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@ -90,6 +90,7 @@ static const AVOption v360_options[] = { |
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{ "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, "out" }, |
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{ "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, "out" }, |
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{"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, "out" }, |
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{"perspective", "perspective", 0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE}, 0, 0, FLAGS, "out" }, |
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" }, |
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" }, |
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" }, |
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@ -2334,6 +2335,51 @@ static void cylindrical_to_xyz(const V360Context *s, |
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normalize_vector(vec); |
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} |
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in perspective format. |
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* |
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* @param s filter private context |
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* @param i horizontal position on frame [0, width) |
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* @param j vertical position on frame [0, height) |
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* @param width frame width |
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* @param height frame height |
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* @param vec coordinates on sphere |
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*/ |
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static void perspective_to_xyz(const V360Context *s, |
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int i, int j, int width, int height, |
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float *vec) |
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{ |
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const float uf = ((2.f * i) / width - 1.f); |
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const float vf = ((2.f * j) / height - 1.f); |
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const float rh = hypotf(uf, vf); |
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const float sinzz = 1.f - rh * rh; |
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const float h = 1.f + s->v_fov; |
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const float sinz = (h - sqrtf(sinzz)) / (h / rh + rh / h); |
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const float sinz2 = sinz * sinz; |
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if (sinz2 <= 1.f) { |
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const float cosz = sqrtf(1.f - sinz2); |
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const float theta = asinf(cosz); |
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const float phi = atan2f(uf, vf); |
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const float sin_phi = sinf(phi); |
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const float cos_phi = cosf(phi); |
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const float sin_theta = sinf(theta); |
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const float cos_theta = cosf(theta); |
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vec[0] = cos_theta * sin_phi; |
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vec[1] = sin_theta; |
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vec[2] = -cos_theta * cos_phi; |
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} else { |
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vec[0] = 0.f; |
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vec[1] = -1.f; |
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vec[2] = 0.f; |
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} |
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normalize_vector(vec); |
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} |
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format. |
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* |
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@ -2884,6 +2930,7 @@ static int config_output(AVFilterLink *outlink) |
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wf = w; |
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hf = h / 9.f * 8.f; |
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break; |
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case PERSPECTIVE: |
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case CYLINDRICAL: |
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case PANNINI: |
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case FISHEYE: |
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@ -3038,6 +3085,12 @@ static int config_output(AVFilterLink *outlink) |
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w = roundf(wf); |
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h = roundf(hf * 0.5f); |
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break; |
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case PERSPECTIVE: |
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s->out_transform = perspective_to_xyz; |
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prepare_out = NULL; |
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w = roundf(wf / 2.f); |
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h = roundf(hf); |
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break; |
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default: |
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av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n"); |
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return AVERROR_BUG; |
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