Fixes: loop.m3u
The default max iteration count of 1000 is arbitrary and ideas for a better solution are welcome
Found-by: Xiaohei and Wangchu from Alibaba Security Team
Previous version reviewed-by: Steven Liu <lingjiujianke@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The -map option allows for a trailing ? so that an error is not thrown if
the input stream does not exist.
This capability is extended to the map_channel option.
This allows a ffmpeg command not to break if an input channel does not
exist, which can be of use (for instance, scripts processing audio
channels with sources having unset number of audio channels).
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Use AVCodecContext.compression_level rather than a private option,
replacing the H.264-specific quality option (which stays only for
compatibility).
This now works with the H.265 encoder in the i965 driver, as well as
the existing cases with the H.264 encoder.
(cherry picked from commit 19388a7200)
Black isn't always just memset(ptr, 0, size). Limited YUV in particular
requires relatively non-obvious values, and filling a frame with
repeating 0 bytes is disallowed in some contexts. With component sizes
larger than 8 or packed YUV, this can become relatively complicated. So
having a generic function for this seems helpful.
In order to handle the complex cases in a generic way without destroying
performance, this code attempts to compute a black pixel, and then uses
that value to clear the image data quickly by using a function like
memset.
Common cases like yuv410p10 or rgba can't be handled with a simple
memset, so there is some code to fill memory with 2/4/8 byte patterns.
For the remaining cases, a generic slow fallback is used.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Merged from Libav commit 45df7adc1d.
Makes behaviour of 805ce25b1d optional, re-enables
HLS key rotation feature
Reviewed-by: Steven Liu <lq@onvideo.cn>
Signed-off-by: DHE <git@dehacked.net>
Works with VAAPI, VDPAU, DXVA2 and D3D11VA.
Signed-off-by: Liu, Kaixuan <kaixuan.liu@intel.com>
Signed-off-by: Jun Zhao <jun.zhao@intel.com>
Reviewed-by: Steven Liu <lingjiujianke@gmail.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
For the blue and violet noise, I took the pink and brown noise
respectively and subtracted the offsets instead of adding them. When I
eyeball the frequency spectrum of the resulting outputs it looks correct
to me, i.e. the blue graph appears to be a mirror image of the pink, and
the same can be said of the violet and the brown. I did not do anything
else to confirm the correctness.
v2:
- use uint16_t instead of int to store 10-bit ancillary data
- fix ancillary line numbers for 1080p
- some comments and clarifications as requested by Aaron Levinson
Signed-off-by: Marton Balint <cus@passwd.hu>
This also add supports for 4K DeckLink cards because they always output the
ancillary data in 10-bit.
v2:
- only try teletext decoding for 576i PAL mode
- some comments as requested by Aaron Levinson
Signed-off-by: Marton Balint <cus@passwd.hu>
This one changes the previous vmaf patch to libvmaf to keep it separate from the
native implementation of vmaf inside ffmpeg later.
Signed-off-by: Ashish Singh <ashk43712@gmail.com>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).
The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
Merges Libav commit f9e7a2f95a.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Merges Libav commit fff90422d1.
Signed-off-by: Diego Biurrun <diego@biurrun.de>