This uses the following vectorisation:
for (i = 0; i < blocksize; i++) {
ang[i] = mag[i] - copysignf(fmaxf(ang[i], 0.f), mag[i]);
mag[i] = mag[i] - copysignf(fminf(ang[i], 0.f), mag[i]);
}
This is more spec-compliant because it does not rely
on dead-code elimination by the compiler. Especially
MSVC has problems with this, as can be seen in
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/296373.html
or
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/297022.html
This commit does not eliminate every instance where we rely
on dead code elimination: It only tackles branching to
the initialization of arch-specific dsp code, not e.g. all
uses of CONFIG_ and HAVE_ checks. But maybe it is already
enough to compile FFmpeg with MSVC with whole-programm-optimizations
enabled (if one does not disable too many components).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It contains optimizations that are not specific to i386 and
libavutil uses this naming scheme already.
Originally committed as revision 16270 to svn://svn.ffmpeg.org/ffmpeg/trunk
c is 1.9x faster than previous c (on various x86 cpus), sse is 1.6x faster than previous sse.
Originally committed as revision 14698 to svn://svn.ffmpeg.org/ffmpeg/trunk
include paths in the source files.
mostly from a patch by Ronald S. Bultje, rbultje ronald.bitfreak net
Originally committed as revision 9034 to svn://svn.ffmpeg.org/ffmpeg/trunk
Patch by Zuxy Meng, zuxy <<dot>> meng >>at<< gmail <<dot>> com
Minor non-functional diff-related fixes by me.
Originally committed as revision 5125 to svn://svn.ffmpeg.org/ffmpeg/trunk