Only the last 256 samples of each frame are used;
the encoder currently uses a buffer for 1536 + 256 samples
whose first 256 samples contain are the last 256 samples
from the last frame and the next 1536 are the samples
of the current frame.
Yet since 238b2d4155 all the
DSP functions only need 256 contiguous samples and this can
be achieved by only retaining the last 256 samples of each
frame. Doing so saves 6KiB per channel.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These memcpy operands only depend upon sizeof(SampleType)
(and this size is actually the same for both the fixed-point
and the floating-point encoders for most (all supported?)
systems).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These allocations only depend upon sizeof(SampleType)
(and this size is actually the same for both the fixed-point
and the floating-point encoders for most (all supported?)
systems).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is in preparation for sharing even more stuff
common to the fixed and floating-point encoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Implicitly disabled by 4679a474f0.
Given that no one has ever complained about this, this commit
removes the now dead code.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
encode_preinit_audio() already checks that the sample rate
is among AVCodec.supported_samplerates.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is unnecessary (the channel layout guessing code became
moot when the channel layouts were enforced generically)
and also dangerous, as a custom channel layout mapping
would leak in case one was used.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is perfectly legal for users to use a custom layout
that is equivalent to a supported native one.
In this case the union in AVChannelLayout is not an uint64_t mask,
but a pointer to a custom map.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Makes it robust against adding fields before it, which will be useful in
following commits.
Majority of the patch generated by the following Coccinelle script:
@@
typedef AVOption;
identifier arr_name;
initializer list il;
initializer list[8] il1;
expression tail;
@@
AVOption arr_name[] = { il, { il1,
- tail
+ .unit = tail
}, ... };
with some manual changes, as the script:
* has trouble with options defined inside macros
* sometimes does not handle options under an #else branch
* sometimes swallows whitespace
Unnecessary since acf63d5350adeae551d412db699f8ca03f7e76b9;
also avoids relocations.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also remove some internal.h inclusions which have been
unnecessarily added recently.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is only used by encoders; in fact, AVCodecContext.time_base
is only used by encoders, so it is only useful for encoders.
Also constify the AVCodecContext parameter in it.
Also fixup the other headers a bit while removing now unnecessary
internal.h inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Move AC3HeaderInfo into ac3_parser_internal.h and the rest
into a new header ac3defs.h.
This also breaks an include cycle of ac3.h and ac3tab.h
(the latter now only needs ac3defs.h).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This structure is no longer declared in a public header,
so using an FF-prefix is more appropriate.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
The child_class_next API relied on different AVCodecs to use
different AVClasses; yet this API has been replaced by
child_class_iterate.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The size of the output buffer is always known in advance and
the code has no alignment requirement (it uses mostly the PutBits API),
so allowing user-supplied buffers is trivial.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
When encoding E-AC-3, whether coupling is on or not determines whether
an additional frame based coupling exponent strategy element frmcplexpstr
(of size five bits) is present in the bitstream. So just add five to the
number of bits when counting them instead of adding 5*s->cpl_on (the
latter field is currently only 0 or 1, so it doesn't make a difference).
Furthermore, move some parts of the bit allocation that doesn't change
per-frame to count_frame_bits_fixed() (which is only run once during
init).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
AC-3 and EAC-3 are codecs whose packet sizes are known in advance,
so one can use the min_size parameter of ff_alloc_packet2() to
allocate exactly this amount. This avoids a memcpy later in
av_packet_make_refcounted() in encode_simple_internal().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Since the very beginning (since de6d9b6404)
the AC-3 encoder used AC3_MAX_CODED_FRAME_SIZE (namely 3840) for the
size of the output buffer (without any check at all).
This causes problems when encoding EAC-3 for which the maximum is too small,
smaller than the actual size of the buffer: One can run into asserts used
by the PutBits API. Ticket #8513 is about such a case and this commit
fixes it by using the real size of the buffer.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Both AC-3 encoder share the same options, yet they are nevertheless
duplicated in the binary; and the options applying to the EAC-3 encoder
are a proper subset of the options for the AC-3 encoders, so that it can
use the same options as the former by putting the options specific to
AC-3 at the front. This commit implements this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The AC3 encoder used to be a separate library called "Aften", which
got merged into libavcodec (literally, SVN commits and all).
The merge preserved as much features from the library as possible.
The code had two versions - a fixed point version and a floating
point version. FFmpeg had floating point DSP code used by other
codecs, the AC3 decoder including, so the floating-point DSP was
simply replaced with FFmpeg's own functions.
However, FFmpeg had no fixed-point audio code at that point. So
the encoder brought along its own fixed-point DSP functions,
including a fixed-point MDCT.
The fixed-point MDCT itself is trivially just a float MDCT with a
different type and each multiply being a fixed-point multiply.
So over time, it got refactored, and the FFT used for all other codecs
was templated.
Due to design decisions at the time, the fixed-point version of the
encoder operates at 16-bits of precision. Although convenient, this,
even at the time, was inadequate and inefficient. The encoder is noisy,
does not produce output comparable to the float encoder, and even
rings at higher frequencies due to the badly approximated winow function.
Enter MIPS (owned by Imagination Technologies at the time). They wanted
quick fixed-point decoding on their FPUless cores. So they contributed
patches to template the AC3 decoder so it had both a fixed-point
and a floating-point version. They also did the same for the AAC decoder.
They however, used 32-bit samples. Not 16-bits. And we did not have
32-bit fixed-point DSP functions, including an MDCT. But instead of
templating our MDCT to output 3 versions (float, 32-bit fixed and 16-bit fixed),
they simply copy-pasted their own MDCT into ours, and completely
ifdeffed our own MDCT code out if a 32-bit fixed point MDCT was selected.
This is also the status quo nowadays - 2 separate MDCTs, one which
produces floating point and 16-bit fixed point versions, and one
sort-of integrated which produces 32-bit MDCT.
MIPS weren't all that interested in encoding, so they left the encoder
as-is, and they didn't care much about the ifdeffery, mess or quality - it's
not their problem.
So the MDCT/FFT code has always been a thorn in anyone looking to clean up
code's eye.
Backstory over. Internally AC3 operates on 25-bit fixed-point coefficients.
So for the floating point version, the encoder simply runs the float MDCT,
and converts the resulting coefficients to 25-bit fixed-point, as AC3 is inherently
a fixed-point codec. For the fixed-point version, the input is 16-bit samples,
so to maximize precision the frame samples are analyzed and the highest set
bit is detected via ac3_max_msb_abs_int16(), and the coefficients are then
scaled up via ac3_lshift_int16(), so the input for the FFT is always at least 14 bits,
computed in normalize_samples(). After FFT, the coefficients are scaled up to 25 bits.
This patch simply changes the encoder to accept 32-bit samples, reusing
the already well-optimized 32-bit MDCT code, allowing us to clean up and drop
a large part of a very messy code of ours, as well as prepare for the future lavu/tx
conversion. The coefficients are simply scaled down to 25 bits during windowing,
skipping 2 separate scalings, as the hacks to extend precision are simply no longer
necessary. There's no point in running the MDCT always at 32 bits when you're
going to drop 6 bits off anyway, the headroom is plenty, and the MDCT rounds
properly.
This also makes the encoder even slightly more accurate over the float version,
as there's no coefficient conversion step necessary.
SIZE SAVINGS:
ARM32:
HARDCODED TABLES:
BASE - 10709590
DROP DSP - 10702872 - diff: -6.56KiB
DROP MDCT - 10667932 - diff: -34.12KiB - both: -40.68KiB
DROP FFT - 10336652 - diff: -323.52KiB - all: -364.20KiB
SOFTCODED TABLES:
BASE - 9685096
DROP DSP - 9678378 - diff: -6.56KiB
DROP MDCT - 9643466 - diff: -34.09KiB - both: -40.65KiB
DROP FFT - 9573918 - diff: -67.92KiB - all: -108.57KiB
ARM64:
HARDCODED TABLES:
BASE - 14641112
DROP DSP - 14633806 - diff: -7.13KiB
DROP MDCT - 14604812 - diff: -28.31KiB - both: -35.45KiB
DROP FFT - 14286826 - diff: -310.53KiB - all: -345.98KiB
SOFTCODED TABLES:
BASE - 13636238
DROP DSP - 13628932 - diff: -7.13KiB
DROP MDCT - 13599866 - diff: -28.38KiB - both: -35.52KiB
DROP FFT - 13542080 - diff: -56.43KiB - all: -91.95KiB
x86:
HARDCODED TABLES:
BASE - 12367336
DROP DSP - 12354698 - diff: -12.34KiB
DROP MDCT - 12331024 - diff: -23.12KiB - both: -35.46KiB
DROP FFT - 12029788 - diff: -294.18KiB - all: -329.64KiB
SOFTCODED TABLES:
BASE - 11358094
DROP DSP - 11345456 - diff: -12.34KiB
DROP MDCT - 11321742 - diff: -23.16KiB - both: -35.50KiB
DROP FFT - 11276946 - diff: -43.75KiB - all: -79.25KiB
PERFORMANCE (10min random s32le):
ARM32 - before - 39.9x - 0m15.046s
ARM32 - after - 28.2x - 0m21.525s
Speed: -30%
ARM64 - before - 36.1x - 0m16.637s
ARM64 - after - 36.0x - 0m16.727s
Speed: -0.5%
x86 - before - 184x - 0m3.277s
x86 - after - 190x - 0m3.187s
Speed: +3%