There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Therefore use a proper prefix for this API, e.g.
ff_init_vlc_sparse -> ff_vlc_init_sparse
ff_free_vlc -> ff_vlc_free
INIT_VLC_LE -> VLC_INIT_LE
INIT_VLC_USE_NEW_STATIC -> VLC_INIT_USE_STATIC
(The ancient INIT_VLC_USE_STATIC has been removed
in 595324e143, so that
the NEW has been dropped.)
Finally, reorder the flags and change their values
accordingly.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
framebuf is only allocated when the new width/height are larger than the old
but nothing sets the old so its always allocated.
Use av_fast_mallocz() instead.
Fixes: Timeout
Fixes: 55094/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_G2M_fuzzer-5116909932904448
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Frame counters can overflow relatively easily (INT_MAX number of frames is
slightly more than 1 year for 60 fps content), so make sure we use 64 bit
values for them.
Also deprecate the old 32 bit frame_number attribute.
Signed-off-by: Marton Balint <cus@passwd.hu>
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Decoder-only, as the dimensions are set by the user when encoding.
Also fixup the other headers a bit while removing unnecessary internal.h
inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only used by decoders (encoders have ff_encode_alloc_frame()).
Also clean up the other headers a bit while removing now redundant
internal.h inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
There are seven MJPEG-tables, five small (1x12, 4x17) and two
not small (2x162). These are all avpriv, despite this not being
worthwhile due to the overhead of exporting a symbol: The total
overhead for each symbol consists of two entries in .dynsym (24B each),
one entry in the importing library's .rela.dyn (24B) and one in .got
(8B) as well as 2x2B for symbol versions and 4B for symbol hashes
in the exporting library; in addition to that, the name of the symbol
is included in both exporting and importing libraries, using 2x210 bytes
in this case.
(The above numbers are for a x64 Elf/Linux/GNU system. Other platforms
will give different numbers.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
While just at it, remove the nb_codes parameter: It is redundant
(the number of codes is implicitly contained in the array containing how
many entries of a specific size there are) and for this reason it might
even be wrong, so it is better to check what is actually used instead.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The longest AC codes of the standard JPEG tables are 16 bits long; for
the DC tables, the maximum is 11, so using max_depth of two is
sufficient.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Fixes: out of array access
Fixes: 21469/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_G2M_fuzzer-5199357982015488
Alternatively the arrays can be made bigger or the index can be clipped.
In case a real file with such huge tiles exist we ask the user to upload it.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This basically checks if a pixel that was coded with prediction
and residual could have been stored using a previous case.
This avoids basically a string of 0 symbols stored in less than
50 bytes to hit a O(n²) codepath.
Fixes: Timeout (too slow to wait -> immediately)
Fixes: 8668/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_G2M_fuzzer-4895946310680576
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: runtime error: left shift of 1876744317 by 16 places cannot be represented in type 'int'
Fixes: 6799/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_G2M_fuzzer-5115274731716608
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 65280 * 196032 cannot be represented in type 'int'
Fixes: 7279/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_G2M_fuzzer-5977332473921536
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Do not fail when original resolution is smaller than current one,
as the frame buffer is resized automatically.
Signed-off-by: Vittorio Giovara <vittorio.giovara at gmail.com>
Fixes: asan_double-free_d34593_861_smp3.wmv
Found-by: Samuel Groß, Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>