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ffmpeg-0.6.3
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${ noResults }
7 Commits (3c085c1ba56dfa33742e3b764c5272aca515a23c)
Author | SHA1 | Message | Date |
---|---|---|---|
Timo Rothenpieler | b27be563a8 |
compat/cuda: fix ulong size on cygwin
|
8 years ago |
Philip Langdale | 81147b5596 |
avcodec/cuvid: Add support for P010/P016 as an output surface format
The nvidia 375.xx driver introduces support for P016 output surfaces, for 10bit and 12bit HEVC content (it's also the first driver to support hardware decoding of 12bit content). The cuvid api, as far as I can tell, only declares one output format that they appear to refer to as P016 in the driver strings. Of course, 10bit content in P016 is identical to P010, and it is useful for compatibility purposes to declare the format to be P010 to work with other components that only know how to consume P010 (and to avoid triggering swscale conversions that are lossy when they shouldn't be). For simplicity, this change does not maintain the previous ability to output dithered NV12 for 10/12 bit input video - the user will need to update their driver to decode such videos. |
8 years ago |
Timo Rothenpieler | d9ad18f3b4 |
avcodec/cuvid: use dynamically loaded CUDA/CUVID
And remove the now obsolete compat headers. |
8 years ago |
Timo Rothenpieler | 5c02d2827b |
compat/cuda: add dynamic loader
|
8 years ago |
Timo Rothenpieler | 7904859fd8 |
compat/cuda: convert to unix line endings
|
8 years ago |
Philip Langdale | 843aff3cf7 |
cuvid: Use bundled headers
We need to remove the dynlink fanciness and replace it with normal function prototypes and update the include paths and configure logic. We don't need to explicitly check for PICPARMS now - they're going to be there. |
8 years ago |
Philip Langdale | f59e10b0f4 |
cuvid: Add MIT licenced nvcuid headers from Video SDK 7.0
For unknown reasons, the only accurately descriptive version of cuviddec.h is in the Video SDK - the one in CUDA 7.5 lacks vp8 PICPARAMS and the vp9 struct definition is inaccurate. The CUDA 8 RC includes an ancient version of this file from many many years go. However, the one in the Video SDK is modified to work through a dynamic link mechanism which we don't really want to use, so the next change will modify the files to just declare functions in the normal way. I've split the changes so it's clear to see what changed between the original files and ones that work for us. |
8 years ago |