Move the NAL unit types into it. This will allow to stop including the
whole decoder-specific h264dec.h in some code that is unrelated to the
decoder and only needs some enum values.
Make the SPS/PPS parsing independent of the H264Context, to allow
decoupling the parser from the decoder. The change is modelled after the
one done earlier for HEVC.
Move the dequant buffers to the PPS to avoid complex checks whether they
changed and an expensive copy for frame threads.
The prev_ values were not set after parsing POC.
Increase length of the buffer decoded to parse enough safely.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This performs the start code search which was previously part of
h264_find_frame_end() - the most CPU intensive part of the function.
By itself, this results in a performance regression:
Before After
Mean StdDev Mean StdDev Change
Overall time 2925.6 26.2 3068.5 31.7 -4.7%
but this can more than be made up for by platform-optimised
implementations of the function.
Signed-off-by: Martin Storsjö <martin@martin.st>
Each AVStream struct for an H.264 elementary stream actually has two
copies of the H264DSPContext struct (and in fact all the other members
of H264Context as well):
((H264Context *) ((AVStream *)st)->codec->priv_data)->h264dsp
((H264Context *) ((AVStream *)st)->parser->priv_data)->h264dsp
but only the first of these was actually being initialised. This
prevented the addition of platform-specific implementations of
parser-related functions.
Signed-off-by: Martin Storsjö <martin@martin.st>
Also move the declaration to internal.h, and add restrict qualifiers
to the declaration (as in the implementation).
Signed-off-by: Martin Storsjö <martin@martin.st>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>