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${ noResults }
5 Commits (3dc7a9f6239d909b3e66712b32380822466882af)
Author | SHA1 | Message | Date |
---|---|---|---|
Timo Rothenpieler | ef2c2a2220 |
avutil/half2float: use native _Float16 if available
_Float16 support was available on arm/aarch64 for a while, and with gcc 12 was enabled on x86 as long as SSE2 is supported. If the target arch supports f16c, gcc emits fairly efficient assembly, taking advantage of it. This is the case on x86-64-v3 or higher. Same goes on arm, which has native float16 support. On x86, without f16c, it emulates it in software using sse2 instructions. This has shown to perform rather poorly: _Float16 full SSE2 emulation: frame=50074 fps=848 q=-0.0 size=N/A time=00:33:22.96 bitrate=N/A speed=33.9x _Float16 f16c accelerated (Zen2, --cpu=znver2): frame=50636 fps=1965 q=-0.0 Lsize=N/A time=00:33:45.40 bitrate=N/A speed=78.6x classic half2float full software implementation: frame=49926 fps=1605 q=-0.0 Lsize=N/A time=00:33:17.00 bitrate=N/A speed=64.2x Hence an additional check was introduced, that only enables use of _Float16 on x86 if f16c is being utilized. On aarch64, a similar uplift in performance is seen: RPi4 half2float full software implementation: frame= 6088 fps=126 q=-0.0 Lsize=N/A time=00:04:03.48 bitrate=N/A speed=5.06x RPi4 _Float16: frame= 6103 fps=158 q=-0.0 Lsize=N/A time=00:04:04.08 bitrate=N/A speed=6.32x Since arm/aarch64 always natively support 16 bit floats, it can always be considered fast there. I'm not aware of any additional platforms that currently support _Float16. And if there are, they should be considered non-fast until proven fast. |
2 years ago |
Timo Rothenpieler | 6dc79f1d04 |
avutil/half2float: move non-inline init code out of header
|
2 years ago |
Timo Rothenpieler | f3fb528cd5 |
avutil/half2float: move tables to header-internal structs
Having to put the knowledge of the size of those arrays into a multitude of places is rather smelly. |
2 years ago |
Timo Rothenpieler | cb8ad005bb |
avutil/half2float: adjust conversion of NaN
IEEE-754 differentiates two different kind of NaNs. Quiet and Signaling ones. They are differentiated by the MSB of the mantissa. For whatever reason, actual hardware conversion of half to single always sets the signaling bit to 1 if the mantissa is != 0, and to 0 if it's 0. So our code has to follow suite or fate-testing hardware float16 will be impossible. |
2 years ago |
Timo Rothenpieler | b42925264a |
avutil: move half-precision float helper to avutil
|
2 years ago |
Andreas Rheinhardt | 2793e4353f |
avcodec/half2float: Constify arrays in half2float()
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com> |
2 years ago |
Paul B Mahol | 3be33703c6 |
avcodec/half2float: fix integer overflows in convertmantissa()
|
4 years ago |
Paul B Mahol | 6cc3ba4be6 |
avcodec/exr: add lut oriented half to float conversion code
|
4 years ago |