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@ -56,6 +56,7 @@ |
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#undef INT2FLOAT |
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#undef FLOAT2INT |
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#undef MDIV |
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#undef LRINTF |
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#if DEPTH < 32 |
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#define MULTIPLY(x, a, b) ((x) * (((a) * (b)) / MAX)) |
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@ -66,6 +67,7 @@ |
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#define INT2FLOAT(x) (x) |
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#define FLOAT2INT(x) (x) |
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#define MDIV (0.125f * (1 << DEPTH)) |
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#define LRINTF(x) lrintf(x) |
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#else |
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#define MULTIPLY(x, a, b) ((x) * (((a) * (b)) / 1.0)) |
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#define SCREEN(x, a, b) (1.0 - (x) * ((1.0 - (a)) * (1.0 - (b)) / 1.0)) |
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@ -75,6 +77,7 @@ |
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#define INT2FLOAT(x) av_int2float(x) |
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#define FLOAT2INT(x) av_float2int(x) |
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#define MDIV 0.125f |
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#define LRINTF(x) (x) |
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#endif |
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#define A top[j] |
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@ -147,5 +150,5 @@ fn(geometric, GEOMETRIC(A, B)) |
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fn(harmonic, A == 0 && B == 0 ? 0 : 2LL * A * B / (A + B)) |
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fn(bleach, (MAX - B) + (MAX - A) - MAX) |
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fn(stain, 2 * MAX - A - B) |
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fn(interpolate,lrintf(MAX * (2 - cosf(A * M_PI / MAX) - cosf(B * M_PI / MAX)) * 0.25f)) |
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fn(interpolate,LRINTF(MAX * (2 - cosf(A * M_PI / MAX) - cosf(B * M_PI / MAX)) * 0.25f)) |
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fn(hardoverlay,A == MAX ? MAX : FFMIN(MAX, MAX * B / (2 * MAX - 2 * A) * (A > HALF) + 2 * A * B / MAX * (A <= HALF))) |
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