@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff };
# define randomize_buffers() \
# define randomize_buffers() \
do { \
do { \
int x , y ; \
uint32_t mask = pixel_mask [ bit_depth - 8 ] ; \
uint32_t mask = pixel_mask [ bit_depth - 8 ] ; \
for ( y = 0 ; y < sz ; y + + ) { \
for ( y = 0 ; y < sz ; y + + ) { \
for ( x = 0 ; x < PIXEL_STRIDE ; x + = 4 ) { \
for ( x = 0 ; x < PIXEL_STRIDE ; x + = 4 ) { \
@ -178,8 +179,7 @@ static void check_idct(void)
LOCAL_ALIGNED_16 ( int16_t , subcoef0 , [ 8 * 8 * 2 ] ) ;
LOCAL_ALIGNED_16 ( int16_t , subcoef0 , [ 8 * 8 * 2 ] ) ;
LOCAL_ALIGNED_16 ( int16_t , subcoef1 , [ 8 * 8 * 2 ] ) ;
LOCAL_ALIGNED_16 ( int16_t , subcoef1 , [ 8 * 8 * 2 ] ) ;
H264DSPContext h ;
H264DSPContext h ;
int bit_depth , sz , align ;
int bit_depth , sz , align , dc ;
int x , y , dc ;
declare_func_emms ( AV_CPU_FLAG_MMX , void , uint8_t * dst , int16_t * block , int stride ) ;
declare_func_emms ( AV_CPU_FLAG_MMX , void , uint8_t * dst , int16_t * block , int stride ) ;
for ( bit_depth = 8 ; bit_depth < = 10 ; bit_depth + + ) {
for ( bit_depth = 8 ; bit_depth < = 10 ; bit_depth + + ) {