There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes the dxv3enc-dxt1 FATE test with UBSan and on big-endian
hardware.
Reviewed-by: James Almer <jamrial@gmail.com>
Tested-by: Sean McGovern <gseanmcg@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This change decouples the frame dimensions from avctx, which is useful
for DXV decoding, and fixes incorrect behavior in the existing
implementation.
Tested with `make fate THREADS=7` and
`make fate THREADS=7 THREAD_TYPE=slice`.
Signed-off-by: Connor Worley <connorbworley@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Makes it robust against adding fields before it, which will be useful in
following commits.
Majority of the patch generated by the following Coccinelle script:
@@
typedef AVOption;
identifier arr_name;
initializer list il;
initializer list[8] il1;
expression tail;
@@
AVOption arr_name[] = { il, { il1,
- tail
+ .unit = tail
}, ... };
with some manual changes, as the script:
* has trouble with options defined inside macros
* sometimes does not handle options under an #else branch
* sometimes swallows whitespace
The previous assumption that DXV needs to be aligned to 16x16 was
erroneous. 4x4 works just as well, and FATE decoder tests pass for all
texture formats.
On the encoder side, we should reject input that isn't 4x4 aligned,
like the HAP encoder does, and stop aligning to 16x16. This both solves
the uninitialized reads causing current FATE tests to fail and produces
smaller encoded outputs.
With regard to correctness, I've checked the decoding path by encoding a
real-world sample with git master, and decoding it with
ffmpeg -i dxt1-master.mov -c:v rawvideo -f framecrc -
The results are exactly the same between master and this patch.
On the encoding side, I've encoded a real-world sample with both master
and this patch, and decoded both versions with
ffmpeg -i dxt1-{master,patch}.mov -c:v rawvideo -f framecrc -
Under this patch, results for both inputs are exactly the same.
In other words, the extra padding gained by 16x16 alignment over 4x4
alignment has no impact on decoded video.
Signed-off-by: Connor Worley <connorbworley@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
ff_texturedspenc_init() doesn't support most of the function types
supported for decoding; add a separate context containing only pointers
for the actually supported types.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The old code set a common struct from each thread;
this only "worked" (but is still UB) because the values
written are the same for each thread.
Fix this by moving the assignments to the main thread.
(This also avoids casting const away from a const AVFrame*.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>