mirror of https://github.com/FFmpeg/FFmpeg.git
Tag:
Branch:
Tree:
378f1b6a39
master
oldabi
release/0.10
release/0.11
release/0.5
release/0.6
release/0.7
release/0.8
release/0.9
release/1.0
release/1.1
release/1.2
release/2.0
release/2.1
release/2.2
release/2.3
release/2.4
release/2.5
release/2.6
release/2.7
release/2.8
release/3.0
release/3.1
release/3.2
release/3.3
release/3.4
release/4.0
release/4.1
release/4.2
release/4.3
release/4.4
release/5.0
release/5.1
release/6.0
release/6.1
release/7.0
release/7.1
N
ffmpeg-0.6.3
n0.10
n0.10.1
n0.10.10
n0.10.11
n0.10.12
n0.10.13
n0.10.14
n0.10.15
n0.10.16
n0.10.2
n0.10.3
n0.10.4
n0.10.5
n0.10.6
n0.10.7
n0.10.8
n0.10.9
n0.11
n0.11-dev
n0.11.1
n0.11.2
n0.11.3
n0.11.4
n0.11.5
n0.12-dev
n0.5.10
n0.5.11
n0.5.12
n0.5.13
n0.5.14
n0.5.15
n0.5.5
n0.5.6
n0.5.7
n0.5.8
n0.5.9
n0.6.4
n0.6.5
n0.6.6
n0.6.7
n0.7.1
n0.7.10
n0.7.11
n0.7.12
n0.7.13
n0.7.14
n0.7.15
n0.7.16
n0.7.17
n0.7.2
n0.7.3
n0.7.4
n0.7.5
n0.7.6
n0.7.7
n0.7.8
n0.7.9
n0.8
n0.8.1
n0.8.10
n0.8.11
n0.8.12
n0.8.13
n0.8.14
n0.8.15
n0.8.2
n0.8.3
n0.8.4
n0.8.5
n0.8.6
n0.8.7
n0.8.8
n0.8.9
n0.9
n0.9.1
n0.9.2
n0.9.3
n0.9.4
n1.0
n1.0.1
n1.0.10
n1.0.2
n1.0.3
n1.0.4
n1.0.5
n1.0.6
n1.0.7
n1.0.8
n1.0.9
n1.1
n1.1-dev
n1.1.1
n1.1.10
n1.1.11
n1.1.12
n1.1.13
n1.1.14
n1.1.15
n1.1.16
n1.1.2
n1.1.3
n1.1.4
n1.1.5
n1.1.6
n1.1.7
n1.1.8
n1.1.9
n1.2
n1.2-dev
n1.2.1
n1.2.10
n1.2.11
n1.2.12
n1.2.2
n1.2.3
n1.2.4
n1.2.5
n1.2.6
n1.2.7
n1.2.8
n1.2.9
n1.3-dev
n2.0
n2.0.1
n2.0.2
n2.0.3
n2.0.4
n2.0.5
n2.0.6
n2.0.7
n2.1
n2.1-dev
n2.1.1
n2.1.2
n2.1.3
n2.1.4
n2.1.5
n2.1.6
n2.1.7
n2.1.8
n2.2
n2.2-dev
n2.2-rc1
n2.2-rc2
n2.2.1
n2.2.10
n2.2.11
n2.2.12
n2.2.13
n2.2.14
n2.2.15
n2.2.16
n2.2.2
n2.2.3
n2.2.4
n2.2.5
n2.2.6
n2.2.7
n2.2.8
n2.2.9
n2.3
n2.3-dev
n2.3.1
n2.3.2
n2.3.3
n2.3.4
n2.3.5
n2.3.6
n2.4
n2.4-dev
n2.4.1
n2.4.10
n2.4.11
n2.4.12
n2.4.13
n2.4.14
n2.4.2
n2.4.3
n2.4.4
n2.4.5
n2.4.6
n2.4.7
n2.4.8
n2.4.9
n2.5
n2.5-dev
n2.5.1
n2.5.10
n2.5.11
n2.5.2
n2.5.3
n2.5.4
n2.5.5
n2.5.6
n2.5.7
n2.5.8
n2.5.9
n2.6
n2.6-dev
n2.6.1
n2.6.2
n2.6.3
n2.6.4
n2.6.5
n2.6.6
n2.6.7
n2.6.8
n2.6.9
n2.7
n2.7-dev
n2.7.1
n2.7.2
n2.7.3
n2.7.4
n2.7.5
n2.7.6
n2.7.7
n2.8
n2.8-dev
n2.8.1
n2.8.10
n2.8.11
n2.8.12
n2.8.13
n2.8.14
n2.8.15
n2.8.16
n2.8.17
n2.8.18
n2.8.19
n2.8.2
n2.8.20
n2.8.21
n2.8.22
n2.8.3
n2.8.4
n2.8.5
n2.8.6
n2.8.7
n2.8.8
n2.8.9
n2.9-dev
n3.0
n3.0.1
n3.0.10
n3.0.11
n3.0.12
n3.0.2
n3.0.3
n3.0.4
n3.0.5
n3.0.6
n3.0.7
n3.0.8
n3.0.9
n3.1
n3.1-dev
n3.1.1
n3.1.10
n3.1.11
n3.1.2
n3.1.3
n3.1.4
n3.1.5
n3.1.6
n3.1.7
n3.1.8
n3.1.9
n3.2
n3.2-dev
n3.2.1
n3.2.10
n3.2.11
n3.2.12
n3.2.13
n3.2.14
n3.2.15
n3.2.16
n3.2.17
n3.2.18
n3.2.19
n3.2.2
n3.2.3
n3.2.4
n3.2.5
n3.2.6
n3.2.7
n3.2.8
n3.2.9
n3.3
n3.3-dev
n3.3.1
n3.3.2
n3.3.3
n3.3.4
n3.3.5
n3.3.6
n3.3.7
n3.3.8
n3.3.9
n3.4
n3.4-dev
n3.4.1
n3.4.10
n3.4.11
n3.4.12
n3.4.13
n3.4.2
n3.4.3
n3.4.4
n3.4.5
n3.4.6
n3.4.7
n3.4.8
n3.4.9
n3.5-dev
n4.0
n4.0.1
n4.0.2
n4.0.3
n4.0.4
n4.0.5
n4.0.6
n4.1
n4.1-dev
n4.1.1
n4.1.10
n4.1.11
n4.1.2
n4.1.3
n4.1.4
n4.1.5
n4.1.6
n4.1.7
n4.1.8
n4.1.9
n4.2
n4.2-dev
n4.2.1
n4.2.10
n4.2.2
n4.2.3
n4.2.4
n4.2.5
n4.2.6
n4.2.7
n4.2.8
n4.2.9
n4.3
n4.3-dev
n4.3.1
n4.3.2
n4.3.3
n4.3.4
n4.3.5
n4.3.6
n4.3.7
n4.3.8
n4.4
n4.4-dev
n4.4.1
n4.4.2
n4.4.3
n4.4.4
n4.4.5
n4.5-dev
n5.0
n5.0.1
n5.0.2
n5.0.3
n5.1
n5.1-dev
n5.1.1
n5.1.2
n5.1.3
n5.1.4
n5.1.5
n5.1.6
n5.2-dev
n6.0
n6.0.1
n6.1
n6.1-dev
n6.1.1
n6.1.2
n6.2-dev
n7.0
n7.0.1
n7.0.2
n7.1
n7.1-dev
n7.2-dev
v0.5
v0.5.1
v0.5.2
v0.5.3
v0.6
v0.6.1
${ noResults }
2 Commits (378f1b6a393e7bf0ceb50a9454e3664a599d84d1)
Author | SHA1 | Message | Date |
---|---|---|---|
Michael Niedermayer |
379e43e6ec
|
avcodec/h274: fix include
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
2 years ago |
Niklas Haas | 6bc29a6b57 |
avcodec/h274: add film grain synthesis routine
This could arguably also be a vf, but I decided to put it here since decoders are technically required to apply film grain during the output step, and I would rather want to avoid requiring users insert the correct film grain synthesis filter on their own. The code, while in C, is written in a way that unrolls/vectorizes fairly well under -O3, and is reasonably cache friendly. On my CPU, a single thread pushes about 400 FPS at 1080p. Apart from hand-written assembly, one possible avenue of improvement would be to change the access order to compute the grain row-by-row rather than in 8x8 blocks. This requires some redundant PRNG calls, but would make the algorithm more cache-oblivious. The implementation has been written to the wording of SMPTE RDD 5-2006 as faithfully as I can manage. However, apart from passing a visual inspection, no guarantee of correctness can be made due to the lack of any publicly available reference implementation against which to compare it. Signed-off-by: Niklas Haas <git@haasn.dev> Signed-off-by: James Almer <jamrial@gmail.com> |
3 years ago |