Use this in VP8/H264-8bit loopfilter functions so they can be used if
there is no aligned stack (e.g. MSVC 32bit or ICC 10.x).
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Refactoring mmx2/mmxext YASM code with cpuflags will force renames.
So switching to a consistent naming scheme beforehand is sensible.
The name "mmxext" is more official and widespread and also the name
of the CPU flag, as reported e.g. by the Linux kernel.
This completes the conversion of h264dsp to yasm; note that h264 also
uses some dsputil functions, most notably qpel. Performance-wise, the
yasm-version is ~10 cycles faster (182->172) on x86-64, and ~8 cycles
faster (201->193) on x86-32.
Fixes regression in 836f47d34b in ICC-10.x,
since ICC<=11.0 doesn't align stack upon function calls.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Ports the majority of IDCT functions for 10-bit H.264.
Parts are inspired from 8-bit IDCT code in Libav; other parts ported from x264 with relicensing permission from author.
Signed-off-by: Ronald S. Bultje <rbultje@google.com>
This patch lets e.g. dsputil_init chose dsp functions with respect to
the bit depth to decode. The naming scheme of bit depth dependent
functions is <base name>_<bit depth>[_<prefix>] (i.e. the old
clear_blocks_c is now named clear_blocks_8_c).
Note: Some of the functions for high bit depth is not dependent on the
bit depth, but only on the pixel size. This leaves some room for
optimizing binary size.
Preparatory patch for high bit depth h264 decoding support.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
About 2.5x the speed.
NOTE: the way that the asm code handles large qmuls is a bit suboptimal.
If x264-style dequant was used (separate shift and qmul values), it might
be possible to get some extra speed.
Originally committed as revision 26336 to svn://svn.ffmpeg.org/ffmpeg/trunk
inline asm works for gcc-3.x also (hopefully). Should fix gcc-3.x FATE
breakage after r25254.
Originally committed as revision 25262 to svn://svn.ffmpeg.org/ffmpeg/trunk
from memory locations/offsets depending on b_idx plus constants, rather than
having gcc do this. This saves several lea calls and together saves about
10 cycles in h264_loop_filter_strength_mmx2().
Originally committed as revision 25256 to svn://svn.ffmpeg.org/ffmpeg/trunk
a pxor, or remove the instruction alltogether. Altogether, this saves 1
instruction.
Originally committed as revision 25255 to svn://svn.ffmpeg.org/ffmpeg/trunk
This has no measurable speed effect because the surrounding code doesn't
take advantage of this yet.
Originally committed as revision 25254 to svn://svn.ffmpeg.org/ffmpeg/trunk
of the d_idx variable and therefore allows for future optimizations. No speed
difference by this commit itself.
Originally committed as revision 25253 to svn://svn.ffmpeg.org/ffmpeg/trunk
inlining various constants within the loop code. 20 cycles faster on
cathedral sample.
Originally committed as revision 25252 to svn://svn.ffmpeg.org/ffmpeg/trunk
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk
format), LGPL'ed with permission from Jason and Loren. This includes mmx2
code, so remove inline asm from h264dsp_mmx.c accordingly.
Originally committed as revision 25031 to svn://svn.ffmpeg.org/ffmpeg/trunk
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
Originally committed as revision 25019 to svn://svn.ffmpeg.org/ffmpeg/trunk