@ -27,8 +27,9 @@
# include "config.h"
# if CONFIG_DXVA2
# include "dxva2.h"
# endif
# if CONFIG_D3D11VA
# include "d3d11va.h"
# endif
@ -46,13 +47,19 @@ typedef union {
# if CONFIG_D3D11VA
struct AVD3D11VAContext d3d11va ;
# endif
# if CONFIG_DXVA2
struct dxva_context dxva2 ;
# endif
} AVDXVAContext ;
# define DXVA2_CONTEXT(ctx) (&ctx->dxva2)
# if CONFIG_D3D11VA
# define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
# endif
# if CONFIG_DXVA2
# define DXVA2_CONTEXT(ctx) (&ctx->dxva2)
# endif
# if CONFIG_D3D11VA && CONFIG_DXVA2
# define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
# define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
# define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
@ -62,7 +69,7 @@ typedef union {
# define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
# define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
# define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
# else
# elif CONFIG_DXVA2
# define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
# define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
# define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->dxva2.surface[i])
@ -72,6 +79,16 @@ typedef union {
# define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->dxva2.cfg->ConfigBitstreamRaw)
# define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
# define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
# elif CONFIG_D3D11VA
# define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
# define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
# define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->d3d11va.surface[i])
# define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
# define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
# define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)
# define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->d3d11va.cfg->ConfigBitstreamRaw)
# define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
# define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
# endif
void * ff_dxva2_get_surface ( const AVFrame * frame ) ;