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${ noResults }
2 Commits (43a0004b5c23dd8258cfe723a5c4e9fd9ee8f5ef)
Author | SHA1 | Message | Date |
---|---|---|---|
Michael Niedermayer |
379e43e6ec
|
avcodec/h274: fix include
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
2 years ago |
Niklas Haas | 6bc29a6b57 |
avcodec/h274: add film grain synthesis routine
This could arguably also be a vf, but I decided to put it here since decoders are technically required to apply film grain during the output step, and I would rather want to avoid requiring users insert the correct film grain synthesis filter on their own. The code, while in C, is written in a way that unrolls/vectorizes fairly well under -O3, and is reasonably cache friendly. On my CPU, a single thread pushes about 400 FPS at 1080p. Apart from hand-written assembly, one possible avenue of improvement would be to change the access order to compute the grain row-by-row rather than in 8x8 blocks. This requires some redundant PRNG calls, but would make the algorithm more cache-oblivious. The implementation has been written to the wording of SMPTE RDD 5-2006 as faithfully as I can manage. However, apart from passing a visual inspection, no guarantee of correctness can be made due to the lack of any publicly available reference implementation against which to compare it. Signed-off-by: Niklas Haas <git@haasn.dev> Signed-off-by: James Almer <jamrial@gmail.com> |
3 years ago |