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${ noResults }
5 Commits (358fdf30838682f2b183e67d247e0d4d53b5a6a4)
Author | SHA1 | Message | Date |
---|---|---|---|
Lynne |
e6019ed075
|
hw_base_encode: allocate DPB image upfront
Vulkan requires this, as it needs to initialize state upfront. |
4 months ago |
Lynne |
9db68ed042
|
hw_base_encode: refactor picture allocation/freeing
This commit cleans up and refactors the mess of private state upon private state that used to be. Now, FFHWBaseEncodePicture is fully initialized upon call-time, and, most importantly, this lets APIs which require initialization data for frames (VkImageViews) to initialize this for both the input image, and the reconstruction (DPB) image. Signed-off-by: Tong Wu <wutong1208@outlook.com> |
4 months ago |
Tong Wu | b1d410716b |
lavc/d3d12va_encode: trim header alignment at output
It is d3d12va's requirement that the FrameStartOffset must be aligned as per hardware limitation. However, we could trim this alignment at output to reduce coded size. A aligned_header_size is added to D3D12VAEncodePicture. Signed-off-by: Tong Wu <wutong1208@outlook.com> |
5 months ago |
Tong Wu | e783e45e29 |
avcodec/hw_base_encode: avoid getting FFHWBaseEncodeContext from avctx
This patch is to make FFHWBaseEncodeContext a standalone component and avoid getting FFHWBaseEncodeContext from avctx->priv_data. This patch also removes some unnecessary AVCodecContext arguments. For receive_packet call, a small wrapper is introduced. Signed-off-by: Tong Wu <tong1.wu@intel.com> |
6 months ago |
Tong Wu | ba0c14e6bf |
avcodec: add D3D12VA hardware HEVC encoder
This implementation is based on D3D12 Video Encoding Spec: https://microsoft.github.io/DirectX-Specs/d3d/D3D12VideoEncoding.html Sample command line for transcoding: ffmpeg.exe -hwaccel d3d12va -hwaccel_output_format d3d12 -i input.mp4 -c:v hevc_d3d12va output.mp4 Signed-off-by: Tong Wu <tong1.wu@intel.com> |
6 months ago |