This is an alias for JEDEC P22.
The name associated with the value is also changed
from jedec-p22 to ebu3213 to match ITU-T H.273.
Signed-off-by: Raphaël Zumer <rzumer@tebako.net>
Signed-off-by: James Almer <jamrial@gmail.com>
These are the 4:4:4 variants of the semi-planar NV12/NV21 formats.
These formats are not used much, so we've never had a reason to add
them until now. VDPAU recently added support HEVC 4:4:4 content
and when you use the OpenGL interop, the returned surfaces are in
NV24 format, so we need the pixel format for media players, even
if there's no direct use within ffmpeg.
Separately, there are apparently webcams that use NV24, but I've
never seen one.
This is needed because of 32bit float formats (which are difficult to
store in 16bits)
This also fixes undefined behavior found by fate
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Some of these enums have gaps in between their values, since they correspond
to the values in various specs, instead of being an incrementing list.
Fixes segfaults when, for example, using the valid API call:
av_color_primaries_from_name("jecdec-p22");
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Temporarily keep the old method for ffmpeg_filters.c choose_pix_fmt and
avfiltergraph.c pick_format() until a paletted pixel format without alpha is
introduced.
Signed-off-by: Marton Balint <cus@passwd.hu>
PSEUDOPAL pixel formats are not paletted, but carried a palette with the
intention of allowing code to treat unpaletted formats as paletted. The
palette simply mapped the byte values to the resulting RGB values,
making it some sort of LUT for RGB conversion.
It was used for 1 byte formats only: RGB4_BYTE, BGR4_BYTE, RGB8, BGR8,
GRAY8. The first 4 are awfully obscure, used only by some ancient bitmap
formats. The last one, GRAY8, is more common, but its treatment is
grossly incorrect. It considers full range GRAY8 only, so GRAY8 coming
from typical Y video planes was not mapped to the correct RGB values.
This cannot be fixed, because AVFrame.color_range can be freely changed
at runtime, and there is nothing to ensure the pseudo palette is
updated.
Also, nothing actually used the PSEUDOPAL palette data, except xwdenc
(trivially changed in the previous commit). All other code had to treat
it as a special case, just to ignore or to propagate palette data.
In conclusion, this was just a very strange old mechnaism that has no
real justification to exist anymore (although it may have been nice and
useful in the past). Now it's an artifact that makes the API harder to
use: API users who allocate their own pixel data have to be aware that
they need to allocate the palette, or FFmpeg will crash on them in
_some_ situations. On top of this, there was no API to allocate the
pseuo palette outside of av_frame_get_buffer().
This patch not only deprecates AV_PIX_FMT_FLAG_PSEUDOPAL, but also makes
the pseudo palette optional. Nothing accesses it anymore, though if it's
set, it's propagated. It's still allocated and initialized for
compatibility with API users that rely on this feature. But new API
users do not need to allocate it. This was an explicit goal of this
patch.
Most changes replace AV_PIX_FMT_FLAG_PSEUDOPAL with FF_PSEUDOPAL. I
first tried #ifdefing all code, but it was a mess. The FF_PSEUDOPAL
macro reduces the mess, and still allows defining FF_API_PSEUDOPAL to 0.
Passes FATE with FF_API_PSEUDOPAL enabled and disabled. In addition,
FATE passes with FF_API_PSEUDOPAL set to 1, but with allocation
functions manually changed to not allocating a palette.
Hardware pixel formats do not tell you anything about their actual
contents, but should still score higher than formats with completely
unknown properties, which in turn should score higher than invalid
formats.
Do not return an AVERROR code as a score.
Fixes a hang in libavfilter where format negotiation gets stuck in a
loop because AV_PIX_FMT_NONE scores more highly than all other
possibilities.
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Merges Libav commit fff90422d1.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
To be used with the new d3d11 hwaccel decode API.
With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.
The introduced hwcontext supports only the new pixfmt.
Frame upload code untested.
Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
P016 is the 16-bit variant of NV12 (planar luma, packed chroma), using
two bytes per component.
It may, and in fact is most likely to, be used in situations where
there are less than 16 bits of data. It is the responsibility of
the writer to zero out any unused LSBs.
P010 is the 10-bit variant of NV12 (planar luma, packed chroma), using two
bytes per component to store 10-bit data plus 6-bit zeroes in the LSBs.
Signed-off-by: Anton Khirnov <anton@khirnov.net>