Since the VDPAU pixel format does not distinguish between different
VDPAU video surface chroma types, we need another way to pass this
data to the application.
Originally VDPAU in libavcodec only supported decoding to 8-bits YUV
with 4:2:0 chroma sampling. Correspondingly, applications assumed that
libavcodec expected VDP_CHROMA_TYPE_420 video surfaces for output.
However some of the new HEVC profiles proposed for addition to VDPAU
would require different depth and/or sampling:
http://lists.freedesktop.org/archives/vdpau/2014-July/000167.html
...as would lossless AVC profiles:
http://lists.freedesktop.org/archives/vdpau/2014-November/000241.html
To preserve backward binary compatibility with existing applications,
a new av_vdpau_bind_context() flag is introduced in a further change.
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Old VDPAU drivers do not support this newly defined profile, so falling
back to Main profile is necessary for backward binary compatibility.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Decoding acceleration may work even if the codec level is higher than
the stated limit of the VDPAU driver. Or the problem may be considered
acceptable by the user. This flag allows skipping the codec level
capability checks and proceed with decoding.
Applications should obviously not set this flag by default, but only if
the user explicitly requested this behavior (and presumably knows how
to turn it back off if it fails).
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This function provides an explicit VDPAU device and VDPAU driver to
libavcodec, so that the application is relieved from codec specifics
and VdpDevice life cycle management.
A stub flags parameter is added for future extension. For instance, it
could be used to ignore codec level capabilities (if someone feels
dangerous).
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This is necessary to recreate the decoder with the correct parameters,
as not all codecs invoke get_format() in this case.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Using the not so new init and uninit callbacks, avcodec can now take
care of creating and destroying the VDPAU decoder instance.
The application is still responsible for creating the VDPAU device
and allocating video surfaces - this is necessary to keep video
surfaces on the GPU all the way to the output. But the application
will no longer needs to care about any codec-specific aspects.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The most interesting parts are initialization in ff_MPV_common_init() and
uninitialization in ff_MPV_common_end().
ff_mpeg_unref_picture and ff_thread_release_buffer have additional NULL
checks for Picture.f, because these functions can be called on
uninitialized or partially initialized Pictures.
NULL pointer checks are added to ff_thread_release_buffer() stub function.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This gets rid of aliasing completely unrelated structs to Picture.
Fixes the remaining compilation warnings in the vdpau code.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The code passed H264Picture* and Picture*, and assumed the
hwaccel_picture_private field was in the same place in both
structs. Somehow this happened to work in Libav, but broke in
FFmpeg (and probably subtly breaks in Libav too).
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This reverts commit bf36dc50ea, reversing
changes made to b7fc2693c7.
Conflicts:
libavcodec/h264.c
Keeping support for the old VDPAU API has been requested by our VDPAU maintainer
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Using VDPAU correctly means checking for preemption
and possibly regenerating the context all the time.
With the current API there is no context or other
user-defined pointer and thus this in not possible
during decoding unless using some hack like global
variables.
The need to reinitialize both surfaces and even function
pointers makes handling preemption even more difficult.
This patch introduces a new render2 function that gets
both the AVCodecContext and AVFrame in addition,
in both the user can store additional opaque data.
This allows even advanced approaches like keeping a
"generation counter" for the surfaces so they can be
regenerated on the fly and efficiently.
In addition, the function has a return value that will
be passed through all the way instead of being silently
ignored as for the current render function.
Unfortunately the HWAccel API has no way of providing
API/ABI compatibility, so a currently disallowed
state (render pointer being NULL) is used to extend it.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This reverts commit da22ba7df4 since it
broke slice threading. Slice threading just duplicates MpegEncContext
so every value used during mpeg_decode_slice has to be in it.
A second patch will fix the illusion that Mpeg1Context is available
in mpeg_decode_slice.