avfilter: add vsrc_ddagrab

pull/388/head
Timo Rothenpieler 2 years ago
parent 2f0d45571b
commit f611255480
  1. 1
      Changelog
  2. 7
      configure
  3. 68
      doc/filters.texi
  4. 1
      libavfilter/Makefile
  5. 1
      libavfilter/allfilters.c
  6. 2
      libavfilter/version.h
  7. 982
      libavfilter/vsrc_ddagrab.c
  8. 120
      libavfilter/vsrc_ddagrab_shaders.h

@ -29,6 +29,7 @@ version 5.1:
- PHM image format support
- remap_opencl filter
- added chromakey_cuda filter
- ddagrab (Desktop Duplication) video capture filter
version 5.0:

7
configure vendored

@ -2309,6 +2309,7 @@ SYSTEM_FUNCS="
SetDllDirectory
setmode
setrlimit
SetThreadDpiAwarenessContext
Sleep
strerror_r
sysconf
@ -2352,6 +2353,7 @@ TOOLCHAIN_FEATURES="
"
TYPES_LIST="
IDXGIOutput5
kCMVideoCodecType_HEVC
kCMVideoCodecType_HEVCWithAlpha
kCMVideoCodecType_VP9
@ -3156,6 +3158,8 @@ overlay_cuda_filter_deps="ffnvcodec"
overlay_cuda_filter_deps_any="cuda_nvcc cuda_llvm"
sharpen_npp_filter_deps="ffnvcodec libnpp"
ddagrab_filter_deps="d3d11va IDXGIOutput1"
amf_deps_any="libdl LoadLibrary"
nvenc_deps="ffnvcodec"
nvenc_deps_any="libdl LoadLibrary"
@ -6391,10 +6395,13 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_AV1" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h dxva.h" "DXVA_PicParams_VP9" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h dxgi1_2.h" "IDXGIOutput1"
check_type "windows.h dxgi1_5.h" "IDXGIOutput5"
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type "windows.h d3d11.h" "ID3D11VideoContext"
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat
check_func_headers windows.h SetThreadDpiAwarenessContext -D_WIN32_WINNT=0x0A00
check_type "vdpau/vdpau.h" "VdpPictureInfoHEVC"
check_type "vdpau/vdpau.h" "VdpPictureInfoVP9"

@ -26435,6 +26435,74 @@ need for a nullsrc video source.
@end itemize
@section ddagrab
Captures the Windows Desktop via Desktop Duplication API.
The filter exclusively returns D3D11 Hardware Frames, for on-gpu encoding
or processing. So an explicit @ref{hwdownload} is needed for any kind of
software processing.
It accepts the following options:
@table @option
@item output_idx
DXGI Output Index to capture.
Usually corresponds to the index Windows has given the screen minus one,
so it's starting at 0.
Defaults to output 0.
@item draw_mouse
Whether to draw the mouse cursor.
Defaults to true.
Only affects hardware cursors. If a game or application renders its own cursor,
it'll always be captured.
@item framerate
Framerate at which the desktop will be captured.
Defaults to 30 FPS.
@item video_size
Specify the size of the captured video.
Defaults to the full size of the screen.
Cropped from the bottom/right if smaller than screen size.
@item offset_x
Horizontal offset of the captured video.
@item offset_y
Vertical offset of the captured video.
@end table
@subsection Examples
Capture primary screen and encode using nvenc:
@example
ffmpeg -f lavfi -i ddagrab -c:v h264_nvenc -cq 18 output.mp4
@end example
You can also skip the lavfi device and directly use the filter.
Also demonstrates downloading the frame and encoding with libx264.
Explicit output format specification is required in this case:
@example
ffmpeg -filter_complex ddagrab=output_idx=1:framerate=60,hwdownload,format=bgra -c:v libx264 -crf 18 output.mp4
@end example
If you want to capture only a subsection of the desktop, this can be achieved
by specifying a smaller size and its offsets into the screen:
@example
ddagrab=video_size=800x600:offset_x=100:offset_y=100
@end example
@section gradients
Generate several gradients.

@ -557,6 +557,7 @@ OBJS-$(CONFIG_COLOR_FILTER) += vsrc_testsrc.o
OBJS-$(CONFIG_COLORCHART_FILTER) += vsrc_testsrc.o
OBJS-$(CONFIG_COLORSPECTRUM_FILTER) += vsrc_testsrc.o
OBJS-$(CONFIG_COREIMAGESRC_FILTER) += vf_coreimage.o
OBJS-$(CONFIG_DDAGRAB_FILTER) += vsrc_ddagrab.o
OBJS-$(CONFIG_FREI0R_SRC_FILTER) += vf_frei0r.o
OBJS-$(CONFIG_GRADIENTS_FILTER) += vsrc_gradients.o
OBJS-$(CONFIG_HALDCLUTSRC_FILTER) += vsrc_testsrc.o

@ -524,6 +524,7 @@ extern const AVFilter ff_vsrc_color;
extern const AVFilter ff_vsrc_colorchart;
extern const AVFilter ff_vsrc_colorspectrum;
extern const AVFilter ff_vsrc_coreimagesrc;
extern const AVFilter ff_vsrc_ddagrab;
extern const AVFilter ff_vsrc_frei0r_src;
extern const AVFilter ff_vsrc_gradients;
extern const AVFilter ff_vsrc_haldclutsrc;

@ -31,7 +31,7 @@
#include "version_major.h"
#define LIBAVFILTER_VERSION_MINOR 45
#define LIBAVFILTER_VERSION_MINOR 46
#define LIBAVFILTER_VERSION_MICRO 100

@ -0,0 +1,982 @@
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0A00
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0A00
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define COBJMACROS
#include <initguid.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#if HAVE_IDXGIOUTPUT5
#include <dxgi1_5.h>
#endif
#include "libavutil/opt.h"
#include "libavutil/time.h"
#include "libavutil/avstring.h"
#include "libavutil/avassert.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_d3d11va.h"
#include "avfilter.h"
#include "internal.h"
#include "formats.h"
#include "video.h"
#include "vsrc_ddagrab_shaders.h"
// avutil/time.h takes and returns time in microseconds
#define TIMER_RES 1000000
#define TIMER_RES64 INT64_C(1000000)
typedef struct DdagrabContext {
const AVClass *class;
AVBufferRef *device_ref;
AVHWDeviceContext *device_ctx;
AVD3D11VADeviceContext *device_hwctx;
AVBufferRef *frames_ref;
AVHWFramesContext *frames_ctx;
AVD3D11VAFramesContext *frames_hwctx;
DXGI_OUTPUT_DESC output_desc;
IDXGIOutputDuplication *dxgi_outdupl;
AVFrame *last_frame;
int mouse_x, mouse_y;
ID3D11Texture2D *mouse_texture;
ID3D11ShaderResourceView* mouse_resource_view ;
AVRational time_base;
int64_t time_frame;
int64_t time_timeout;
int64_t first_pts;
DXGI_FORMAT raw_format;
int raw_width;
int raw_height;
ID3D11Texture2D *probed_texture;
ID3D11VertexShader *vertex_shader;
ID3D11InputLayout *input_layout;
ID3D11PixelShader *pixel_shader;
ID3D11Buffer *const_buffer;
ID3D11SamplerState *sampler_state;
ID3D11BlendState *blend_state;
int output_idx;
int draw_mouse;
AVRational framerate;
int width;
int height;
int offset_x;
int offset_y;
} DdagrabContext;
#define OFFSET(x) offsetof(DdagrabContext, x)
#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
static const AVOption ddagrab_options[] = {
{ "output_idx", "dda output index to capture", OFFSET(output_idx), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, FLAGS },
{ "draw_mouse", "draw the mouse pointer", OFFSET(draw_mouse), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, FLAGS },
{ "framerate", "set video frame rate", OFFSET(framerate), AV_OPT_TYPE_VIDEO_RATE, { .str = "30" }, 0, INT_MAX, FLAGS },
{ "video_size", "set video frame size", OFFSET(width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, FLAGS },
{ "offset_x", "capture area x offset", OFFSET(offset_x), AV_OPT_TYPE_INT, { .i64 = 0 }, INT_MIN, INT_MAX, FLAGS },
{ "offset_y", "capture area y offset", OFFSET(offset_y), AV_OPT_TYPE_INT, { .i64 = 0 }, INT_MIN, INT_MAX, FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(ddagrab);
static inline void release_resource(void *resource)
{
IUnknown **resp = (IUnknown**)resource;
if (*resp) {
IUnknown_Release(*resp);
*resp = NULL;
}
}
static av_cold void ddagrab_uninit(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
release_resource(&dda->blend_state);
release_resource(&dda->sampler_state);
release_resource(&dda->pixel_shader);
release_resource(&dda->input_layout);
release_resource(&dda->vertex_shader);
release_resource(&dda->const_buffer);
release_resource(&dda->probed_texture);
release_resource(&dda->dxgi_outdupl);
release_resource(&dda->mouse_resource_view);
release_resource(&dda->mouse_texture);
av_frame_free(&dda->last_frame);
av_buffer_unref(&dda->frames_ref);
av_buffer_unref(&dda->device_ref);
}
static av_cold int init_dxgi_dda(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
IDXGIDevice *dxgi_device = NULL;
IDXGIAdapter *dxgi_adapter = NULL;
IDXGIOutput *dxgi_output = NULL;
IDXGIOutput1 *dxgi_output1 = NULL;
#if HAVE_IDXGIOUTPUT5 && HAVE_SETTHREADDPIAWARENESSCONTEXT
IDXGIOutput5 *dxgi_output5 = NULL;
#endif
int w, h;
HRESULT hr;
hr = ID3D11Device_QueryInterface(dda->device_hwctx->device, &IID_IDXGIDevice, (void**)&dxgi_device);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed querying IDXGIDevice\n");
return AVERROR_EXTERNAL;
}
hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void**)&dxgi_adapter);
IDXGIDevice_Release(dxgi_device);
dxgi_device = NULL;
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed getting parent IDXGIAdapter\n");
return AVERROR_EXTERNAL;
}
hr = IDXGIAdapter_EnumOutputs(dxgi_adapter, dda->output_idx, &dxgi_output);
IDXGIAdapter_Release(dxgi_adapter);
dxgi_adapter = NULL;
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to enumerate DXGI output %d\n", dda->output_idx);
return AVERROR_EXTERNAL;
}
hr = IDXGIOutput_GetDesc(dxgi_output, &dda->output_desc);
if (FAILED(hr)) {
IDXGIOutput_Release(dxgi_output);
av_log(avctx, AV_LOG_ERROR, "Failed getting output description\n");
return AVERROR_EXTERNAL;
}
#if HAVE_IDXGIOUTPUT5 && HAVE_SETTHREADDPIAWARENESSCONTEXT
hr = IDXGIOutput_QueryInterface(dxgi_output, &IID_IDXGIOutput5, (void**)&dxgi_output5);
if (SUCCEEDED(hr)) {
DPI_AWARENESS_CONTEXT prev_dpi_ctx;
DXGI_FORMAT formats[] = {
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM
};
IDXGIOutput_Release(dxgi_output);
dxgi_output = NULL;
prev_dpi_ctx = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
if (!prev_dpi_ctx)
av_log(avctx, AV_LOG_WARNING, "Failed enabling DPI awareness for DDA\n");
hr = IDXGIOutput5_DuplicateOutput1(dxgi_output5,
(IUnknown*)dda->device_hwctx->device,
0,
FF_ARRAY_ELEMS(formats),
formats,
&dda->dxgi_outdupl);
IDXGIOutput5_Release(dxgi_output5);
dxgi_output5 = NULL;
if (prev_dpi_ctx)
SetThreadDpiAwarenessContext(prev_dpi_ctx);
} else {
av_log(avctx, AV_LOG_DEBUG, "Falling back to IDXGIOutput1\n");
#else
{
#endif
hr = IDXGIOutput_QueryInterface(dxgi_output, &IID_IDXGIOutput1, (void**)&dxgi_output1);
IDXGIOutput_Release(dxgi_output);
dxgi_output = NULL;
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed querying IDXGIOutput1\n");
return AVERROR_EXTERNAL;
}
hr = IDXGIOutput1_DuplicateOutput(dxgi_output1,
(IUnknown*)dda->device_hwctx->device,
&dda->dxgi_outdupl);
IDXGIOutput1_Release(dxgi_output1);
dxgi_output1 = NULL;
}
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
av_log(avctx, AV_LOG_ERROR, "Too many open duplication sessions\n");
return AVERROR(EBUSY);
} else if (hr == DXGI_ERROR_UNSUPPORTED) {
av_log(avctx, AV_LOG_ERROR, "Selected output not supported\n");
return AVERROR_EXTERNAL;
} else if (hr == E_INVALIDARG) {
av_log(avctx, AV_LOG_ERROR, "Invalid output duplication argument\n");
return AVERROR(EINVAL);
} else if (hr == E_ACCESSDENIED) {
av_log(avctx, AV_LOG_ERROR, "Desktop duplication access denied\n");
return AVERROR(EPERM);
} else if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed duplicating output\n");
return AVERROR_EXTERNAL;
}
w = dda->output_desc.DesktopCoordinates.right - dda->output_desc.DesktopCoordinates.left;
h = dda->output_desc.DesktopCoordinates.bottom - dda->output_desc.DesktopCoordinates.top;
av_log(avctx, AV_LOG_VERBOSE, "Opened dxgi output %d with dimensions %dx%d\n", dda->output_idx, w, h);
return 0;
}
typedef struct ConstBufferData
{
float width;
float height;
uint64_t padding;
} ConstBufferData;
static const D3D11_INPUT_ELEMENT_DESC vertex_shader_input_layout[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }
};
static av_cold int init_render_resources(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
ID3D11Device *dev = dda->device_hwctx->device;
D3D11_SAMPLER_DESC sampler_desc = { 0 };
D3D11_BLEND_DESC blend_desc = { 0 };
D3D11_BUFFER_DESC buffer_desc = { 0 };
D3D11_SUBRESOURCE_DATA buffer_data = { 0 };
ConstBufferData const_data = { 0 };
HRESULT hr;
hr = ID3D11Device_CreateVertexShader(dev,
vertex_shader_bytes,
FF_ARRAY_ELEMS(vertex_shader_bytes),
NULL,
&dda->vertex_shader);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateVertexShader failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
hr = ID3D11Device_CreateInputLayout(dev,
vertex_shader_input_layout,
FF_ARRAY_ELEMS(vertex_shader_input_layout),
vertex_shader_bytes,
FF_ARRAY_ELEMS(vertex_shader_bytes),
&dda->input_layout);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateInputLayout failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
hr = ID3D11Device_CreatePixelShader(dev,
pixel_shader_bytes,
FF_ARRAY_ELEMS(pixel_shader_bytes),
NULL,
&dda->pixel_shader);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreatePixelShader failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
const_data = (ConstBufferData){ dda->width, dda->height };
buffer_data.pSysMem = &const_data;
buffer_desc.ByteWidth = sizeof(const_data);
buffer_desc.Usage = D3D11_USAGE_IMMUTABLE;
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
hr = ID3D11Device_CreateBuffer(dev,
&buffer_desc,
&buffer_data,
&dda->const_buffer);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateBuffer const buffer failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
hr = ID3D11Device_CreateSamplerState(dev,
&sampler_desc,
&dda->sampler_state);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateSamplerState failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
blend_desc.AlphaToCoverageEnable = FALSE;
blend_desc.IndependentBlendEnable = FALSE;
blend_desc.RenderTarget[0].BlendEnable = TRUE;
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(dev,
&blend_desc,
&dda->blend_state);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateBlendState failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
return 0;
}
static av_cold int ddagrab_init(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
int ret = 0;
if (avctx->hw_device_ctx) {
dda->device_ctx = (AVHWDeviceContext*)avctx->hw_device_ctx->data;
if (dda->device_ctx->type != AV_HWDEVICE_TYPE_D3D11VA) {
av_log(avctx, AV_LOG_ERROR, "Non-D3D11VA input hw_device_ctx\n");
return AVERROR(EINVAL);
}
dda->device_ref = av_buffer_ref(avctx->hw_device_ctx);
if (!dda->device_ref)
return AVERROR(ENOMEM);
av_log(avctx, AV_LOG_VERBOSE, "Using provided hw_device_ctx\n");
} else {
ret = av_hwdevice_ctx_create(&dda->device_ref, AV_HWDEVICE_TYPE_D3D11VA, NULL, NULL, 0);
if (ret < 0) {
av_log(avctx, AV_LOG_ERROR, "Failed to create D3D11VA device.\n");
return ret;
}
dda->device_ctx = (AVHWDeviceContext*)dda->device_ref->data;
av_log(avctx, AV_LOG_VERBOSE, "Created internal hw_device_ctx\n");
}
dda->device_hwctx = (AVD3D11VADeviceContext*)dda->device_ctx->hwctx;
ret = init_dxgi_dda(avctx);
if (ret < 0)
goto fail;
dda->time_base = av_inv_q(dda->framerate);
dda->time_frame = av_gettime_relative() / av_q2d(dda->time_base);
dda->time_timeout = av_rescale_q(1, dda->time_base, (AVRational) { 1, 1000 }) / 2;
dda->last_frame = av_frame_alloc();
if (!dda->last_frame) {
ret = AVERROR(ENOMEM);
goto fail;
}
dda->mouse_x = -1;
dda->mouse_y = -1;
if (dda->draw_mouse) {
ret = init_render_resources(avctx);
if (ret < 0)
goto fail;
}
return 0;
fail:
ddagrab_uninit(avctx);
return ret;
}
static int create_d3d11_pointer_tex(AVFilterContext *avctx,
uint8_t *buf,
DXGI_OUTDUPL_POINTER_SHAPE_INFO *shape_info,
ID3D11Texture2D **out_tex,
ID3D11ShaderResourceView **res_view)
{
DdagrabContext *dda = avctx->priv;
D3D11_TEXTURE2D_DESC desc = { 0 };
D3D11_SUBRESOURCE_DATA init_data = { 0 };
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0 };
HRESULT hr;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.Width = shape_info->Width;
desc.Height = shape_info->Height;
init_data.pSysMem = buf;
init_data.SysMemPitch = shape_info->Pitch;
resource_desc.Format = desc.Format;
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resource_desc.Texture2D.MostDetailedMip = 0;
resource_desc.Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device,
&desc,
&init_data,
out_tex);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed creating pointer texture\n");
return AVERROR_EXTERNAL;
}
hr = ID3D11Device_CreateShaderResourceView(dda->device_hwctx->device,
(ID3D11Resource*)dda->mouse_texture,
&resource_desc,
res_view);
if (FAILED(hr)) {
release_resource(out_tex);
av_log(avctx, AV_LOG_ERROR, "CreateShaderResourceView for mouse failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
return 0;
}
static uint8_t *convert_mono_buffer(uint8_t *input, int *_width, int *_height, int *_pitch)
{
int width = *_width, height = *_height, pitch = *_pitch;
int real_height = height / 2;
uint8_t *output = av_malloc(real_height * width * 4);
int y, x;
if (!output)
return NULL;
// This simulates drawing the cursor on a full black surface
// i.e. ignore the AND mask, turn XOR mask into all 4 color channels
for (y = 0; y < real_height; y++) {
for (x = 0; x < width; x++) {
int v = input[(real_height + y) * pitch + (x / 8)];
v = (v >> (7 - (x % 8))) & 1;
memset(&output[4 * ((y*width) + x)], v ? 0xFF : 0, 4);
}
}
*_pitch = width * 4;
*_height = real_height;
return output;
}
static void fixup_color_mask(uint8_t *buf, int width, int height, int pitch)
{
int x, y;
// There is no good way to replicate XOR'ig parts of the texture with the screen
// best effort is rendering the non-masked parts, and make the rest transparent
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pos = (y*pitch) + (4*x) + 3;
buf[pos] = buf[pos] ? 0 : 0xFF;
}
}
}
static int update_mouse_pointer(AVFilterContext *avctx, DXGI_OUTDUPL_FRAME_INFO *frame_info)
{
DdagrabContext *dda = avctx->priv;
HRESULT hr;
int ret;
if (frame_info->LastMouseUpdateTime.QuadPart == 0)
return 0;
if (frame_info->PointerPosition.Visible) {
dda->mouse_x = frame_info->PointerPosition.Position.x;
dda->mouse_y = frame_info->PointerPosition.Position.y;
} else {
dda->mouse_x = dda->mouse_y = -1;
}
if (frame_info->PointerShapeBufferSize) {
UINT size = frame_info->PointerShapeBufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
uint8_t *buf = av_malloc(size);
if (!buf)
return AVERROR(ENOMEM);
hr = IDXGIOutputDuplication_GetFramePointerShape(dda->dxgi_outdupl,
size,
buf,
&size,
&shape_info);
if (FAILED(hr)) {
av_free(buf);
av_log(avctx, AV_LOG_ERROR, "Failed getting pointer shape: %lx\n", hr);
return AVERROR_EXTERNAL;
}
if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) {
uint8_t *new_buf = convert_mono_buffer(buf, &shape_info.Width, &shape_info.Height, &shape_info.Pitch);
av_free(buf);
if (!new_buf)
return AVERROR(ENOMEM);
buf = new_buf;
} else if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR) {
fixup_color_mask(buf, shape_info.Width, shape_info.Height, shape_info.Pitch);
} else if (shape_info.Type != DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) {
av_log(avctx, AV_LOG_WARNING, "Unsupported pointer shape type: %d\n", (int)shape_info.Type);
av_free(buf);
return 0;
}
release_resource(&dda->mouse_resource_view);
release_resource(&dda->mouse_texture);
ret = create_d3d11_pointer_tex(avctx, buf, &shape_info, &dda->mouse_texture, &dda->mouse_resource_view);
av_freep(&buf);
if (ret < 0)
return ret;
av_log(avctx, AV_LOG_VERBOSE, "Updated pointer shape texture\n");
}
return 0;
}
static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop_texture)
{
DXGI_OUTDUPL_FRAME_INFO frame_info;
DdagrabContext *dda = avctx->priv;
IDXGIResource *desktop_resource = NULL;
HRESULT hr;
int ret;
hr = IDXGIOutputDuplication_AcquireNextFrame(
dda->dxgi_outdupl,
dda->time_timeout,
&frame_info,
&desktop_resource);
if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
return AVERROR(EAGAIN);
} else if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "AcquireNextFrame failed: %lx\n", hr);
return AVERROR_EXTERNAL;
}
if (dda->draw_mouse) {
ret = update_mouse_pointer(avctx, &frame_info);
if (ret < 0)
return ret;
}
hr = IDXGIResource_QueryInterface(desktop_resource, &IID_ID3D11Texture2D, (void**)desktop_texture);
IDXGIResource_Release(desktop_resource);
desktop_resource = NULL;
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "DXGIResource QueryInterface failed\n");
return AVERROR_EXTERNAL;
}
return 0;
}
static int probe_output_format(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
D3D11_TEXTURE2D_DESC desc;
int ret;
av_assert1(!dda->probed_texture);
do {
ret = next_frame_internal(avctx, &dda->probed_texture);
} while(ret == AVERROR(EAGAIN));
if (ret < 0)
return ret;
ID3D11Texture2D_GetDesc(dda->probed_texture, &desc);
dda->raw_format = desc.Format;
dda->raw_width = desc.Width;
dda->raw_height = desc.Height;
if (dda->width <= 0)
dda->width = dda->raw_width;
if (dda->height <= 0)
dda->height = dda->raw_height;
return 0;
}
static av_cold int init_hwframes_ctx(AVFilterContext *avctx)
{
DdagrabContext *dda = avctx->priv;
int ret = 0;
dda->frames_ref = av_hwframe_ctx_alloc(dda->device_ref);
if (!dda->frames_ref)
return AVERROR(ENOMEM);
dda->frames_ctx = (AVHWFramesContext*)dda->frames_ref->data;
dda->frames_hwctx = (AVD3D11VAFramesContext*)dda->frames_ctx->hwctx;
dda->frames_ctx->format = AV_PIX_FMT_D3D11;
dda->frames_ctx->width = dda->width;
dda->frames_ctx->height = dda->height;
switch (dda->raw_format) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
av_log(avctx, AV_LOG_VERBOSE, "Probed 8 bit RGB frame format\n");
dda->frames_ctx->sw_format = AV_PIX_FMT_BGRA;
break;
case DXGI_FORMAT_R10G10B10A2_UNORM:
av_log(avctx, AV_LOG_VERBOSE, "Probed 10 bit RGB frame format\n");
dda->frames_ctx->sw_format = AV_PIX_FMT_X2BGR10;
break;
default:
av_log(avctx, AV_LOG_ERROR, "Unexpected texture output format!\n");
return AVERROR_BUG;
}
if (dda->draw_mouse)
dda->frames_hwctx->BindFlags |= D3D11_BIND_RENDER_TARGET;
ret = av_hwframe_ctx_init(dda->frames_ref);
if (ret < 0) {
av_log(avctx, AV_LOG_ERROR, "Failed to initialise hardware frames context: %d.\n", ret);
goto fail;
}
return 0;
fail:
av_buffer_unref(&dda->frames_ref);
return ret;
}
static int ddagrab_config_props(AVFilterLink *outlink)
{
AVFilterContext *avctx = outlink->src;
DdagrabContext *dda = avctx->priv;
int ret;
ret = probe_output_format(avctx);
if (ret < 0)
return ret;
dda->width -= FFMAX(dda->width - dda->raw_width + dda->offset_x, 0);
dda->height -= FFMAX(dda->height - dda->raw_height + dda->offset_y, 0);
ret = init_hwframes_ctx(avctx);
if (ret < 0)
return ret;
outlink->hw_frames_ctx = av_buffer_ref(dda->frames_ref);
if (!outlink->hw_frames_ctx)
return AVERROR(ENOMEM);
outlink->w = dda->width;
outlink->h = dda->height;
outlink->time_base = (AVRational){1, TIMER_RES};
outlink->frame_rate = dda->framerate;
return 0;
}
static int draw_mouse_pointer(AVFilterContext *avctx, AVFrame *frame)
{
DdagrabContext *dda = avctx->priv;
ID3D11DeviceContext *devctx = dda->device_hwctx->device_context;
ID3D11Texture2D *frame_tex = (ID3D11Texture2D*)frame->data[0];
D3D11_RENDER_TARGET_VIEW_DESC target_desc = { 0 };
ID3D11RenderTargetView* target_view = NULL;
ID3D11Buffer *mouse_vertex_buffer = NULL;
D3D11_TEXTURE2D_DESC tex_desc;
int num_vertices = 0;
int x, y;
HRESULT hr;
int ret = 0;
if (!dda->mouse_texture || dda->mouse_x < 0 || dda->mouse_y < 0)
return 0;
ID3D11Texture2D_GetDesc(dda->mouse_texture, &tex_desc);
x = dda->mouse_x - dda->offset_x;
y = dda->mouse_y - dda->offset_y;
if (x >= dda->width || y >= dda->height ||
-x >= (int)tex_desc.Width || -y >= (int)tex_desc.Height)
return 0;
target_desc.Format = dda->raw_format;
target_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
target_desc.Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(dda->device_hwctx->device,
(ID3D11Resource*)frame_tex,
&target_desc,
&target_view);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateRenderTargetView failed: %lx\n", hr);
ret = AVERROR_EXTERNAL;
goto end;
}
ID3D11DeviceContext_ClearState(devctx);
{
D3D11_VIEWPORT viewport = { 0 };
viewport.Width = dda->width;
viewport.Height = dda->height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
ID3D11DeviceContext_RSSetViewports(devctx, 1, &viewport);
}
{
FLOAT vertices[] = {
// x, y, z, u, v
x , y + tex_desc.Height, 0.0f, 0.0f, 1.0f,
x , y , 0.0f, 0.0f, 0.0f,
x + tex_desc.Width, y + tex_desc.Height, 0.0f, 1.0f, 1.0f,
x + tex_desc.Width, y , 0.0f, 1.0f, 0.0f,
};
UINT stride = sizeof(FLOAT) * 5;
UINT offset = 0;
D3D11_SUBRESOURCE_DATA init_data = { 0 };
D3D11_BUFFER_DESC buf_desc = { 0 };
num_vertices = sizeof(vertices) / (sizeof(FLOAT) * 5);
buf_desc.Usage = D3D11_USAGE_DEFAULT;
buf_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buf_desc.ByteWidth = sizeof(vertices);
init_data.pSysMem = vertices;
hr = ID3D11Device_CreateBuffer(dda->device_hwctx->device,
&buf_desc,
&init_data,
&mouse_vertex_buffer);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "CreateBuffer failed: %lx\n", hr);
ret = AVERROR_EXTERNAL;
goto end;
}
ID3D11DeviceContext_IASetVertexBuffers(devctx, 0, 1, &mouse_vertex_buffer, &stride, &offset);
ID3D11DeviceContext_IASetInputLayout(devctx, dda->input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(devctx, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
}
ID3D11DeviceContext_VSSetShader(devctx, dda->vertex_shader, NULL, 0);
ID3D11DeviceContext_VSSetConstantBuffers(devctx, 0, 1, &dda->const_buffer);
ID3D11DeviceContext_PSSetSamplers(devctx, 0, 1, &dda->sampler_state);
ID3D11DeviceContext_PSSetShaderResources(devctx, 0, 1, &dda->mouse_resource_view);
ID3D11DeviceContext_PSSetShader(devctx, dda->pixel_shader, NULL, 0);
ID3D11DeviceContext_OMSetBlendState(devctx, dda->blend_state, NULL, 0xFFFFFFFF);
ID3D11DeviceContext_OMSetRenderTargets(devctx, 1, &target_view, NULL);
ID3D11DeviceContext_Draw(devctx, num_vertices, 0);
end:
release_resource(&mouse_vertex_buffer);
release_resource(&target_view);
return ret;
}
static int ddagrab_request_frame(AVFilterLink *outlink)
{
AVFilterContext *avctx = outlink->src;
DdagrabContext *dda = avctx->priv;
ID3D11Texture2D *cur_texture = NULL;
D3D11_TEXTURE2D_DESC desc = { 0 };
D3D11_BOX box = { 0 };
int64_t time_frame = dda->time_frame;
int64_t now, delay;
AVFrame *frame = NULL;
HRESULT hr;
int ret;
/* time_frame is in units of microseconds divided by the time_base.
* This means that adding a clean 1M to it is the equivalent of adding
* 1M*time_base microseconds to it, except it avoids all rounding error.
* The only time rounding error occurs is when multiplying to calculate
* the delay. So any rounding error there corrects itself over time.
*/
time_frame += TIMER_RES64;
for (;;) {
now = av_gettime_relative();
delay = time_frame * av_q2d(dda->time_base) - now;
if (delay <= 0) {
if (delay < -TIMER_RES64 * av_q2d(dda->time_base)) {
time_frame += TIMER_RES64;
}
break;
}
av_usleep(delay);
}
if (!dda->first_pts)
dda->first_pts = now;
now -= dda->first_pts;
if (!dda->probed_texture) {
ret = next_frame_internal(avctx, &cur_texture);
} else {
cur_texture = dda->probed_texture;
dda->probed_texture = NULL;
ret = 0;
}
if (ret == AVERROR(EAGAIN) && dda->last_frame->buf[0]) {
frame = av_frame_alloc();
if (!frame)
return AVERROR(ENOMEM);
ret = av_frame_ref(frame, dda->last_frame);
if (ret < 0) {
av_frame_free(&frame);
return ret;
}
av_log(avctx, AV_LOG_DEBUG, "Duplicated output frame\n");
goto frame_done;
} else if (ret == AVERROR(EAGAIN)) {
av_log(avctx, AV_LOG_VERBOSE, "Initial DDA AcquireNextFrame timeout!\n");
return AVERROR(EAGAIN);
} else if (ret < 0) {
return ret;
}
// AcquireNextFrame sometimes has bursts of delay.
// This increases accuracy of the timestamp, but might upset consumers due to more jittery framerate?
now = av_gettime_relative() - dda->first_pts;
ID3D11Texture2D_GetDesc(cur_texture, &desc);
if (desc.Format != dda->raw_format ||
(int)desc.Width != dda->raw_width ||
(int)desc.Height != dda->raw_height) {
av_log(avctx, AV_LOG_ERROR, "Output parameters changed!");
ret = AVERROR_OUTPUT_CHANGED;
goto fail;
}
frame = ff_get_video_buffer(outlink, dda->width, dda->height);
if (!frame) {
ret = AVERROR(ENOMEM);
goto fail;
}
box.left = dda->offset_x;
box.top = dda->offset_y;
box.right = box.left + dda->width;
box.bottom = box.top + dda->height;
box.front = 0;
box.back = 1;
ID3D11DeviceContext_CopySubresourceRegion(
dda->device_hwctx->device_context,
(ID3D11Resource*)frame->data[0], (UINT)(intptr_t)frame->data[1],
0, 0, 0,
(ID3D11Resource*)cur_texture, 0,
&box);
release_resource(&cur_texture);
hr = IDXGIOutputDuplication_ReleaseFrame(dda->dxgi_outdupl);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "DDA ReleaseFrame failed!\n");
ret = AVERROR_EXTERNAL;
goto fail;
}
if (dda->draw_mouse) {
ret = draw_mouse_pointer(avctx, frame);
if (ret < 0)
goto fail;
}
frame->sample_aspect_ratio = (AVRational){1, 1};
av_frame_unref(dda->last_frame);
ret = av_frame_ref(dda->last_frame, frame);
if (ret < 0)
return ret;
frame_done:
frame->pts = now;
dda->time_frame = time_frame;
return ff_filter_frame(outlink, frame);
fail:
if (frame)
av_frame_free(&frame);
if (cur_texture)
IDXGIOutputDuplication_ReleaseFrame(dda->dxgi_outdupl);
release_resource(&cur_texture);
return ret;
}
static const AVFilterPad ddagrab_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.request_frame = ddagrab_request_frame,
.config_props = ddagrab_config_props,
},
};
const AVFilter ff_vsrc_ddagrab = {
.name = "ddagrab",
.description = NULL_IF_CONFIG_SMALL("Grab Windows Desktop images using Desktop Duplication API"),
.priv_size = sizeof(DdagrabContext),
.priv_class = &ddagrab_class,
.init = ddagrab_init,
.uninit = ddagrab_uninit,
.inputs = NULL,
FILTER_OUTPUTS(ddagrab_outputs),
FILTER_SINGLE_PIXFMT(AV_PIX_FMT_D3D11),
.flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
};

@ -0,0 +1,120 @@
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVFILTER_VSRC_DDAGRAB_SHADERS_H
#define AVFILTER_VSRC_DDAGRAB_SHADERS_H
#if 0
cbuffer PARAMS : register ( b0 )
{
float2 Dimensions;
};
struct VS_INPUT
{
float3 Pos : POSITION;
float2 Tex : TEXCOORD;
};
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD;
};
VS_OUTPUT VS(VS_INPUT input)
{
VS_OUTPUT output;
float2 center = Dimensions / 2;
output.Pos = float4((input.Pos.xy - center) / center, input.Pos.z, 1.0f);
output.Pos.y *= -1;
output.Tex = input.Tex;
return output;
}
Texture2D tx : register( t0 );
SamplerState samLinear : register( s0 );
float4 PS(VS_OUTPUT input) : SV_Target
{
return tx.Sample(samLinear, input.Tex);
}
#endif
static const uint8_t vertex_shader_bytes[] =
{
68, 88, 66, 67, 207, 194, 142, 193, 255, 85, 32, 72, 116, 77, 242, 140, 26, 229, 67, 69, 1, 0, 0, 0,
40, 3, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 56, 1, 0, 0, 124, 2, 0, 0, 208, 2, 0, 0,
65, 111, 110, 57, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 254, 255, 204, 0, 0, 0, 52, 0, 0, 0,
1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 1, 0, 48, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 81, 0, 0, 5, 2, 0, 15, 160,
0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128,
0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 1, 0, 15, 144, 1, 0, 0, 2, 0, 0, 1, 128,
2, 0, 0, 160, 4, 0, 0, 4, 0, 0, 6, 128, 1, 0, 208, 160, 0, 0, 0, 129, 0, 0, 208, 144,
5, 0, 0, 3, 0, 0, 9, 128, 0, 0, 0, 128, 1, 0, 100, 160, 6, 0, 0, 2, 1, 0, 1, 128,
0, 0, 0, 128, 6, 0, 0, 2, 1, 0, 2, 128, 0, 0, 255, 128, 5, 0, 0, 3, 0, 0, 3, 128,
0, 0, 233, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 0, 4, 128, 0, 0, 85, 129, 2, 0, 0, 3,
0, 0, 3, 192, 0, 0, 232, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 12, 192, 0, 0, 170, 144,
2, 0, 148, 160, 2, 0, 100, 160, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 255, 255, 0, 0,
83, 72, 68, 82, 60, 1, 0, 0, 64, 0, 1, 0, 79, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3,
50, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0,
101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 56, 0, 0, 11,
50, 0, 16, 0, 0, 0, 0, 0, 70, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 64, 0, 0,
0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 14, 194, 0, 16, 0,
0, 0, 0, 0, 6, 132, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 6, 20, 16, 0, 0, 0, 0, 0,
14, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 230, 10, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 56, 0, 0, 10, 50, 32, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5,
66, 32, 16, 0, 0, 0, 0, 0, 42, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0,
0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 50, 32, 16, 0, 1, 0, 0, 0,
70, 16, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
7, 7, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171,
79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171
};
static const uint8_t pixel_shader_bytes[] =
{
68, 88, 66, 67, 0, 95, 83, 169, 90, 60, 208, 75, 219, 179, 108, 203, 8, 232, 255, 27, 1, 0, 0, 0,
148, 1, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 156, 0, 0, 0, 8, 1, 0, 0, 96, 1, 0, 0,
65, 111, 110, 57, 100, 0, 0, 0, 100, 0, 0, 0, 0, 2, 255, 255, 60, 0, 0, 0, 40, 0, 0, 0,
0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36, 0, 0, 0, 40, 0, 0, 0, 0, 0,
0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 100, 0, 0, 0, 64, 0, 0, 0,
25, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1,
73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171
};
#endif
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