Introducing enforced sync points in arbitrary places is bad for
performance. Since the vast majority of receiving code (QSV VPP or
encoders, retrieving frames through hwcontext) will do the syncing, this
change should not be visible to most callers. But bumping micro just in
case.
This is also consistent with what VAAPI hwaccel does.
We can pick the correct slice index directly from the ID3D11VideoDecoderOutputView
casted from data[3].
Signed-off-by: Anton Khirnov <anton@khirnov.net>
No need to loop through the known surfaces, we'll use the requested surface
anyway.
The loop is only done for DXVA2.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Before this change, it was possible to overflow pic_order_cnt_lsb and
generate a stream with invalid POC numbering. This makes sure that
the field is large enough that a single IDR B* P sequence uses fewer
than half the available POC lsb values.
This change makes the configured GOP size be respected exactly -
previously the value could be exceeded slightly due to flaws in the
frame type selection logic.
In H.264 section 8.2.1, we have that "The bitstream shall not contain
data that result in Min(TopFieldOrderCnt, BottomFieldOrderCnt) not
equal to 0 for a coded IDR frame". This fixes the encoder to always
conform to this - previously the POC values formed an unbroken
sequence, not resetting to zero on IDR frames.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
This moves work from the configure to the Make stage where it can
be parallelized and ensures that pkgconfig files are updated when
library versions change.
Bug-Id: 449
Calling ff_h264_field_end() when the per-field state is not properly
initialized leads to all kinds of undefined behaviour.
CC: libav-stable@libav.org
Bug-Id: 977 978 992
For field picture, the first_field is set based on its previous value.
Before this commit, first_field is set when reading the picture
coding extension. However, in corrupted files there may be multiple
picture coding extension headers, so the final value of first_field that
is actually used during decoding can be wrong. That can lead to various
undefined behaviour, like predicting from a non-existing field.
Fix this problem, by setting first_field in mpeg_field_start(), which
should be called exactly once per field.
CC: libav-stable@libav.org
Bug-ID: 999
Certain hardware decoding APIs are not guaranteed to be thread-safe, so
having the user access decoded hardware surfaces while the decoder is
running in another thread can cause failures (this is mainly known to
happen with DXVA2).
For such hwaccels, only allow the decoding thread to run while the user
is inside a lavc decode call (avcodec_send_packet/receive_frame).
It should only be set after the decoder state has been fully initialized
for using that SPS.
Fixes possible invalid reads on get_format() failure.
CC: libav-stable@libav.org
The former is not an official pseudo instruction although gas and llvm's
internal assembler support it. Fixes a build error with xcode 6.2
reported by Memphiz on github.
This improves commit 59c7022740.
In ff_thread_report_progress(), the fast code path can load
progress[field] with the relaxed memory order, and the slow code path
can store progress[field] with the release memory order. These changes
are mainly intended to avoid confusion when one inspects the source code.
They are unlikely to have measurable performance improvement.
ff_thread_report_progress() and ff_thread_await_progress() form a pair.
ff_thread_await_progress() reads progress[field] with the acquire memory
order (in the fast code path). Therefore, one expects to see
ff_thread_report_progress() write progress[field] with the matching
release memory order.
In the fast code path in ff_thread_report_progress(), the atomic load of
progress[field] doesn't need the acquire memory order because the
calling thread is trying to make the data it just decoded visible to the
other threads, rather than trying to read the data decoded by other
threads.
In ff_thread_get_buffer(), initialize progress[0] and progress[1] using
atomic_init().
Signed-off-by: Wan-Teh Chang <wtc@google.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This could happen when there was a frame number gap and frame threading was used.
Debugging-by: Ronald S. Bultje <rsbultje@gmail.com>
Debugging-by: Justin Ruggles <justin.ruggles@gmail.com>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
CC:libav-stable@libav.org
Signed-off-by: Anton Khirnov <anton@khirnov.net>
It is more natural for this codec and allows to avoid awkward constructs
like "consuming 0 bytes from input". Also, keep a reference to the input
packet to avoid unnecessary copying.