The parser changes have lost the support for the needed padding, this adds it back
Fixes out of array reads
Fixes: 03ea21d271abc8acf428d42ace51d8b4/asan_heap-oob_3358eef_5692_16f0cc01ab5225e9ce591659e5c20e35.mkv
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes use of freed memory
Should fix valgrind failures of fate-h264-skip-nointra
Found-by: logan
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Move the NAL unit types into it. This will allow to stop including the
whole decoder-specific h264dec.h in some code that is unrelated to the
decoder and only needs some enum values.
Make the SPS/PPS parsing independent of the H264Context, to allow
decoupling the parser from the decoder. The change is modelled after the
one done earlier for HEVC.
Move the dequant buffers to the PPS to avoid complex checks whether they
changed and an expensive copy for frame threads.
get_ue_golomb() cannot decode values larger than 8190 (the maximum
value that can be golomb encoded in 25 bits) and produces the error
"Invalid UE golomb code" if a larger value is encountered. Use
get_ue_golomb_long() instead (which supports 63 bits, up to 4294967294)
when valid h264/hevc values can exceed 8190.
This updates decoding of the following values: (maximum)
first_mb_in_slice 36863* for level 5.2
abs_diff_pic_num_minus1 131071
difference_of_pic_nums_minus1 131071
idr_pic_id 65535
recovery_frame_cnt 65535
frame_packing_arrangement_id 4294967294
frame_packing_arrangement_repetition_period 16384
display_orientation_repetition_period 16384
An alternative would be to modify get_ue_golomb() to handle encoded
values of up to 49 bits as was done for get_se_golomb() in a92816c.
In that case get_ue_golomb() could continue to be used for all of
these except frame_packing_arrangement_id.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This also allows replacing several literal numbers by named constants
And it should be faster, the function is not speed relevant though as it is
generally only called a few times at the streams start.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This avoids a potential conflict with the equally named function for closing files
It also could reduce confusion in debugger backtraces
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
They are not just inverses of each other.
This should restore behavior to before the introduction of framerate
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>