The function find_things() in configure is confused by component
registration calls as part of multiline macros defining combined
component registration. Coalesce those macros into one line to
work around the issue.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Signed-off-by: Martin Storsjö <martin@martin.st>
This isn't too useful as a normal codec, but can be used in
voip style applications. The decoder updates the noise
generator parameters when a packet is given to it for decoding,
but if called with an empty packet, it generates more noise
according to the last parameters.
Signed-off-by: Martin Storsjö <martin@martin.st>
An obscure Japanese lossless video codec, originally intended
for use with a remote desktop application.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
Decodes 16-bit WMA Lossless encoded files. 24-bit is not supported yet.
Bitstream parser written by Andreas Öman with contributions from
Baptiste Coudurier and Ulion.
Includes a number of bug-fixes from Benjamin Larsson, Michael Niedermayer and
Konstantin Shishkov, shine and polish by Diego Biurrun.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
The WAVE demuxer returns packets with many blocks per frame, which needs to be
parsed into single blocks. This has a side-effect of fixing the timestamps.
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This simplifies the decoder so it doesn't have to process an in-packet header
or handle arbitrary-sized packets. It also fixes decoding of files with large
headers.
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
It is found in some 8svx files (e.g. ones created by SoX).
Currently the decoder reuses the 8svx functions because we already have
handling of a single large planar packet for the compressed 8svx codecs.