In all HEVCLocalContext instances except the first one, the bitreader is
never used for actually reading bits, but merely for passing the buffer
to ff_init_cabac_decoder(), which is better done directly.
The instance that actually is used for bitreading gets moved to stack in
decode_nal_unit(), which makes its lifetime clearer.
Do it in hls_slice_header() rather than cabac_init_decoder() - the
former is a more logical place as according the spec the byte alignment
is a part of the slice header, not slice data. Avoids a second instance
of alignment handling in vaapi_hevc.
Also, check that alignment_bit_equal_to_one is, in fact, equal to one.
And make it public.
For encoding, users may also be interested in the configured level and
compatibility ID. So generalize the dv_profile field and just expose the
whole configuration record.
This makes the already rather reductive ff_dovi_update_cfg() function
almost wholly redundant, since users can just directly assign
DOVIContext.cfg.
It avoids having to sync ProgressFrame.f and the pointer
typically used to access the AVFrame.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids implicit av_frame_ref() and therefore allocations
and error checks. It also avoids explicitly allocating
the AVFrames (done implicitly when getting the buffer).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Before commit f025b8e110,
every frame-threaded decoder used ThreadFrames, even when
they did not have any inter-frame dependencies at all.
In order to distinguish those decoders that need the AVBuffer
for progress communication from those that do not (to avoid
the allocation for the latter), the former decoders were marked
with the FF_CODEC_CAP_ALLOCATE_PROGRESS internal codec cap.
Yet distinguishing these two can be done in a more natural way:
Don't use ThreadFrames when not needed and split ff_thread_get_buffer()
into a core function that calls the user's get_buffer2 callback
and a wrapper around it that also allocates the progress AVBuffer.
This has been done in 02220b88fc
and since that commit the ALLOCATE_PROGRESS cap was nearly redundant.
The only exception was WebP and VP8. WebP can contain VP8
and uses the VP8 decoder directly (i.e. they share the same
AVCodecContext). Both decoders are frame-threaded and VP8
has inter-frame dependencies (in general, not in valid WebP)
and therefore the ALLOCATE_PROGRESS cap. In order to avoid
allocating progress in case of a frame-threaded WebP decoder
the cap and the check for the cap has been kept in place.
Yet now the VP8 decoder has been switched to use ProgressFrames
and therefore there is just no reason any more for this check
and the cap. This commit therefore removes both.
Also change the value of FF_CODEC_CAP_USES_PROGRESSFRAMES
to leave no gaps.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Invalid input files may contain film grain metadata which survives
ff_h274_film_grain_params_supported() but does not pass
av_film_grain_params_select(), leading to a SIGSEGV on hevc_frame_end().
Fix this by duplicating the av_film_grain_params_select() check at frame
init time.
An alternative solution here would be to defer the incompatibility check
to hevc_frame_end(), but this has the downside of allocating a film
grain buffer even when we already know we can't apply film grain.
Fixes: https://trac.ffmpeg.org/ticket/10951
The Dolby Vision RPU contains a CRC32 to validate the payload against.
The implementation is CRC32/MPEG-2.
The CRC is only verified with the AV_EF_CRCCHECK flag.
Co-authored-by: quietvoid <tcChlisop0@gmail.com>
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
If the time code side data is overridden by the packet level, we also
make sure not to update `out->metadata` to a mismatched timecode.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Unnecessary since acf63d5350adeae551d412db699f8ca03f7e76b9;
also avoids relocations.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It involves less allocations and therefore has the nice property
that deriving a reference from a reference can't fail,
simplifying hevc_ref_frame().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only the collocated_ref of the current frame (i.e. HEVCContext.ref)
is ever used*, so move it to HEVCContext directly after ref.
*: This goes so far that collocated_ref was not even synced across
threads in case of frame-threading.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>