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${ noResults }
12 Commits (1ecdcb61b0acf4a1f9bce002bff5d08b8a3e1213)
Author | SHA1 | Message | Date |
---|---|---|---|
Marton Balint | e8050aa791 |
ffplay: ignore keypress events before a window is created
Current ffplay code assumes that the read thread is in its main loop before any key events are captured, but apparently on IOS even keypresses without a window are forwared. Fixes ticket #7252. Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |
Carl Eugen Hoyos | 53d6d4f266 |
ffplay: Print codec_name if decoder for codec_id could not be found.
Reviewed-by: Marton Balint |
7 years ago |
Matt Oliver | 6be690685a |
ffplay: Fix realloc_texture when input texture is NULL.
SDL_QueryTexture and SDL_DestroyTexture require that the input texture pointer be non-null. Debug builds of SDL will correctly check for this and break program execution. This patch fixes this by checking the status of the texture pointer. Signed-off-by: Matt Oliver <protogonoi@gmail.com> |
7 years ago |
Josh de Kock | 89029bd2c7 |
lav*,tests: remove several register_all calls
avdevice_register_all() is still required to register devices into lavf (this is required due to lavd being somewhat of a hack). Signed-off-by: Josh de Kock <josh@itanimul.li> |
7 years ago |
Marton Balint | 25a2d269bd |
fftools, tools, examples: migrate to AVFormatContext->url
Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |
wm4 | e24f192a9f |
ffplay: drop lock manager use
Deprecated and useless. |
7 years ago |
James Almer | e61825d5b4 |
ffplay: remove usage of AVCodecContext accessors
Signed-off-by: James Almer <jamrial@gmail.com> |
7 years ago |
Marton Balint | d68a557df4 |
ffplay: use SDL2 audio API
It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |
Marton Balint | 415038f2bd |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
|
7 years ago |
Marton Balint | 84d31e2475 |
ffplay: create the window and the renderer before starting playback
Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |