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${ noResults }
9 Commits (395c3feb3bb165af5760d287a9a64344b6269fe2)
Author | SHA1 | Message | Date |
---|---|---|---|
Christophe Gisquet | 2aef3d66c9 |
SBR DSP x86: implement SSE sbr_hf_gen
Start and end index are multiple of 2, therefore guaranteeing aligned access. Also, this allows to generate 4 floats per loop, keeping the alignment all along. Timing: - 32 bits: 326c -> 172c - 64 bits: 323c -> 156c Signed-off-by: Diego Biurrun <diego@biurrun.de> |
12 years ago |
Diego Biurrun | 04581c8c77 |
x86: yasm: Use complete source path for macro helper %includes
This is more consistent with the way we handle C #includes and it simplifies the build system. |
12 years ago |
Diego Biurrun | 6860b4081d |
x86: include x86inc.asm in x86util.asm
This is necessary to allow refactoring some x86util macros with cpuflags. |
12 years ago |
Christophe GISQUET | 6b81da2fd0 |
dsputil x86: use SSE float instruction instead of SSE2 integer equivalent
All the more required since the users are pure SSE functions. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Ronald S. Bultje | 71ea26811c |
aacsbr: handle m_max values smaller than 4.
Prevents a signflip in the counter, and a subsequent crash because of overreads/overwrites. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC: libav-stable@libav.org |
13 years ago |
Reimar Döffinger | 6eda85e15b |
sbrdsp.asm: convert all instructions to float/SSE ones.
Since the values are floats, using the float operations makes sense, improves performance on some CPUs and makes the code SSE compatible instead of needing SSE2. Based on suggestion by Jason. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de> Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Reimar Döffinger | b5161908e0 |
SBR DSP: fix SSE code to not use SSE2 instructions.
movq from SSE register _to_ memory is an SSE2 instruction. Use the SSE movlps function instead that does the same thing. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de> Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Christophe GISQUET | 2784d18791 |
SBR DSP x86: implement SSE sbr_hf_g_filt
Unrolling the main loop to process, instead of 4 elements: - 8: minor gain of 2 cycles (not worth the extra object size) - 2: loss of 8 cycles. Assigning STEP to a register is a loss. Output address (Y) is almost always unaligned. Timings: - C (32/64 bits): 117/109 cycles - SSE: 57 cycles Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Christophe GISQUET | 34454c761f |
SBR DSP x86: implement SSE sbr_sum_square_sse
The 32bits targets have been compiled with -mfpmath=sse for proper reference. sbr_sum_square C /32bits: 82c (unrolled)/102c C /64bits: 69c (unrolled)/82c SSE/32bits: 42c SSE/64bits: 31c Use of SSE4.1 dpps to perform the final sum is slower. Not unrolling to perform 8 operations in a loop yields 10 more cycles. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |