This fixes the following build error:
src/libavcodec/d3d12va_decode.c:49:10: error: no previous prototype for function
'ff_d3d12va_get_surface_index' [-Werror,-Wmissing-prototypes]
49 | unsigned ff_d3d12va_get_surface_index(const AVCodecContext *avctx,
| ^
Signed-off-by: Martin Storsjö <martin@martin.st>
Same as d3d11va, this flag enables main still picture profile for
d3d12va. User should add this flag when decoding main still picture
profile.
Signed-off-by: Tong Wu <tong1.wu@intel.com>
The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview
With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
From AOSP doc, these values are device and codec specific, but lower
values generally result in more efficient (smaller-sized) encoding.
For example, global_quality 50 on Pixel 6 results a 1080P 30 FPS
HEVC with 3744 kb/s, while global_quality 80 results 28178 kb/s.
Fix#10689
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
With the way the runtime checks are currently set up, every single
openh264 release, no matter how minor, is considered an ABI break and
requires ffmpeg recompilation. This is unnecessarily strict because it
doesn't allow downstream distributions to ship any openh264 bug fix
version updates without breaking ffmpeg's openh264 support.
Years ago, at the time when ffmpeg's openh264 support was merged,
openh264 releases were done without a versioned soname (the library was
just libopenh264.so, unversioned). Since then, starting with version
1.3.0, openh264 has started using versioned sonames and the intent has
been to bump the soname every time there's a new release with an ABI
change.
This patch drops the exact version check and instead adds a minimum
requirement on 1.3.0 to the configure script.
Signed-off-by: Kalev Lember <klember@redhat.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
The 8x4 and 4x4 use a needlessly large multiplier (unless/until we care
about embedded 64-bit-vector hardware). This is merely suboptimal.
The 8x4 case also uses an incorrect vector length, which leads to incorrect
behaviour on future/hypothetical hardware with 256-bit or larger vectors.
Pointed-out-by: Martin Storsjö <martin@martin.st>
We can't call ff_get_rv_vlenb() if we don't have RVV available
at all.
Acked-by: Rémi Denis-Courmont <remi@remlab.net>
Signed-off-by: Martin Storsjö <martin@martin.st>
The loop iterates over the length of the vector, not the order. This is
to avoid reloading the same data for each lag value. However this means
the loop only works if the maximum order is no larger than VLENB.
The loop is roughly equivalent to:
for (size_t j = 0; j < lag; j++)
autoc[j] = 1.;
while (len > lag) {
for (ptrdiff_t j = 0; j < lag; j++)
autoc[j] += data[j] * *data;
data++;
len--;
}
while (len > 0) {
for (ptrdiff_t j = 0; j < len; j++)
autoc[j] += data[j] * *data;
data++;
len--;
}
Since register pressure is only at 50%, it should be possible to implement
the same loop for order up to 2xVLENB. But this is left for future work.
Performance numbers are all over the place from ~1.25x to ~4x speedups,
but at least they are always noticeably better than nothing.
Fixes: out of array access
Fixes: 62603/clusterfuzz-testcase-minimized-ffmpeg_DEMUXER_fuzzer-5837632490569728
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Intended to replace https://patchwork.ffmpeg.org/project/ffmpeg/patch/20230802000135.26482-3-michael@niedermayer.cc/
with a more accurate block decoding magnitude bound.
Fixes: 62433/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_JPEG2000_fuzzer-5828618092937216
Fixes: 58299/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_JPEG2000_fuzzer-5828618092937216
Previous-version-reviewed-by: Tomas Härdin <git@haerdin.se>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This patch allows the JXL parser to parse sequences of extremely small
files concatenated together. (e.g. smaller than the parser buffer)
Signed-off-by: Leo Izen <leo.izen@gmail.com>
According to ISO/IEC 14996-12, size == 1 means a 64-bit extended-size
field occurs *after* the 32-bit box type, not before. This fix should
allow correct parsing of JXL files with extended-size boxes.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
The type of qsv decoders is FF_CODEC_CB_TYPE_DECODE which must not
return AVERROR(EAGAIN). commit 42b20c9 added an assertion to check the
returned value.
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Building iOS platform with arm64, the compiler has a warning: "instruction movi.2d with immediate #0 may not function correctly on this CPU, converting to movi.16b"
Signed-off-by: xufuji456 <839789740@qq.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes corrupted audio for applications relying on ch_layout when
codec downmixing is active.
Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Applications making use of this codec with the `downmix` option are
segfaulting unless the `ch_layout` is overridden after `avcodec_open2`
as can be seen in projects like MythTV[1]
This patch fixes this by overriding the ch_layout as done in other
decoders such as AC3.
1: af6f362a14/mythtv/libs/libmythtv/decoders/avformatdecoder.cpp (L4607)
Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Signed-off-by: James Almer <jamrial@gmail.com>