give high quality resampling
as good as with linear_interp=on
as fast as without linear_interp=on
tested visually with ffplay
ffplay -f lavfi "aevalsrc='sin(10000*t*t)', aresample=osr=48000, showcqt=gamma=5"
ffplay -f lavfi "aevalsrc='sin(10000*t*t)', aresample=osr=48000:linear_interp=on, showcqt=gamma=5"
ffplay -f lavfi "aevalsrc='sin(10000*t*t)', aresample=osr=48000:exact_rational=on, showcqt=gamma=5"
slightly speed improvement
for fair comparison with -cpuflags 0
audio.wav is ~ 1 hour 44100 stereo 16bit wav file
ffmpeg -i audio.wav -af aresample=osr=48000 -f null -
old new
real 13.498s 13.121s
user 13.364s 12.987s
sys 0.131s 0.129s
linear_interp=on
old new
real 23.035s 23.050s
user 22.907s 22.917s
sys 0.119s 0.125s
exact_rational=on
real 12.418s
user 12.298s
sys 0.114s
possibility to decrease memory usage if soft compensation is ignored
Signed-off-by: Muhammad Faiz <mfcc64@gmail.com>
Only two functions that use xop multiply-accumulate instructions where the
first operand is the same as the fourth actually took advantage of the macros.
This further reduces differences with x264's x86inc.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
There's no benefit from using blendps here except on CPUs with AVX, where
it's faster than shufps according to Intel's documentation.
As such, rename the sse4 functions to sse/sse2 and use shufps instead.
Reviewed-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: James Almer <jamrial@gmail.com>
The swresample_ prefix is not for internal functions
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Linear interpolation goes from 63 (llvm) or 58 (gcc) to 48 (yasm)
cycles/sample on 64bit, or from 66 (llvm/gcc) to 52 (yasm) cycles/
sample on 32bit. Bon-linear goes from 43 (llvm) or 38 (gcc) to
32 (yasm) cycles/sample on 64bit, or from 46 (llvm) or 44 (gcc) to
38 (yasm) cycles/sample on 32bit (all testing on OSX 10.9.2, llvm
5.1 and gcc 4.8/9).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Should fix compilation failures with MSVC and any other compiler
without inline asm support.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
DSP bits of swri_resample go into their own mini-DSP functions; DSP
init goes from a per-call branch in multiple_resample to a proper
DSP init routine; x86 bits go into x86/; swri_resample() moves out of
resample_template.c into resample.c because it's independent of DSP
code or sample type; multiple_resample() is simplified.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
pshuf+paddd is slightly faster than phaddd.
The real gain is in pre-ssse3 processors like AMD K8 and K10, which get
a big boost in performance compared to the mmxext version
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
These are not supported by all compilers (gcc 2.95 but also older SPARC
compilers, see gcc bug #33304 for example), and there is no real need for them.
One use of this feature remains in libavdevice/v4l2.c which can't be
replaced quite as easily.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>