This way, the special IDCT permutations are no longer needed. This
is similar to how H264 does it, and removes the dsputil dependency
imposed by the scantable code.
Also remove the unused type == 0 cases from the plain C version
of the idct.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is identical to what e.g. vp8 does, and prevents the function call
overhead (plus dependency on dsputil for this particular function).
Arm asm updated by Janne Grunau <janne-libav@jannau.net>.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Mixing yasm and inline asm is a bad idea, since if either yasm or inline
asm is not supported by your toolchain, all of the asm stops working.
Thus, better to use either one or the other alone.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This moves all VP3-specific function pointers from dsputil to a
new vp3dsp context. There is no reason to ever use the VP3 IDCT
where an MPEG2 IDCT is expected or vice versa.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This increases compatibilty with nasm and is also more consistent,
e.g. with h264_intrapred.asm and h264_chromamc.asm that already
do it that way.
Originally committed as revision 25042 to svn://svn.ffmpeg.org/ffmpeg/trunk