avcodec/d3d12va_mpeg2: remove unused variables

Reviewed-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
release/7.0
James Almer 1 year ago
parent e1c1dc8347
commit e9722735fa
  1. 8
      libavcodec/d3d12va_mpeg2.c

@ -49,7 +49,6 @@ static int d3d12va_mpeg2_start_frame(AVCodecContext *avctx, av_unused const uint
const MpegEncContext *s = avctx->priv_data;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
DXVA_QmatrixData *qm = &ctx_pic->qm;
if (!ctx)
return -1;
@ -76,8 +75,6 @@ static int d3d12va_mpeg2_decode_slice(AVCodecContext *avctx, const uint8_t *buff
const MpegEncContext *s = avctx->priv_data;
D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
int is_field = s->picture_structure != PICT_FRAME;
if (ctx_pic->slice_count >= MAX_SLICES) {
return AVERROR(ERANGE);
}
@ -94,9 +91,6 @@ static int d3d12va_mpeg2_decode_slice(AVCodecContext *avctx, const uint8_t *buff
static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
const MpegEncContext *s = avctx->priv_data;
D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
@ -147,7 +141,6 @@ static int d3d12va_mpeg2_end_frame(AVCodecContext *avctx)
{
int ret;
MpegEncContext *s = avctx->priv_data;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0)
@ -163,7 +156,6 @@ static int d3d12va_mpeg2_end_frame(AVCodecContext *avctx)
static int d3d12va_mpeg2_decode_init(AVCodecContext *avctx)
{
const MpegEncContext *s = avctx->priv_data;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_MPEG2;

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