Unnecessary since acf63d5350adeae551d412db699f8ca03f7e76b9;
also avoids relocations.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview
With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
It involves less allocations and therefore has the nice property
that deriving a reference from a reference can't fail.
This allows for considerable simplifications in
ff_h264_(ref|replace)_picture().
Switching to the RefStruct API also allows to make H264Picture
smaller, because some AVBufferRef* pointers could be removed
without replacement.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is unnecessary since the removal of non-thread-safe callbacks
in e0786a8eeb. Since then, the
AVCodecContext has only been used as logcontext.
Removing ff_thread_release_buffer() allowed to remove AVCodecContext*
parameters from several other functions (not only unref functions,
but also e.g. ff_h264_ref_picture() which calls ff_h264_unref_picture()
on error).
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
When using multi-threaded decoding, every decoding thread
has its own DBP consisting of H264Pictures and each of these
points to its own AVFrames. They are synced during
update_thread_context via av_frame_ref() and therefore
the threads actually decoding (as well as all the others)
must not modify any field that is copied by av_frame_ref()
after ff_thread_finish_setup().
Yet this is exactly what happens when an error occurs
during decoding and the AVFrame's decode_error_flags are updated.
Given that these errors only become apparent during decoding,
this can't be set before ff_thread_finish_setup() without
defeating the point of frame-threading; in practice,
this meant that the decoder did not set these flags correctly
in case frame-threading was in use. (This means that e.g.
the ffmpeg cli tool fails to output its "corrupt decoded frame"
message in a nondeterministic fashion.)
This commit fixes this by adding a new H264Picture field
that is actually propagated across threads; the field
is an AVBufferRef* whose data is an atomic_int; it is
atomic in order to allow multiple threads to update it
concurrently and not to provide synchronization
between the threads setting the field and the thread
ultimately returning the AVFrame.
This unfortunately has the overhead of one allocation
per H264Picture (both the original one as well as
creating a reference to an existing one), even in case
of no errors. In order to mitigate this, an AVBufferPool
has been used and only if frame-threading is actually
in use. This expense will be removed as soon as
a proper API for refcounted objects (not based upon
AVBuffer) is in place.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Add a pointer parameter that if supplied will be used to return
the updated decode_error_flags. This will allow to fix several
races when using frame-threading; these resulted from AVFrame
that the earlier code updated concurrently being used as source
in an av_frame_ref() call in the decoder's update_thread_context.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This commit is the AVHWAccel analogue of commit
20f972701806be20a77f808db332d9489343bb78: It moves the private fields
of AVHWAccel to a new struct FFHWAccel extending AVHWAccel
in an internal header (namely hwaccel_internal.h).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For encoding, this field is entirely redundant with
AVCodecContext.framerate.
For decoding, this field is entirely redundant with
AV_CODEC_PROP_FIELDS.
It reduces typing: Before this patch, there were 11 callbacks
that exceeded the 80 char line length limit; now there are zero.
It also allows to remove ONLY_IF_THREADS_ENABLED() in
libavutil/internal.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Since 7be2d2a70c only one context
is used. Moving it to H264Context from H264SliceContext is natural.
One could access the ERContext from H264SliceContext
via H264SliceContext.h264->er; yet H264SliceContext.h264 should
naturally be const-qualified, because slice threads should not
modify the main context. The ERContext is an exception
to this, as ff_er_add_slice() is intended to be called simultaneously
by multiple threads. And for this one needs a pointer whose
pointed-to-type is not const-qualified.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
The majority of frame-threaded decoders (mainly the intra-only)
need exactly one part of ThreadFrame: The AVFrame. They don't
need the owners nor the progress, yet they had to use it because
ff_thread_(get|release)_buffer() requires it.
This commit changes this and makes these functions work with ordinary
AVFrames; the decoders that need the extra fields for progress
use ff_thread_(get|release)_ext_buffer() which work exactly
as ff_thread_(get|release)_buffer() used to do.
This also avoids some unnecessary allocations of progress AVBuffers,
namely for H.264 and HEVC film grain frames: These frames are not
used for synchronization and therefore don't need a ThreadFrame.
Also move the ThreadFrame structure as well as ff_thread_ref_frame()
to threadframe.h, the header for frame-threaded decoders with
inter-frame dependencies.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is in preparation for further commits that will stop
using ThreadFrame for frame-threaded codecs that don't use
ff_thread_(await|report)_progress(); the API for those codecs
having inter-frame depdendencies will live in threadframe.h.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
E.g. the inclusion of parser.h comes from a time when
the parser used a H264Context.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is only needed by h264_cabac.c and h264_cavlc.c.
Also fix up the other headers while at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This allows to remove the spurious dependencies of mpegvideo encoders
on error_resilience; some other components that do not use mpegvideo
to its fullest turned out to not need it either.
Adding a new CONFIG_EXTRA needs a reconfigure to take effect.
In order to force this a few unnecessary headers from lavfi/allfilters.c
have been removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
If slice_type is > 9, the access to ff_h264_golomb_to_pict_type is
out-of-bounds. Fix this by simply setting the slice_type to 0 in this
case.
This is completely inconsequential because the value is only being used
to being used as an offset in the calculation of the film grain seed
value, a corruption of which is practically invisible.
Fixes coverity ticket #1490802
Signed-off-by: James Almer <jamrial@gmail.com>
Because we need access to ref frames without film grain applied, we have
to add an extra AVFrame to H264Picture to avoid messing with the
original. This requires some amount of overhead to make the reference
moves work out, but it allows us to benefit from frame multithreading
for film grain application "for free".
Unfortunately, this approach requires twice as much RAM to be constantly
allocated for ref frames, due to the need for an extra buffer per
H264Picture. In theory, we could get away with freeing up this memory as
soon as it's no longer needed (since ref frames do not need film grain
buffers any longer), but trying to call ff_thread_release_buffer() from
output_frame() conflicts with possible later accesses to that same frame
and I'm not sure how to synchronize that well.
Tested on all three cases of (no fg), (fg present but exported) and (fg
present and not exported), with and without threading.
Co-authored-by: James Almer <jamrial@gmail.com>
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: James Almer <jamrial@gmail.com>
From SMPTE RDD 5-2006, the grain seed is to be computed from the
following definition of `pic_offset`:
> When decoding H.264 | MPEG-4 AVC bitstreams, pic_offset is defined as
> follows:
> - pic_offset = PicOrderCnt(CurrPic) + (PicOrderCnt_offset << 5)
> where:
> - PicOrderCnt(CurrPic) is the picture order count of the current frame,
> which shall be derived from [the video stream].
>
> - PicOrderCnt_offset is set to idr_pic_id on IDR frames. idr_pic_id
> shall be read from the slice header of [the video stream]. On non-IDR I
> frames, PicOrderCnt_offset is set to 0. A frame shall be classified as I
> frame when all its slices are I slices, which may be optionally
> designated by setting primary_pic_type to 0 in the access delimiter NAL
> unit. Otherwise, PicOrderCnt_offset it not changed. PicOrderCnt_offset is
> updated in decoding order.
Co-authored-by: James Almer <jamrial@gmail.com>
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: out of array read
Fixes: 36341/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_H264_fuzzer-6737583085322240
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>