The patch enables dynamic bitrate through ReconfigureEncoder method
from nvenc API.
This is useful for live streaming in case of network congestion.
Signed-off-by: pkviet <pkv.stream@gmail.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
External headers are no longer welcome in the ffmpeg codebase because they
increase the maintenance burden. However, in the NVidia case the vanilla
headers need some modifications to be usable in ffmpeg therefore we still
provide them, but in a separate repository.
The external headers can be found at
https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git
Fate-source is updated because of the deleted files, and dynlink_loader.h
license headers were updated with the standard FFmpeg headers.
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
If some logic like vsync in ffmpeg.c duplicates frames, it might pass
the same frame twice, which will result in a crash due it being
effectively mapped and unmapped twice.
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This patch aims to reduce the number of input/output surfaces
NVENC allocates per session. Previous default sets allocated surfaces to 32
(unless there is user specified param or lookahead involved). Having large
number of surfaces consumes extra video memory (esp for higher resolution
encoding). The patch changes the surfaces calculation for default, B-frames,
lookahead scenario respectively.
The other change involves surface selection. Previously, if a session
allocates x surfaces, only x-1 surfaces are used (due to combination
of output delay and lock toggle logic). To prevent unused surfaces,
changing surface rotation to using predefined fifo.
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
As Nvidia has put the most recent Video Codec SDK behind a double
registration wall, of which one needs manual approval of a lenghty
application, bundling this header saves everyone trying to use NVENC
from that headache.
The header is still MIT licensed and thus fine to bundle with ffmpeg.
Not bundling this header would get ffmpeg stuck at SDK v6, which is
still freely available, holding back future development of the NVENC
encoder.
Use explicit nvenc capability checks instead to determine usable devices
instead of SM versions.
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
The code needs only a few definitions from cuda.h, so define them
directly when CUDA is not enabled. CUDA is still required for accepting
HW frames as input.
Based on the code by Timo Rothenpieler <timo@rothenpieler.org>.