mirror of https://github.com/FFmpeg/FFmpeg.git
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/* |
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* This file is part of FFmpeg. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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#ifndef AVFILTER_CUDA_VECTORHELPERS_H |
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#define AVFILTER_CUDA_VECTORHELPERS_H |
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typedef unsigned char uchar; |
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typedef unsigned short ushort; |
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template<typename T> struct vector_helper { }; |
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template<> struct vector_helper<uchar> { typedef float ftype; typedef int itype; }; |
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template<> struct vector_helper<uchar2> { typedef float2 ftype; typedef int2 itype; }; |
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template<> struct vector_helper<uchar4> { typedef float4 ftype; typedef int4 itype; }; |
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template<> struct vector_helper<ushort> { typedef float ftype; typedef int itype; }; |
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template<> struct vector_helper<ushort2> { typedef float2 ftype; typedef int2 itype; }; |
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template<> struct vector_helper<ushort4> { typedef float4 ftype; typedef int4 itype; }; |
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template<> struct vector_helper<int> { typedef float ftype; typedef int itype; }; |
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template<> struct vector_helper<int2> { typedef float2 ftype; typedef int2 itype; }; |
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template<> struct vector_helper<int4> { typedef float4 ftype; typedef int4 itype; }; |
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|
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#define floatT typename vector_helper<T>::ftype |
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#define intT typename vector_helper<T>::itype |
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template<typename T, typename V> inline __device__ V to_floatN(const T &a) { return (V)a; } |
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template<typename T, typename V> inline __device__ T from_floatN(const V &a) { return (T)a; } |
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|
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#define OPERATORS2(T) \ |
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template<typename V> inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y); } \ |
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template<typename V> inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y); } \ |
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template<typename V> inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b); } \ |
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template<typename V> inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b); } \ |
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template<typename V> inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b); } \ |
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template<typename V> inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b); } \ |
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template<typename V> inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; return a; } \ |
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template<typename V> inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; } \ |
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template<typename V> inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; } \ |
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template<> inline __device__ float2 to_floatN<T, float2>(const T &a) { return make_float2(a.x, a.y); } \ |
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template<> inline __device__ T from_floatN<T, float2>(const float2 &a) { return make_ ## T(a.x, a.y); } |
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#define OPERATORS4(T) \ |
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template<typename V> inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); } \ |
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template<typename V> inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); } \ |
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template<typename V> inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b, a.z * b, a.w * b); } \ |
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template<typename V> inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b, a.z / b, a.w / b); } \ |
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template<typename V> inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b, a.z >> b, a.w >> b); } \ |
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template<typename V> inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b, a.z << b, a.w << b); } \ |
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template<typename V> inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; } \ |
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template<typename V> inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; a.z = b.z; a.w = b.w; } \ |
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template<typename V> inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; a.z = b; a.w = b; } \ |
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template<> inline __device__ float4 to_floatN<T, float4>(const T &a) { return make_float4(a.x, a.y, a.z, a.w); } \ |
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template<> inline __device__ T from_floatN<T, float4>(const float4 &a) { return make_ ## T(a.x, a.y, a.z, a.w); } |
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OPERATORS2(int2) |
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OPERATORS2(uchar2) |
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OPERATORS2(ushort2) |
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OPERATORS2(float2) |
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OPERATORS4(int4) |
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OPERATORS4(uchar4) |
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OPERATORS4(ushort4) |
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OPERATORS4(float4) |
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template<typename V> inline __device__ void vec_set(int &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set(float &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set(uchar &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set(ushort &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set_scalar(int &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set_scalar(float &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set_scalar(uchar &a, V b) { a = b; } |
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template<typename V> inline __device__ void vec_set_scalar(ushort &a, V b) { a = b; } |
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template<typename T> |
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inline __device__ T lerp_scalar(T v0, T v1, float t) { |
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return t*v1 + (1.0f - t)*v0; |
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} |
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template<> |
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inline __device__ float2 lerp_scalar<float2>(float2 v0, float2 v1, float t) { |
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return make_float2( |
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lerp_scalar(v0.x, v1.x, t), |
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lerp_scalar(v0.y, v1.y, t) |
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); |
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} |
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template<> |
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inline __device__ float4 lerp_scalar<float4>(float4 v0, float4 v1, float t) { |
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return make_float4( |
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lerp_scalar(v0.x, v1.x, t), |
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lerp_scalar(v0.y, v1.y, t), |
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lerp_scalar(v0.z, v1.z, t), |
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lerp_scalar(v0.w, v1.w, t) |
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); |
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} |
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#endif |
@ -0,0 +1,174 @@ |
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/* |
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* This file is part of FFmpeg. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "cuda/vector_helpers.cuh" |
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__device__ inline float4 bicubic_coeffs(float x) |
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{ |
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const float A = -0.75f; |
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float4 res; |
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res.x = ((A * (x + 1) - 5 * A) * (x + 1) + 8 * A) * (x + 1) - 4 * A; |
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res.y = ((A + 2) * x - (A + 3)) * x * x + 1; |
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res.z = ((A + 2) * (1 - x) - (A + 3)) * (1 - x) * (1 - x) + 1; |
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res.w = 1.0f - res.x - res.y - res.z; |
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return res; |
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} |
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__device__ inline void bicubic_fast_coeffs(float x, float *h0, float *h1, float *s) |
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{ |
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float4 coeffs = bicubic_coeffs(x); |
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float g0 = coeffs.x + coeffs.y; |
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float g1 = coeffs.z + coeffs.w; |
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*h0 = coeffs.y / g0 - 0.5f; |
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*h1 = coeffs.w / g1 + 1.5f; |
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*s = g0 / (g0 + g1); |
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} |
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template<typename V> |
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__device__ inline V bicubic_filter(float4 coeffs, V c0, V c1, V c2, V c3) |
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{ |
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V res = c0 * coeffs.x; |
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res += c1 * coeffs.y; |
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res += c2 * coeffs.z; |
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res += c3 * coeffs.w; |
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return res; |
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} |
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template<typename T> |
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__device__ inline void Subsample_Bicubic(cudaTextureObject_t src_tex, |
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T *dst, |
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int dst_width, int dst_height, int dst_pitch, |
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int src_width, int src_height, |
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int bit_depth) |
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{ |
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int xo = blockIdx.x * blockDim.x + threadIdx.x; |
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int yo = blockIdx.y * blockDim.y + threadIdx.y; |
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if (yo < dst_height && xo < dst_width) |
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{ |
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float hscale = (float)src_width / (float)dst_width; |
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float vscale = (float)src_height / (float)dst_height; |
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float xi = (xo + 0.5f) * hscale - 0.5f; |
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float yi = (yo + 0.5f) * vscale - 0.5f; |
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float px = floor(xi); |
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float py = floor(yi); |
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float fx = xi - px; |
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float fy = yi - py; |
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float factor = bit_depth > 8 ? 0xFFFF : 0xFF; |
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float4 coeffsX = bicubic_coeffs(fx); |
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float4 coeffsY = bicubic_coeffs(fy); |
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#define PIX(x, y) tex2D<floatT>(src_tex, (x), (y)) |
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dst[yo * dst_pitch + xo] = from_floatN<T, floatT>( |
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bicubic_filter<floatT>(coeffsY, |
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bicubic_filter<floatT>(coeffsX, PIX(px - 1, py - 1), PIX(px, py - 1), PIX(px + 1, py - 1), PIX(px + 2, py - 1)), |
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bicubic_filter<floatT>(coeffsX, PIX(px - 1, py ), PIX(px, py ), PIX(px + 1, py ), PIX(px + 2, py )), |
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bicubic_filter<floatT>(coeffsX, PIX(px - 1, py + 1), PIX(px, py + 1), PIX(px + 1, py + 1), PIX(px + 2, py + 1)), |
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bicubic_filter<floatT>(coeffsX, PIX(px - 1, py + 2), PIX(px, py + 2), PIX(px + 1, py + 2), PIX(px + 2, py + 2)) |
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) * factor |
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); |
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#undef PIX |
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} |
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} |
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/* This does not yield correct results. Most likely because of low internal precision in tex2D linear interpolation */ |
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template<typename T> |
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__device__ inline void Subsample_FastBicubic(cudaTextureObject_t src_tex, |
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T *dst, |
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int dst_width, int dst_height, int dst_pitch, |
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int src_width, int src_height, |
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int bit_depth) |
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{ |
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int xo = blockIdx.x * blockDim.x + threadIdx.x; |
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int yo = blockIdx.y * blockDim.y + threadIdx.y; |
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if (yo < dst_height && xo < dst_width) |
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{ |
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float hscale = (float)src_width / (float)dst_width; |
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float vscale = (float)src_height / (float)dst_height; |
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float xi = (xo + 0.5f) * hscale - 0.5f; |
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float yi = (yo + 0.5f) * vscale - 0.5f; |
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float px = floor(xi); |
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float py = floor(yi); |
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float fx = xi - px; |
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float fy = yi - py; |
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float factor = bit_depth > 8 ? 0xFFFF : 0xFF; |
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float h0x, h1x, sx; |
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float h0y, h1y, sy; |
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bicubic_fast_coeffs(fx, &h0x, &h1x, &sx); |
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bicubic_fast_coeffs(fy, &h0y, &h1y, &sy); |
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#define PIX(x, y) tex2D<floatT>(src_tex, (x), (y)) |
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floatT pix[4] = { |
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PIX(px + h0x, py + h0y), |
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PIX(px + h1x, py + h0y), |
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PIX(px + h0x, py + h1y), |
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PIX(px + h1x, py + h1y) |
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}; |
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#undef PIX |
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dst[yo * dst_pitch + xo] = from_floatN<T, floatT>( |
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lerp_scalar( |
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lerp_scalar(pix[3], pix[2], sx), |
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lerp_scalar(pix[1], pix[0], sx), |
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sy) * factor |
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); |
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} |
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} |
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extern "C" { |
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#define BICUBIC_KERNEL(T) \ |
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__global__ void Subsample_Bicubic_ ## T(cudaTextureObject_t src_tex, \ |
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T *dst, \ |
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int dst_width, int dst_height, int dst_pitch, \ |
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int src_width, int src_height, \ |
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int bit_depth) \ |
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{ \ |
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Subsample_Bicubic<T>(src_tex, dst, \ |
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dst_width, dst_height, dst_pitch, \ |
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src_width, src_height, \ |
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bit_depth); \ |
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} |
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BICUBIC_KERNEL(uchar) |
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BICUBIC_KERNEL(uchar2) |
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BICUBIC_KERNEL(uchar4) |
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BICUBIC_KERNEL(ushort) |
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BICUBIC_KERNEL(ushort2) |
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BICUBIC_KERNEL(ushort4) |
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} |
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