Initialize the bsfs once when opening the codec and uninitialize them once when
closing it, instead of at every codec flush/seek.
Signed-off-by: James Almer <jamrial@gmail.com>
This commit implements a full ATRAC9 decoder, a simple low-delay codec
developed by Sony and used in most PSVita games, some PS3 games and some
PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
but instead of vector quantization it just Huffman codes the spectral
coefficients (in a way similar to how Opus splits band energy coding
into coarse and fine precision). It opts to write rather large Huffman
codes by packing several small coefficients into one Huffman coded
symbol, though I don't believe this increases efficiency at all.
Band extension implements SBC in a simple way, first it mirrors the
lower spectrum onto the higher frequencies and then it uses one of 5
filters to shape it. Noise substitution is implemented via 2 of them.
Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
codec.
Based off of the reverse engineering work of Alex Barney.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Fixes: out of array access
Fixes: poc_0411
Found-by: GwanYeong Kim <gy741.kim@gmail.com>
Tested-by: GwanYeong Kim <gy741.kim@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is just a lot of complicated and confusing code that had no purpose
anymore.
Also, the functions return values were checked only sometimes. Locking
shouldn't fail anyway, so remove the return values. Barely any other
pthread lock calls check the return value (including more important code
that is more likely to fail horribly if locking fails).
It could be argued that it might be helpful in some debugging
situations, or when the user built FFmpeg without thread support against
all good advice.
But there are dummy atomics too, so the atomic check won't help with
ensuring correctness absolutely. You gain very little.
Also, for debugging, you can just raise the ASSERT_LEVEL, and then
libavutil/thread.h will redefine the locking functions to explicitly
check the return values.
It's completely absurd that libavcodec would care about libavformat
locking, but it was there because the lock manager was in libavcodec.
This is more stright forward. Changes ABI, but we don't require ABI
compatibility currently.
Use static mutexes instead of requiring a lock manager. The behavior
should be roughly the same before and after this change for API users
which did not set the lock manager at all (except that a minor memory
leak disappears).
This reverts commit 590136e78d.
Atomics are not required for this variable, because it is protected
through the lock manager, and the use of atomics here is not compatible
with the c11 emulation wrappersi.
Fixes FATE on MSVC, among other setups which use the compat wrappers.
Signed integer overflow is undefined behavior.
Detected with clang and -fsanitize=signed-integer-overflow
Signed-off-by: Vitaly Buka <vitalybuka@google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This tries to handle cases where separate invocations of decode_frame()
(each running in separate threads) write to respective fields in the
same AVFrame->data[]. Having per-field owners makes interaction between
readers (the referencing thread) and writers (the decoding thread)
slightly more optimal if both accesses are field-based, since they will
use the respective producer's thread objects (mutex/cond) instead of
sharing the thread objects of the first field's producer.
In practice, this fixes the following tsan-warning in fate-h264:
WARNING: ThreadSanitizer: data race (pid=21615)
Read of size 4 at 0x7d640000d9fc by thread T2 (mutexes: write M1006):
#0 ff_thread_report_progress pthread_frame.c:569 (ffmpeg:x86_64+0x100f7cf54)
[..]
Previous write of size 4 at 0x7d640000d9fc by main thread (mutexes: write M1004):
#0 update_context_from_user pthread_frame.c:335 (ffmpeg:x86_64+0x100f81abb)
libavcodec now automatically serializes decoding for hwaccels which
are not thread-safe. This means API users, which rely on the libavcodec
native software fallback mechanism, can now simply enable threading
without running into problems.
This patch deprecates anything that has to do with merging/splitting
side data. Automatic side data merging (and splitting), as well as all
API symbols involved in it, are removed completely.
Two FF_API_ defines are dedicated to deprecating API symbols related to
this: FF_API_MERGE_SD_API removes av_packet_split/merge_side_data in
libavcodec, and FF_API_LAVF_KEEPSIDE_FLAG deprecates
AVFMT_FLAG_KEEP_SIDE_DATA in libavformat.
Since it was claimed that changing the default from merging side data to
not doing it is an ABI change, there are two additional FF_API_ defines,
which stop using the side data merging/splitting by default (and remove
any code in avformat/avcodec doing this): FF_API_MERGE_SD in libavcodec,
and FF_API_LAVF_MERGE_SD in libavformat.
It is very much intended that FF_API_MERGE_SD and FF_API_LAVF_MERGE_SD
are quickly defined to 0 in the next ABI bump, while the API symbols are
retained for a longer time for the sake of compatibility.
AVFMT_FLAG_KEEP_SIDE_DATA will (very much intentionally) do nothing for
most of the time it will still be defined. Keep in mind that no code
exists that actually tries to unset this flag for any reason, nor does
such code need to exist. Code setting this flag explicitly will work as
before. Thus it's ok for AVFMT_FLAG_KEEP_SIDE_DATA to do nothing once
side data merging has been removed from libavformat.
In order to avoid that anyone in the future does this incorrectly, here
is a small guide how to update the internal code on bumps:
- next ABI bump (probably soon):
- define FF_API_LAVF_MERGE_SD to 0, and remove all code covered by it
- define FF_API_MERGE_SD to 0, and remove all code covered by it
- next API bump (typically two years in the future or so):
- define FF_API_LAVF_KEEPSIDE_FLAG to 0, and remove all code covered
by it
- define FF_API_MERGE_SD_API to 0, and remove all code covered by it
This forces anyone who actually wants packet side data to temporarily
use deprecated API to get it all. If you ask me, this is batshit fucked
up crazy, but it's how we roll. Making AVFMT_FLAG_KEEP_SIDE_DATA to be
set by default was rejected as an ABI change, so I'm going all the way
to get rid of this once and for all.
Reviewed-by: James Almer <jamrial@gmail.com>
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Allows to get a more realistic total bitrate (and estimated file size)
in avi_write_header. Previously a static default value of 200k was
assumed.
Adds an internal helper function for bitrate guessing.
Signed-off-by: Tobias Rapp <t.rapp@noa-archive.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Apparently the demuxer outputs the wrong padding for HE-AAC (based on
the raw sample rate, or so). aacdec contains a hack to adjust the muxer
padding accordingly before it's used to trim the decoder output. This
modified the packet side data, which in combination with the old
decoding API would change the packet the user passed to the decoder.
This is clearly not allowed, and it breaks running some gapless fate
tests with "-fflags +keepside" applied (without keepside, the packet
metadata is typically newly allocated, essentially making a copy and not
modifying the user's input packet).
This should probably be fixed in the demuxer (and consequently also the
muxer), but for now only fix the immediate problem.
Regression since 946ed78f5f (2012).
There is no reason that draining couldn't return an error or two. But
some decoders don't handle this very well, and might always return an
error. This can lead to API users getting into an infinite loop and
burning CPU, because no progress is made and EOF is never returned.
In fact, ffmpeg.c contains a hack against such a case. It is made
unnecessary with this commit, and removed with the next one. (This
particular error case seems to have been fixed since the hack was
added, though.)
This might lose frames if decoding returns errors during draining.
Fixes out of array access
Fixes: 452/fuzz-1-ffmpeg_VIDEO_AV_CODEC_ID_INTERPLAY_VIDEO_fuzzer
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>