get_ue_golomb() cannot decode values larger than 8190 (the maximum
value that can be golomb encoded in 25 bits) and produces the error
"Invalid UE golomb code" if a larger value is encountered. Use
get_ue_golomb_long() instead (which supports 63 bits, up to 4294967294)
when valid h264/hevc values can exceed 8190.
This updates decoding of the following values: (maximum)
first_mb_in_slice 36863* for level 5.2
abs_diff_pic_num_minus1 131071
difference_of_pic_nums_minus1 131071
idr_pic_id 65535
recovery_frame_cnt 65535
frame_packing_arrangement_id 4294967294
frame_packing_arrangement_repetition_period 16384
display_orientation_repetition_period 16384
An alternative would be to modify get_ue_golomb() to handle encoded
values of up to 49 bits as was done for get_se_golomb() in a92816c.
In that case get_ue_golomb() could continue to be used for all of
these except frame_packing_arrangement_id.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This also allows replacing several literal numbers by named constants
And it should be faster, the function is not speed relevant though as it is
generally only called a few times at the streams start.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This avoids a potential conflict with the equally named function for closing files
It also could reduce confusion in debugger backtraces
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
They are not just inverses of each other.
This should restore behavior to before the introduction of framerate
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The prev_ values were not set after parsing POC.
Increase length of the buffer decoded to parse enough safely.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This performs the start code search which was previously part of
h264_find_frame_end() - the most CPU intensive part of the function.
By itself, this results in a performance regression:
Before After
Mean StdDev Mean StdDev Change
Overall time 2925.6 26.2 3068.5 31.7 -4.7%
but this can more than be made up for by platform-optimised
implementations of the function.
Signed-off-by: Martin Storsjö <martin@martin.st>
Each AVStream struct for an H.264 elementary stream actually has two
copies of the H264DSPContext struct (and in fact all the other members
of H264Context as well):
((H264Context *) ((AVStream *)st)->codec->priv_data)->h264dsp
((H264Context *) ((AVStream *)st)->parser->priv_data)->h264dsp
but only the first of these was actually being initialised. This
prevented the addition of platform-specific implementations of
parser-related functions.
Signed-off-by: Martin Storsjö <martin@martin.st>
This matches the matroska defintion of stereo_mode, with
no metadata written if no info exist in sei
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Also move the declaration to internal.h, and add restrict qualifiers
to the declaration (as in the implementation).
Signed-off-by: Martin Storsjö <martin@martin.st>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>