avcodec/mpeg4videodec: Avoid multiple consecutive av_log()

These messages belong together, yet they can be torn apart
if some other call to av_log() happens between them.

Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
release/5.1
Andreas Rheinhardt 3 years ago
parent b263415ab7
commit fbeb8eab44
  1. 59
      libavcodec/mpeg4videodec.c

@ -3276,62 +3276,63 @@ int ff_mpeg4_decode_picture_header(Mpeg4DecContext *ctx, GetBitContext *gb,
continue; // no startcode
if (s->avctx->debug & FF_DEBUG_STARTCODE) {
av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X ", startcode);
const char *name;
if (startcode <= 0x11F)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Start");
name = "Video Object Start";
else if (startcode <= 0x12F)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Layer Start");
name = "Video Object Layer Start";
else if (startcode <= 0x13F)
av_log(s->avctx, AV_LOG_DEBUG, "Reserved");
name = "Reserved";
else if (startcode <= 0x15F)
av_log(s->avctx, AV_LOG_DEBUG, "FGS bp start");
name = "FGS bp start";
else if (startcode <= 0x1AF)
av_log(s->avctx, AV_LOG_DEBUG, "Reserved");
name = "Reserved";
else if (startcode == 0x1B0)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq Start");
name = "Visual Object Seq Start";
else if (startcode == 0x1B1)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq End");
name = "Visual Object Seq End";
else if (startcode == 0x1B2)
av_log(s->avctx, AV_LOG_DEBUG, "User Data");
name = "User Data";
else if (startcode == 0x1B3)
av_log(s->avctx, AV_LOG_DEBUG, "Group of VOP start");
name = "Group of VOP start";
else if (startcode == 0x1B4)
av_log(s->avctx, AV_LOG_DEBUG, "Video Session Error");
name = "Video Session Error";
else if (startcode == 0x1B5)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Start");
name = "Visual Object Start";
else if (startcode == 0x1B6)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Plane start");
name = "Video Object Plane start";
else if (startcode == 0x1B7)
av_log(s->avctx, AV_LOG_DEBUG, "slice start");
name = "slice start";
else if (startcode == 0x1B8)
av_log(s->avctx, AV_LOG_DEBUG, "extension start");
name = "extension start";
else if (startcode == 0x1B9)
av_log(s->avctx, AV_LOG_DEBUG, "fgs start");
name = "fgs start";
else if (startcode == 0x1BA)
av_log(s->avctx, AV_LOG_DEBUG, "FBA Object start");
name = "FBA Object start";
else if (startcode == 0x1BB)
av_log(s->avctx, AV_LOG_DEBUG, "FBA Object Plane start");
name = "FBA Object Plane start";
else if (startcode == 0x1BC)
av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object start");
name = "Mesh Object start";
else if (startcode == 0x1BD)
av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object Plane start");
name = "Mesh Object Plane start";
else if (startcode == 0x1BE)
av_log(s->avctx, AV_LOG_DEBUG, "Still Texture Object start");
name = "Still Texture Object start";
else if (startcode == 0x1BF)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Spatial Layer start");
name = "Texture Spatial Layer start";
else if (startcode == 0x1C0)
av_log(s->avctx, AV_LOG_DEBUG, "Texture SNR Layer start");
name = "Texture SNR Layer start";
else if (startcode == 0x1C1)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Tile start");
name = "Texture Tile start";
else if (startcode == 0x1C2)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Shape Layer start");
name = "Texture Shape Layer start";
else if (startcode == 0x1C3)
av_log(s->avctx, AV_LOG_DEBUG, "stuffing start");
name = "stuffing start";
else if (startcode <= 0x1C5)
av_log(s->avctx, AV_LOG_DEBUG, "reserved");
name = "Reserved";
else if (startcode <= 0x1FF)
av_log(s->avctx, AV_LOG_DEBUG, "System start");
av_log(s->avctx, AV_LOG_DEBUG, " at %d\n", get_bits_count(gb));
name = "System start";
av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X %s at %d\n",
startcode, name, get_bits_count(gb));
}
if (startcode >= 0x120 && startcode <= 0x12F) {

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