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Currently the code can in some cases draw tiles that hang outside the allocated buffer. This patch increases the buffer size to avoid out of array accesses. An alternative would be to fail if such tiles are encountered. I do not know if any valid files use such hanging tiles. Fixes Ticket2971 Found-by: ami_stuff Signed-off-by: Michael Niedermayer <michaelni@gmx.at>pull/36/head
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