When targeting darwin, clang requires commas between arguments,
while the no-comma form is allowed for other targets.
Since Xcode 9.3, the bundled clang supports altmacro and doesn't
require using gas-preprocessor any longer.
Signed-off-by: Martin Storsjö <martin@martin.st>
In binutils 2.29, the behavior of the ADR instruction changed so that 1 is
added to the address of a Thumb function (previously nothing was added). This
allows the loaded address to be passed to a BLX instruction and the correct
mode change will occur.
See: https://sourceware.org/bugzilla/show_bug.cgi?id=21458
By using adr with a label that isn't annotated as a thumb function,
we avoid the new behaviour in binutils 2.29 and get the same behaviour
as in prior releases, and as in other assemblers (ms armasm.exe,
clang's built in assembler) - an idea that Janne Grunau came up with.
Signed-off-by: Martin Storsjö <martin@martin.st>
clang now (in the upcoming 5.0 version) is capable of building our
arm assembly without relying on gas-preprocessor, although clang/LLVM
doesn't support .dn register aliases.
The VC1 MC assembly was only built and used if the chosen assembler
supported the .dn directives though. This was supported as long as
gas-preprocessor was used.
This means that VC1 decoding got a speed regression on clang 5.0,
unless the user manually chose using gas-preprocessor again.
By avoiding using the .dn register aliases, we can build the VC1 MC
assembly with the latest clang version.
Support for the .dn/.qn directives in clang/LLVM isn't actively planned,
see https://bugs.llvm.org/show_bug.cgi?id=18199.
This partially reverts 896a5bff64.
Signed-off-by: Martin Storsjö <martin@martin.st>
The main hevcdsp.c file calls this init function if HAVE_ARM is set,
regardless of whether neon support is available or not.
This fixes builds where neon isn't supported by the build tools at all.
Signed-off-by: Martin Storsjö <martin@martin.st>
Align the second/third operands as they usually are.
Due to the wildly varying sizes of the written out operands
in aarch64 assembly, the column alignment is usually not as clear
as in arm assembly.
Signed-off-by: Martin Storsjö <martin@martin.st>
In the half/quarter cases where we don't use the min_eob array, defer
loading the pointer until we know it will be needed.
Signed-off-by: Martin Storsjö <martin@martin.st>
This reduces the number of lines and reduces the duplication.
Also simplify the eob check for the half case.
If we are in the half case, we know we at least will need to do the
first three slices, we only need to check eob for the fourth one,
so we can hardcode the value to check against instead of loading
from the min_eob array.
Since at most one slice can be skipped in the first pass, we can
unroll the loop for filling zeros completely, as it was done for
the quarter case before.
This allows skipping loading the min_eob pointer when using the
quarter/half cases.
Signed-off-by: Martin Storsjö <martin@martin.st>
This matches the order they are in the 16 bpp version.
There they are in this order, to make sure we access them in the
same order they are declared, easing loading only half of the
coefficients at a time.
This makes the 8 bpp version match the 16 bpp version better.
Signed-off-by: Martin Storsjö <martin@martin.st>
All elements are used pairwise, except for the first one.
Previously, the 16th element was unused. Move the unused element
to the second slot, to make the later element pairs not split
across registers.
This simplifies loading only parts of the coefficients,
reducing the difference to the 16 bpp version.
Signed-off-by: Martin Storsjö <martin@martin.st>
The idct32x32 function actually pushed q4-q7 onto the stack even
though it didn't clobber them; there are plenty of registers that
can be used to allow keeping all the idct coefficients in registers
without having to reload different subsets of them at different
stages in the transform.
Since the idct16 core transform avoids clobbering q4-q7 (but clobbers
q2-q3 instead, to avoid needing to back up and restore q4-q7 at all
in the idct16 function), and the lanewise vmul needs a register in
the q0-q3 range, we move the stored coefficients from q2-q3 into q4-q5
while doing idct16.
While keeping these coefficients in registers, we still can skip pushing
q7.
Before: Cortex A7 A8 A9 A53
vp9_inv_dct_dct_32x32_sub32_add_neon: 18553.8 17182.7 14303.3 12089.7
After:
vp9_inv_dct_dct_32x32_sub32_add_neon: 18470.3 16717.7 14173.6 11860.8
Signed-off-by: Martin Storsjö <martin@martin.st>
For this case, with 8 inputs but only changing 4 of them, we can fit
all 16 input pixels into a q register, and still have enough temporary
registers for doing the loop filter.
The wd=8 filters would require too many temporary registers for
processing all 16 pixels at once though.
Before: Cortex A7 A8 A9 A53
vp9_loop_filter_mix2_v_44_16_neon: 289.7 256.2 237.5 181.2
After:
vp9_loop_filter_mix2_v_44_16_neon: 221.2 150.5 177.7 138.0
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously we first calculated hev, and then negated it.
Since we were able to schedule the negation in the middle
of another calculation, we don't see any gain in all cases.
Before: Cortex A7 A8 A9 A53 A53/AArch64
vp9_loop_filter_v_4_8_neon: 147.0 129.0 115.8 89.0 88.7
vp9_loop_filter_v_8_8_neon: 242.0 198.5 174.7 140.0 136.7
vp9_loop_filter_v_16_8_neon: 500.0 419.5 382.7 293.0 275.7
vp9_loop_filter_v_16_16_neon: 971.2 825.5 731.5 579.0 453.0
After:
vp9_loop_filter_v_4_8_neon: 143.0 127.7 114.8 88.0 87.7
vp9_loop_filter_v_8_8_neon: 241.0 197.2 173.7 140.0 136.7
vp9_loop_filter_v_16_8_neon: 497.0 419.5 379.7 293.0 275.7
vp9_loop_filter_v_16_16_neon: 965.2 818.7 731.4 579.0 452.0
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This reduces the code size of libavcodec/arm/vp9itxfm_neon.o from
15324 to 12388 bytes.
This gives a small slowdown of a couple tens of cycles, up to around
150 cycles for the full case of the largest transform, but makes
it more feasible to add more optimized versions of these transforms.
Before: Cortex A7 A8 A9 A53
vp9_inv_dct_dct_16x16_sub4_add_neon: 2063.4 1516.0 1719.5 1245.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 3279.3 2454.5 2525.2 1982.3
vp9_inv_dct_dct_32x32_sub4_add_neon: 10750.0 7955.4 8525.6 6754.2
vp9_inv_dct_dct_32x32_sub32_add_neon: 18574.0 17108.4 14216.7 12010.2
After:
vp9_inv_dct_dct_16x16_sub4_add_neon: 2060.8 1608.5 1735.7 1262.0
vp9_inv_dct_dct_16x16_sub16_add_neon: 3211.2 2443.5 2546.1 1999.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 10682.0 8043.8 8581.3 6810.1
vp9_inv_dct_dct_32x32_sub32_add_neon: 18522.4 17277.4 14286.7 12087.9
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
Previously all subpartitions except the eob=1 (DC) case ran with
the same runtime:
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_16x16_sub16_add_neon: 3188.1 2435.4 2499.0 1969.0
vp9_inv_dct_dct_32x32_sub32_add_neon: 18531.7 16582.3 14207.6 12000.3
By skipping individual 4x16 or 4x32 pixel slices in the first pass,
we reduce the runtime of these functions like this:
vp9_inv_dct_dct_16x16_sub1_add_neon: 274.6 189.5 211.7 235.8
vp9_inv_dct_dct_16x16_sub2_add_neon: 2064.0 1534.8 1719.4 1248.7
vp9_inv_dct_dct_16x16_sub4_add_neon: 2135.0 1477.2 1736.3 1249.5
vp9_inv_dct_dct_16x16_sub8_add_neon: 2446.7 1828.7 1993.6 1494.7
vp9_inv_dct_dct_16x16_sub12_add_neon: 2832.4 2118.3 2266.5 1735.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 3211.7 2475.3 2523.5 1983.1
vp9_inv_dct_dct_32x32_sub1_add_neon: 756.2 456.7 862.0 553.9
vp9_inv_dct_dct_32x32_sub2_add_neon: 10682.2 8190.4 8539.2 6762.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 10813.5 8014.9 8518.3 6762.8
vp9_inv_dct_dct_32x32_sub8_add_neon: 11859.6 9313.0 9347.4 7514.5
vp9_inv_dct_dct_32x32_sub12_add_neon: 12946.6 10752.4 10192.2 8280.2
vp9_inv_dct_dct_32x32_sub16_add_neon: 14074.6 11946.5 11001.4 9008.6
vp9_inv_dct_dct_32x32_sub20_add_neon: 15269.9 13662.7 11816.1 9762.6
vp9_inv_dct_dct_32x32_sub24_add_neon: 16327.9 14940.1 12626.7 10516.0
vp9_inv_dct_dct_32x32_sub28_add_neon: 17462.7 15776.1 13446.2 11264.7
vp9_inv_dct_dct_32x32_sub32_add_neon: 18575.5 17157.0 14249.3 12015.1
I.e. in general a very minor overhead for the full subpartition case due
to the additional loads and cmps, but a significant speedup for the cases
when we only need to process a small part of the actual input data.
In common VP9 content in a few inspected clips, 70-90% of the non-dc-only
16x16 and 32x32 IDCTs only have nonzero coefficients in the upper left
8x8 or 16x16 subpartitions respectively.
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids reloading them if they haven't been clobbered, if the
first pass also was idct.
This is similar to what was done in the aarch64 version.
Signed-off-by: Martin Storsjö <martin@martin.st>
Since the same parameter is used for both input and output,
the name inout is more fitting.
This matches the naming used below in the dmbutterfly macro.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
The implementation tries to have smart handling of cases
where no pixels need the full filtering for the 8/16 width
filters, skipping both calculation and writeback of the
unmodified pixels in those cases. The actual effect of this
is hard to test with checkasm though, since it tests the
full filtering, and the benefit depends on how many filtered
blocks use the shortcut.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_loop_filter_h_4_8_neon: 2.72 2.68 1.78 3.15
vp9_loop_filter_h_8_8_neon: 2.36 2.38 1.70 2.91
vp9_loop_filter_h_16_8_neon: 1.80 1.89 1.45 2.01
vp9_loop_filter_h_16_16_neon: 2.81 2.78 2.18 3.16
vp9_loop_filter_mix2_h_44_16_neon: 2.65 2.67 1.93 3.05
vp9_loop_filter_mix2_h_48_16_neon: 2.46 2.38 1.81 2.85
vp9_loop_filter_mix2_h_84_16_neon: 2.50 2.41 1.73 2.85
vp9_loop_filter_mix2_h_88_16_neon: 2.77 2.66 1.96 3.23
vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.46 3.22 5.70
vp9_loop_filter_mix2_v_48_16_neon: 3.92 4.00 3.03 5.19
vp9_loop_filter_mix2_v_84_16_neon: 3.97 4.31 2.98 5.33
vp9_loop_filter_mix2_v_88_16_neon: 3.91 4.19 3.06 5.18
vp9_loop_filter_v_4_8_neon: 4.53 4.47 3.31 6.05
vp9_loop_filter_v_8_8_neon: 3.58 3.99 2.92 5.17
vp9_loop_filter_v_16_8_neon: 3.40 3.50 2.81 4.68
vp9_loop_filter_v_16_16_neon: 4.66 4.41 3.74 6.02
The speedup vs C code is around 2-6x. The numbers are quite
inconclusive though, since the checkasm test runs multiple filterings
on top of each other, so later rounds might end up with different
codepaths (different decisions on which filter to apply, based
on input pixel differences). Disabling the early-exit in the asm
doesn't give a fair comparison either though, since the C code
only does the necessary calcuations for each row.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-9x.
This is pretty similar in runtime to the corresponding routines
in libvpx. (This is comparing vpx_lpf_vertical_16_neon,
vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon
to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon
and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal
and vertical is flipped between the libraries.)
In order to have stable, comparable numbers, the early exits in both
asm versions were disabled, forcing the full filtering codepath.
Cortex A7 A8 A9 A53
vp9_loop_filter_h_16_8_neon: 597.2 472.0 482.4 415.0
libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0
vp9_loop_filter_v_16_8_neon: 500.2 422.5 429.7 295.0
libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2
vp9_loop_filter_v_16_16_neon: 905.0 784.7 791.5 546.0
libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2
Our version is consistently faster on on A7 and A53, marginally slower on
A8, and sometimes faster, sometimes slower on A9 (marginally slower in all
three tests in this particular test run).
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
For the transforms up to 8x8, we can fit all the data (including
temporaries) in registers and just do a straightforward transform
of all the data. For 16x16, we do a transform of 4x16 pixels in
4 slices, using a temporary buffer. For 32x32, we transform 4x32
pixels at a time, in two steps of 4x16 pixels each.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01
vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98
vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16
vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46
vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86
vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79
vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42
vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77
Thus, the speedup vs C code is around 3-6x.
This is mostly marginally faster than the corresponding routines
in libvpx on most cores, tested with their 32x32 idct (compared to
vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's
favour since their version doesn't clear the input buffer like ours
do (although the effect of that on the total runtime probably is
negligible.)
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9
libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5
Only on the Cortex A8, the libvpx function is faster. On the other cores,
ours is slightly faster even though ours has got source block clearing
integrated.
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes crashes since 557c1675cf in linux PIC builds.
Previously, movrelx silently used r12 as helper register, which
doesn't work when r12 is the destination register.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
The speedup for the large horizontal filters is surprisingly
big on A7 and A53, while there's a minor slowdown (almost within
measurement noise) on A8 and A9.
Cortex A7 A8 A9 A53
orig:
vp9_put_8tap_smooth_64h_neon: 20270.0 14447.3 19723.9 10910.9
new:
vp9_put_8tap_smooth_64h_neon: 20165.8 14466.5 19730.2 10668.8
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes errors like this when building non-pic binaries with armv6
as baseline:
Error: invalid literal constant: pool needs to be closer
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
The filter coefficients are signed values, where the product of the
multiplication with one individual filter coefficient doesn't
overflow a 16 bit signed value (the largest filter coefficient is
127). But when the products are accumulated, the resulting sum can
overflow the 16 bit signed range. Instead of accumulating in 32 bit,
we accumulate the largest product (either index 3 or 4) last with a
saturated addition.
(The VP8 MC asm does something similar, but slightly simpler, by
accumulating each half of the filter separately. In the VP9 MC
filters, each half of the filter can also overflow though, so the
largest component has to be handled individually.)
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_avg4_neon: 1.71 1.15 1.42 1.49
vp9_avg8_neon: 2.51 3.63 3.14 2.58
vp9_avg16_neon: 2.95 6.76 3.01 2.84
vp9_avg32_neon: 3.29 6.64 2.85 3.00
vp9_avg64_neon: 3.47 6.67 3.14 2.80
vp9_avg_8tap_smooth_4h_neon: 3.22 4.73 2.76 4.67
vp9_avg_8tap_smooth_4hv_neon: 3.67 4.76 3.28 4.71
vp9_avg_8tap_smooth_4v_neon: 5.52 7.60 4.60 6.31
vp9_avg_8tap_smooth_8h_neon: 6.22 9.04 5.12 9.32
vp9_avg_8tap_smooth_8hv_neon: 6.38 8.21 5.72 8.17
vp9_avg_8tap_smooth_8v_neon: 9.22 12.66 8.15 11.10
vp9_avg_8tap_smooth_64h_neon: 7.02 10.23 5.54 11.58
vp9_avg_8tap_smooth_64hv_neon: 6.76 9.46 5.93 9.40
vp9_avg_8tap_smooth_64v_neon: 10.76 14.13 9.46 13.37
vp9_put4_neon: 1.11 1.47 1.00 1.21
vp9_put8_neon: 1.23 2.17 1.94 1.48
vp9_put16_neon: 1.63 4.02 1.73 1.97
vp9_put32_neon: 1.56 4.92 2.00 1.96
vp9_put64_neon: 2.10 5.28 2.03 2.35
vp9_put_8tap_smooth_4h_neon: 3.11 4.35 2.63 4.35
vp9_put_8tap_smooth_4hv_neon: 3.67 4.69 3.25 4.71
vp9_put_8tap_smooth_4v_neon: 5.45 7.27 4.49 6.52
vp9_put_8tap_smooth_8h_neon: 5.97 8.18 4.81 8.56
vp9_put_8tap_smooth_8hv_neon: 6.39 7.90 5.64 8.15
vp9_put_8tap_smooth_8v_neon: 9.03 11.84 8.07 11.51
vp9_put_8tap_smooth_64h_neon: 6.78 9.48 4.88 10.89
vp9_put_8tap_smooth_64hv_neon: 6.99 8.87 5.94 9.56
vp9_put_8tap_smooth_64v_neon: 10.69 13.30 9.43 14.34
For the larger 8tap filters, the speedup vs C code is around 5-14x.
This is significantly faster than libvpx's implementation of the same
functions, at least when comparing the put_8tap_smooth_64 functions
(compared to vpx_convolve8_horiz_neon and vpx_convolve8_vert_neon from
libvpx).
Absolute runtimes from checkasm:
Cortex A7 A8 A9 A53
vp9_put_8tap_smooth_64h_neon: 20150.3 14489.4 19733.6 10863.7
libvpx vpx_convolve8_horiz_neon: 52623.3 19736.4 21907.7 25027.7
vp9_put_8tap_smooth_64v_neon: 14455.0 12303.9 13746.4 9628.9
libvpx vpx_convolve8_vert_neon: 42090.0 17706.2 17659.9 16941.2
Thus, on the A9, the horizontal filter is only marginally faster than
libvpx, while our version is significantly faster on the other cores,
and the vertical filter is significantly faster on all cores. The
difference is especially large on the A7.
The libvpx implementation does the accumulation in 32 bit, which
probably explains most of the differences.
Signed-off-by: Martin Storsjö <martin@martin.st>