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${ noResults }
9 Commits (06122c253394b10a694d3d95e00e503c89852134)
Author | SHA1 | Message | Date |
---|---|---|---|
Diego Biurrun | 26301caaa1 |
x86: mmx2 ---> mmxext in asm constructs
|
12 years ago |
Diego Biurrun | 04581c8c77 |
x86: yasm: Use complete source path for macro helper %includes
This is more consistent with the way we handle C #includes and it simplifies the build system. |
12 years ago |
Diego Biurrun | 6860b4081d |
x86: include x86inc.asm in x86util.asm
This is necessary to allow refactoring some x86util macros with cpuflags. |
12 years ago |
Mans Rullgard | 2b140a3d09 |
x86: use 32-bit source registers with movd instruction
yasm tolerates mismatch between movd/movq and source register size, adjusting the instruction according to the register. nasm is more strict. Signed-off-by: Mans Rullgard <mans@mansr.com> |
12 years ago |
Michael Kostylev | 6797d1948b |
x86: rv40: Mark rv40_weight functions as MMX2; they use MMX2 instructions.
|
13 years ago |
Christophe Gisquet | 110d0cdc9d |
rv40dsp x86: MMX/MMX2/3DNow/SSE2/SSSE3 implementations of MC
Code mostly inspired by vp8's MC, however: - its MMX2 horizontal filter is worse because it can't take advantage of the coefficient redundancy - that same coefficient redundancy allows better code for non-SSSE3 versions Benchmark (rounded to tens of unit): V8x8 H8x8 2D8x8 V16x16 H16x16 2D16x16 C 445 358 985 1785 1559 3280 MMX* 219 271 478 714 929 1443 SSE2 131 158 294 425 515 892 SSSE3 120 122 248 387 390 763 End result is overall around a 15% speedup for SSSE3 version (on 6 sequences); all loop filter functions now take around 55% of decoding time, while luma MC dsp functions are around 6%, chroma ones are 1.3% and biweight around 2.3%. Signed-off-by: Diego Biurrun <diego@biurrun.de> |
13 years ago |
Christophe GISQUET | 2130bd8f5b |
rv40dsp x86: use only one register, for both increment and loop counter
Around 10 cycles faster for luma. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Christophe GISQUET | 272b252c01 |
rv40dsp: implement prescaled versions for biweight.
Quite often, the original weights are multiple of 512. By prescaling them by 1/512 when they are computed (once per frame), no intermediate shifting is needed, and no prescaling on each call either. The x86 code already used that trick. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> |
13 years ago |
Christophe Gisquet | e5c9de2ab7 |
rv40: x86 SIMD for biweight
Provide MMX, SSE2 and SSSE3 versions, with a fast-path when the weights are multiples of 512 (which is often the case when the values round up nicely). *_TIMER report for the 16x16 and 8x8 cases: C: 9015 decicycles in 16, 524257 runs, 31 skips 2656 decicycles in 8, 524271 runs, 17 skips MMX: 4156 decicycles in 16, 262090 runs, 54 skips 1206 decicycles in 8, 262131 runs, 13 skips MMX on fast-path: 2760 decicycles in 16, 524222 runs, 66 skips 995 decicycles in 8, 524252 runs, 36 skips SSE2: 2163 decicycles in 16, 262131 runs, 13 skips 832 decicycles in 8, 262137 runs, 7 skips SSE2 with fast path: 1783 decicycles in 16, 524276 runs, 12 skips 711 decicycles in 8, 524283 runs, 5 skips SSSE3: 2117 decicycles in 16, 262136 runs, 8 skips 814 decicycles in 8, 262143 runs, 1 skips SSSE3 with fast path: 1315 decicycles in 16, 524285 runs, 3 skips 578 decicycles in 8, 524286 runs, 2 skips This means around a 4% speedup for some sequences. Signed-off-by: Diego Biurrun <diego@biurrun.de> |
13 years ago |