, the issue can be worked around
by duplicating the function in all libraries (this already happened
implicitly because the function resided in file_open.c) and renaming
the function to ff_fopen_utf8 (so that it doesn't end up exported from
the DLLs) and duplicating it in all libraries that use it.
This makes the avpriv_fopen_utf8 / ff_fopen_utf8 function work in
the exact same way as the existing avpriv_open / ff_open, with the
same setup as introduced in e743e7ae6e.
That mechanism doesn't work for external users, thus deprecate the
existing function.
Signed-off-by: Martin Storsjö <martin@martin.st>
The new API is more extensible and allows for custom layouts.
More accurate information is exported, eg for decoders that do not
set a channel layout, lavc will not make one up for them.
Deprecate the old API working with just uint64_t bitmasks.
Expanded and completed by Vittorio Giovara <vittorio.giovara@gmail.com>
and James Almer <jamrial@gmail.com>.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Users should switch to the superior AVFifo API.
Unfortunately AVFifoBuffer fields cannot be marked as deprecated because
it would trigger a warning wherever fifo.h is #included, due to
inlined av_fifo_peek2().
Many AVFifoBuffer users operate on fixed-size elements (e.g. pointers),
but the current FIFO API deals exclusively in bytes, requiring extra
complexity in all these callers.
Add a new AVFifo API creating a FIFO with an element size
that may be larger than a byte. All operations on such a FIFO then
operate on complete elements.
This API does not reuse AVFifoBuffer and its API at all, but instead uses
an opaque struct called AVFifo. The AVFifoBuffer API will be deprecated
in a future commit once all of its users have been switched to the new
API.
Not reusing AVFifoBuffer also allowed to use the full range of size_t
from the beginning.
It returns a pointer inside the fifo's buffer, which cannot be safely
used without accessing AVFifoBuffer internals. It is easier and safer to
use av_fifo_generic_peek_at().
This is done a second time for 5.0 because master was
merged into 5.0 so that it contains the recent DOVI additions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In order to be able to extend this struct later (as the Dolby Vision RPU
evolves), all of the 'container' structs are considered extensible, and
the individual constituent fields must instead be accessed via offsets.
The precedent for this style of access is set in
<libavutil/detection_bbox.h>
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
There is no reason to wrap them in #ifndef guards, they should only be
defined here and nowhere else. The define guards just add the
possibility to accidentally use the same FF_API name in different
libraries.
The new format (given in big/little endian forms) matches the
existing X2RGB10 format, except with B and R channels switched.
AV_PIX_FMT_X2BGR10 data often is created by OpenGL programs
whose buffers use the GL_RGB10 internal format.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It does the same as av_calloc(), so one of them should be removed.
Given that av_calloc() has the shorter name, it is retained.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.
Signed-off-by: Artem Galin <artem.galin@intel.com>
In particular, document that av_opt_copy() always disentangles
allocated options even on error; this guarantee is needed to e.g.
properly free duplicated thread contexts in libavcodec on error.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The reason why the generic av_image_copy_uc_from() doesn't really
fit in the case for Vulkan is because some planes may be copied via
other methods (such as mapping GPU memory), and if they don't satisfy
the strict alignment requirements, a gpu image->gpu buffer->cpu ram
copy is performed.
We need this for hwcontext_vulkan, and I think this will also be
useful to API users like libplacebo who would rather not write
a custom SIMD memcpy.