After inspecting the source code of x265, mpv and ffmpeg, I've found that
ffmpeg mistakenly regards EVC_NAL_BLA_N_LP and HEVC_NAL_IDR_N_LP as non-
reference frames, which are acutally reference frames according to the
specification in x265, and drops them.
This patch should address the problem. I have tested it with mpv.
Signed-off-by: Mark Wu <wfwf1997@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: runtime error: left shift of 1965559808 by 4 places cannot be represented in type 'int'
Fixes: 2333/clusterfuzz-testcase-minimized-5223935677300736
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
HEVCSEIPictureHash should store only the information extracted from the
bitstream and exported to the higher layer (the decoder or the parser).
The MD5 context is allocated, used and freed by this higher layer, so it
makes more sense for it to also be stored there.
Based on the H264 SEI implementation.
This will be mainly useful once support for SEI messages that can be
used by the hevc parser are implemented, like Picture Timing.
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This is in preparation for a following patch.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Aaron Levinson <alevinsn@aracnet.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Move it to hevc_ps as well. This is in preparation for a following patch.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Aaron Levinson <alevinsn@aracnet.com>
Signed-off-by: James Almer <jamrial@gmail.com>
It doesn't depend on hevcdec anymore.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Aaron Levinson <alevinsn@aracnet.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Based on the H264 SEI implementation.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Aaron Levinson <alevinsn@aracnet.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Use ff_hevc_decode_extradata() instead, which correctly only tries
to decode parameter set NAL units and not any other NAL that may be
present in extradata.
Reviewed-by: nevcairiel
Signed-off-by: James Almer <jamrial@gmail.com>
This way they can be reused by other code without including the whole
decoder-specific hevcdec.h
Also, add the HEVC_ prefix to them, since similarly named values exist
for H.264 as well and are sometimes used in the same code.
Add support for parsing SEI_TYPE_MASTERING_DISPLAY_INFO and propagate contents into
the AVMasteringDisplayMetadata side data. Primaries are ordered in RGB order and
the values are converted to rationals ([0,1] for CEI 1931 Chroma coords,
and cd/m^2 for luma).
Signed-off-by: Neil Birkbeck <neil.birkbeck@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it's left uninitialized.
NVIDIA's VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it's really
counting the size of the RPS idx information, but you end up with
mangled output if the value is not accurate.
VDPAU also needs the size of the long term RPS.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
Fixes out of array read
Fixes: d41d8cd98f00b204e9800998ecf8427e/signal_sigsegv_321165b_7641_077dfcd8cbc80b1c0b470c8554cd6ffb.bit
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
Also, make hls_nal_unit() work only on the provided NAL unit, without
requiring a whole decoding context.
This will allow splitting this code for reuse by the parser.
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it's left uninitialized.
NVIDIA's VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it's really
counting the size of the RPS idx information, but you end up with
mangled output if the value is not accurate.
VDPAU also needs the size of the long term RPS.
Signed-off-by: Philip Langdale <philipl@overt.org>