Up to ~4 times faster on x86_64, ~8 times on x86_32 if compiling using x87 fp math.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
The DCA core decoder converts integer coefficients read from the
bitstream to floats just after reading them (along with dequantization).
All the other steps of the audio reconstruction are done with floats
which makes the output for the DTS lossless extension (XLL)
actually lossy.
This patch changes the DCA core to work with integer coefficients
until QMF. At this point the integer coefficients are converted to floats.
The coefficients for the LFE channel (lfe_data) are not touched.
This is the first step for the really lossless XLL decoding.
The vector dequantization has a test in a loop preventing effective SIMD
implementation. By moving it out of the loop, this loop can be DSPized.
Therefore, modify the current DSP implementation. In particular, the
DSP implementation no longer has to handle null loop sizes.
The decode_hf implementations have following timings:
For x86 Arrandale:
C SSE SSE2 SSE4
win32: 260 162 119 104
win64: 242 N/A 89 72
The arm NEON optimizations follow in a later patch as external asm. The
now unused check for the y modifier in arm inline asm is removed from
configure.
The scaling factor is constant so it is faster to scale the
FIR coefficients in the tables during compilation.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
The x86 runs short on registers because numerous elements are not static.
In addition, splitting them allows more optimized code, at least for x86.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
It is currently declared as a macro who is set to inlinable functions,
among which a Neon and a default C implementations.
Add a DSP parameter to each inline function, unused except by the
default C implementation which calls a function from the DSP context.
On an Arrandale CPU, gain for an inlined SSE2 function vs. a call:
- Win32: 29 to 26 cycles
- Win64: 25 to 23 cycles
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The x86 runs short on registers because numerous elements are not static.
In addition, splitting them allows more optimized code, at least for x86.
Arm asm changes by Janne Grunau.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
For the callable function (as opposed to the inline one):
C SSE SSE2 SSE4
Win32: 47 42 29 26
Win64: 30 33 25 23
The SSE version is neither compiled nor set for ARCH_X86_64, as the
inlinable function takes over.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
It is currently declared as a macro who is set to inlinable functions,
among which a Neon and a default C implementations.
Add a DSP parameter to each inline function, unused except by the
default C implementation which calls a function from the DSP context.
On an Arrandale CPU, gain for an inlined SSE2 function vs. a call:
- Win32: 29 to 26 cycles
- Win64: 25 to 23 cycles
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Otherwise doxygen complains about ambiguous filenames when files exist
under the same name in different subdirectories.
Originally committed as revision 16912 to svn://svn.ffmpeg.org/ffmpeg/trunk
Consistently apply this rule: the guard name is obtained from the
filename by stripping the leading "lib", converting '/' and '.' to
'_' and uppercasing the resulting name. Guard names in the root
directory have to be prefixed by "FFMPEG_".
Originally committed as revision 15120 to svn://svn.ffmpeg.org/ffmpeg/trunk
move it from sdp.c into utils.c. Also add new header internal.h specifically
for lavf-specific internal API. See discussion in "Realmedia patch" thread
on mailinglist.
Originally committed as revision 15002 to svn://svn.ffmpeg.org/ffmpeg/trunk
Log:
Add missing header #includes.
Policy violation (change not approved by maintainer)
and while discussions where ongoing and no consensus has been reached.
Originally committed as revision 14500 to svn://svn.ffmpeg.org/ffmpeg/trunk