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@ -47,71 +47,71 @@ library: |
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@item ASF @tab X @tab X |
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@item ASF @tab X @tab X |
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@item AVI @tab X @tab X |
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@item AVI @tab X @tab X |
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@item AVM2 (Flash 9) @tab X @tab X |
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@item AVM2 (Flash 9) @tab X @tab X |
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@tab Only embedded audio is decoded. |
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@tab Only embedded audio is decoded. |
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@item AVS @tab @tab X |
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@item AVS @tab @tab X |
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@tab Multimedia format used by the Creature Shock game. |
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@tab Multimedia format used by the Creature Shock game. |
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@item American Laser Games MM @tab @tab X |
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@item American Laser Games MM @tab @tab X |
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@tab Multimedia format used in games like Mad Dog McCree. |
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@tab Multimedia format used in games like Mad Dog McCree. |
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@item BFI @tab @tab X |
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@item BFI @tab @tab X |
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. |
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. |
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@item Bethsoft VID @tab @tab X |
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@item Bethsoft VID @tab @tab X |
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@tab Used in some games from Bethesda Softworks. |
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@tab Used in some games from Bethesda Softworks. |
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@item C93 @tab @tab X |
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@item C93 @tab @tab X |
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@tab Used in the game Cyberia from Interplay. |
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@tab Used in the game Cyberia from Interplay. |
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@item CIN @tab @tab X |
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@item CIN @tab @tab X |
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@tab Multimedia format used by Delphine Software games. |
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@tab Multimedia format used by Delphine Software games. |
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@item CRYO APC @tab @tab X |
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@item CRYO APC @tab @tab X |
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@tab Audio format used in some games by CRYO Interactive Entertainment. |
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@tab Audio format used in some games by CRYO Interactive Entertainment. |
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@item Creative VOC @tab X @tab X |
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@item Creative VOC @tab X @tab X |
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@tab Created for the Sound Blaster Pro. |
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@tab Created for the Sound Blaster Pro. |
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@item DV @tab X @tab X |
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@item DV @tab X @tab X |
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@item DXA @tab @tab X |
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@item DXA @tab @tab X |
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@tab This format is used in the non-Windows version of the Feeble Files |
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@tab This format is used in the non-Windows version of the Feeble Files |
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game and different game cutscenes repacked for use with ScummVM. |
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game and different game cutscenes repacked for use with ScummVM. |
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@item Electronic Arts Multimedia @tab @tab X |
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@item Electronic Arts Multimedia @tab @tab X |
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@tab Used in various EA games; files have extensions like WVE and UV2. |
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@tab Used in various EA games; files have extensions like WVE and UV2. |
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@item FLIC @tab @tab X |
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@item FLIC @tab @tab X |
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@tab .fli/.flc files |
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@tab .fli/.flc files |
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@item FLV @tab X @tab X |
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@item FLV @tab X @tab X |
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@tab Macromedia Flash video files |
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@tab Macromedia Flash video files |
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@item GXF @tab X @tab X |
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@item GXF @tab X @tab X |
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
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playout servers. |
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playout servers. |
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@item id Cinematic @tab @tab X |
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@item id Cinematic @tab @tab X |
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@tab Used in Quake II. |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@item id RoQ @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item IFF @tab @tab X |
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@item IFF @tab @tab X |
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@tab Interchange File Format |
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@tab Interchange File Format |
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@item Interplay MVE @tab @tab X |
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@item Interplay MVE @tab @tab X |
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@tab Format used in various Interplay computer games. |
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@tab Format used in various Interplay computer games. |
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@item LMLM4 @tab @tab X |
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@item LMLM4 @tab @tab X |
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@tab Used by Linux Media Labs MPEG-4 PCI boards |
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@tab Used by Linux Media Labs MPEG-4 PCI boards |
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@item MAXIS EA XA @tab @tab X |
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@item MAXIS EA XA @tab @tab X |
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@tab Used in Sim City 3000; file extension .xa. |
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@tab Used in Sim City 3000; file extension .xa. |
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@item MPEG audio @tab X @tab X |
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@item MPEG audio @tab X @tab X |
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@item MPEG-1 systems @tab X @tab X |
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@item MPEG-1 systems @tab X @tab X |
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@tab muxed audio and video |
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@tab muxed audio and video |
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@item MPEG-2 PS @tab X @tab X |
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@item MPEG-2 PS @tab X @tab X |
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@tab also known as @code{VOB} file |
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@tab also known as @code{VOB} file |
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@item MPEG-2 TS @tab @tab X |
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@item MPEG-2 TS @tab @tab X |
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@tab also known as DVB Transport Stream |
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@tab also known as DVB Transport Stream |
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@item MPEG-4 @tab X @tab X |
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@item MPEG-4 @tab X @tab X |
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@tab MPEG-4 is a variant of QuickTime. |
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@tab MPEG-4 is a variant of QuickTime. |
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@item MSN TCP webcam @tab @tab X |
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@item MSN TCP webcam @tab @tab X |
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@tab Used by MSN Messenger webcam streams. |
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@tab Used by MSN Messenger webcam streams. |
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@item MXF @tab @tab X |
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@item MXF @tab @tab X |
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@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. |
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@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. |
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@item Matroska @tab X @tab X |
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@item Matroska @tab X @tab X |
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@item Monkey's Audio @tab @tab X |
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@item Monkey's Audio @tab @tab X |
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@item MOV/QuickTime @tab X @tab X |
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@item MOV/QuickTime @tab X @tab X |
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@item NUT @tab X @tab X |
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@item NUT @tab X @tab X |
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@tab NUT Open Container Format |
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@tab NUT Open Container Format |
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@item Nullsoft Video @tab @tab X |
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@item Nullsoft Video @tab @tab X |
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@item OMA @tab @tab X |
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@item OMA @tab @tab X |
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@tab Audio format used in Sony Sonic Stage and Sony Vegas. |
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@tab Audio format used in Sony Sonic Stage and Sony Vegas. |
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@item PVA @tab @tab X |
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@item PVA @tab @tab X |
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@tab Used by TechnoTrend DVB PCI boards. |
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@tab Used by TechnoTrend DVB PCI boards. |
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@item PlayStation STR @tab @tab X |
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@item PlayStation STR @tab @tab X |
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@item raw AC-3 @tab X @tab X |
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@item raw AC-3 @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@ -121,28 +121,28 @@ library: |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw Shorten audio @tab @tab X |
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@item raw Shorten audio @tab @tab X |
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@item RL2 @tab @tab X |
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@item RL2 @tab @tab X |
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@tab Audio and video format used in some games by Entertainment Software Partners. |
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@tab Audio and video format used in some games by Entertainment Software Partners. |
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@item RealMedia @tab X @tab X |
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@item RealMedia @tab X @tab X |
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@item SEQ @tab @tab X |
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@item SEQ @tab @tab X |
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
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@item SIFF @tab @tab X |
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@item SIFF @tab @tab X |
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@tab Audio and video format used in some games by Beam Software. |
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@tab Audio and video format used in some games by Beam Software. |
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@item SUN AU format @tab X @tab X |
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@item SUN AU format @tab X @tab X |
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@item Sega FILM/CPK @tab @tab X |
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@item Sega FILM/CPK @tab @tab X |
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@tab Used in many Sega Saturn console games. |
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@tab Used in many Sega Saturn console games. |
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@item Sierra Online @tab @tab X |
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@item Sierra Online @tab @tab X |
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@tab .sol files used in Sierra Online games. |
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@tab .sol files used in Sierra Online games. |
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@item Sierra VMD @tab @tab X |
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@item Sierra VMD @tab @tab X |
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@tab Used in Sierra CD-ROM games. |
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@tab Used in Sierra CD-ROM games. |
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@item Smacker @tab @tab X |
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@item Smacker @tab @tab X |
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@tab Multimedia format used by many games. |
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@tab Multimedia format used by many games. |
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@item THP @tab @tab X |
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@item THP @tab @tab X |
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@tab Used on the Nintendo GameCube. |
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@tab Used on the Nintendo GameCube. |
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@item WAV @tab X @tab X |
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@item WAV @tab X @tab X |
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@item WC3 Movie @tab @tab X |
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@item WC3 Movie @tab @tab X |
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@tab Multimedia format used in Origin's Wing Commander III computer game. |
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@tab Multimedia format used in Origin's Wing Commander III computer game. |
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@item Westwood Studios VQA/AUD @tab @tab X |
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@item Westwood Studios VQA/AUD @tab @tab X |
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@tab Multimedia formats used in Westwood Studios games. |
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@tab Multimedia formats used in Westwood Studios games. |
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@end multitable |
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@end multitable |
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@code{X} means that encoding (resp. decoding) is supported. |
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@code{X} means that encoding (resp. decoding) is supported. |
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@ -176,90 +176,90 @@ following image formats are supported: |
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@multitable @columnfractions .4 .1 .1 .4 |
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@multitable @columnfractions .4 .1 .1 .4 |
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@item Supported Codec @tab Encoding @tab Decoding @tab Comments |
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@item Supported Codec @tab Encoding @tab Decoding @tab Comments |
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@item 4X Video @tab @tab X |
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@item 4X Video @tab @tab X |
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@tab Used in certain computer games. |
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@tab Used in certain computer games. |
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@item American Laser Games Video @tab @tab X |
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@item American Laser Games Video @tab @tab X |
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@tab Used in games like Mad Dog McCree. |
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@tab Used in games like Mad Dog McCree. |
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@item AMV @tab @tab X |
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@item AMV @tab @tab X |
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@tab Used in Chinese MP3 players. |
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@tab Used in Chinese MP3 players. |
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@item Apple Animation @tab X @tab X |
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@item Apple Animation @tab X @tab X |
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@tab fourcc: 'rle ' |
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@tab fourcc: 'rle ' |
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@item Apple Graphics @tab @tab X |
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@item Apple Graphics @tab @tab X |
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@tab fourcc: 'smc ' |
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@tab fourcc: 'smc ' |
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@item Apple MJPEG-B @tab @tab X |
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@item Apple MJPEG-B @tab @tab X |
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@item Apple QuickDraw @tab @tab X |
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@item Apple QuickDraw @tab @tab X |
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@tab fourcc: qdrw |
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@tab fourcc: qdrw |
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@item Apple Video @tab @tab X |
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@item Apple Video @tab @tab X |
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@tab fourcc: rpza |
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@tab fourcc: rpza |
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@item Asus v1 @tab X @tab X |
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@item Asus v1 @tab X @tab X |
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@tab fourcc: ASV1 |
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@tab fourcc: ASV1 |
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@item Asus v2 @tab X @tab X |
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@item Asus v2 @tab X @tab X |
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@tab fourcc: ASV2 |
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@tab fourcc: ASV2 |
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@item ATI VCR1 @tab @tab X |
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@item ATI VCR1 @tab @tab X |
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@tab fourcc: VCR1 |
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@tab fourcc: VCR1 |
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@item ATI VCR2 @tab @tab X |
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@item ATI VCR2 @tab @tab X |
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@tab fourcc: VCR2 |
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@tab fourcc: VCR2 |
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@item Autodesk RLE @tab @tab X |
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@item Autodesk RLE @tab @tab X |
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@tab fourcc: AASC |
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@tab fourcc: AASC |
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@item AVID DNxHD @tab X @tab X |
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@item AVID DNxHD @tab X @tab X |
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@tab aka SMPTE VC3 |
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@tab aka SMPTE VC3 |
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@item AVS video @tab @tab X |
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@item AVS video @tab @tab X |
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@tab Video encoding used by the Creature Shock game. |
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@tab Video encoding used by the Creature Shock game. |
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@item Bethsoft VID @tab @tab X |
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@item Bethsoft VID @tab @tab X |
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@tab Used in some games from Bethesda Softworks. |
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@tab Used in some games from Bethesda Softworks. |
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@item C93 video @tab @tab X |
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@item C93 video @tab @tab X |
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@tab Codec used in Cyberia game. |
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@tab Codec used in Cyberia game. |
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@item CamStudio @tab @tab X |
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@item CamStudio @tab @tab X |
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@tab fourcc: CSCD |
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@tab fourcc: CSCD |
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@item Cin video @tab @tab X |
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@item Cin video @tab @tab X |
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@tab Codec used in Delphine Software games. |
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@tab Codec used in Delphine Software games. |
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@item Cinepak @tab @tab X |
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@item Cinepak @tab @tab X |
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@item Cirrus Logic AccuPak @tab @tab X |
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@item Cirrus Logic AccuPak @tab @tab X |
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@tab fourcc: CLJR |
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@tab fourcc: CLJR |
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@item Creative YUV @tab @tab X |
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@item Creative YUV @tab @tab X |
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@tab fourcc: CYUV |
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@tab fourcc: CYUV |
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@item Duck TrueMotion v1 @tab @tab X |
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@item Duck TrueMotion v1 @tab @tab X |
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@tab fourcc: DUCK |
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@tab fourcc: DUCK |
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@item Duck TrueMotion v2 @tab @tab X |
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@item Duck TrueMotion v2 @tab @tab X |
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@tab fourcc: TM20 |
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@tab fourcc: TM20 |
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@item DV @tab X @tab X |
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@item DV @tab X @tab X |
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@item DXA Video @tab @tab X |
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@item DXA Video @tab @tab X |
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@tab Codec originally used in Feeble Files game. |
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@tab Codec originally used in Feeble Files game. |
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@item Electronic Arts CMV @tab @tab X |
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@item Electronic Arts CMV @tab @tab X |
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@tab Used in NHL 95 game. |
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@tab Used in NHL 95 game. |
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@item FFmpeg Video 1 @tab X @tab X |
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@item FFmpeg Video 1 @tab X @tab X |
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@tab experimental lossless codec (fourcc: FFV1) |
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@tab experimental lossless codec (fourcc: FFV1) |
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@item Flash Screen Video @tab X @tab X |
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@item Flash Screen Video @tab X @tab X |
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@tab fourcc: FSV1 |
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@tab fourcc: FSV1 |
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@item FLIC video @tab @tab X |
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@item FLIC video @tab @tab X |
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@item FLV @tab X @tab X |
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@item FLV @tab X @tab X |
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@tab Sorenson H.263 used in Flash |
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@tab Sorenson H.263 used in Flash |
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@item Fraps FPS1 @tab @tab X |
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@item Fraps FPS1 @tab @tab X |
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@item H.261 @tab X @tab X |
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@item H.261 @tab X @tab X |
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@item H.263(+) @tab X @tab X |
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@item H.263(+) @tab X @tab X |
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@tab also known as RealVideo 1.0 |
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@tab also known as RealVideo 1.0 |
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@item H.264 @tab @tab X |
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@item H.264 @tab @tab X |
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@item HuffYUV @tab X @tab X |
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@item HuffYUV @tab X @tab X |
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@item IBM Ultimotion @tab @tab X |
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@item IBM Ultimotion @tab @tab X |
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@tab fourcc: ULTI |
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@tab fourcc: ULTI |
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@item id Cinematic video @tab @tab X |
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@item id Cinematic video @tab @tab X |
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@tab Used in Quake II. |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@item id RoQ @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item Intel Indeo 3 @tab @tab X |
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@item Intel Indeo 3 @tab @tab X |
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@item Interplay Video @tab @tab X |
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@item Interplay Video @tab @tab X |
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@tab Used in Interplay .MVE files. |
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@tab Used in Interplay .MVE files. |
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@item JPEG-LS @tab X @tab X |
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@item JPEG-LS @tab X @tab X |
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@tab fourcc: MJLS, lossless and near-lossless is supported. |
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@tab fourcc: MJLS, lossless and near-lossless is supported. |
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@item KMVC @tab @tab X |
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|
|
@item KMVC @tab @tab X |
|
|
|
@tab Codec used in Worms games. |
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|
@tab Codec used in Worms games. |
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|
@item LOCO @tab @tab X |
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|
@item LOCO @tab @tab X |
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|
@item lossless MJPEG @tab X @tab X |
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|
@item lossless MJPEG @tab X @tab X |
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|
@item Microsoft RLE @tab @tab X |
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|
@item Microsoft RLE @tab @tab X |
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|
@item Microsoft Video-1 @tab @tab X |
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|
@item Microsoft Video-1 @tab @tab X |
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|
@item Mimic @tab @tab X |
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|
@item Mimic @tab @tab X |
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|
@tab Used in MSN Messenger Webcam streams. |
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|
@tab Used in MSN Messenger Webcam streams. |
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|
@item Miro VideoXL @tab @tab X |
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|
@item Miro VideoXL @tab @tab X |
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|
@tab fourcc: VIXL |
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|
@tab fourcc: VIXL |
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|
@item MJPEG @tab X @tab X |
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|
@item MJPEG @tab X @tab X |
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|
@item MPEG-1 @tab X @tab X |
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|
@item MPEG-1 @tab X @tab X |
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|
@item MPEG-2 @tab X @tab X |
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@item MPEG-2 @tab X @tab X |
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|
@ -268,59 +268,59 @@ following image formats are supported: |
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@item MSMPEG4 V2 @tab X @tab X |
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|
@item MSMPEG4 V2 @tab X @tab X |
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@item MSMPEG4 V3 @tab X @tab X |
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@item MSMPEG4 V3 @tab X @tab X |
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@item MSZH @tab @tab X |
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@item MSZH @tab @tab X |
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|
@tab Part of LCL |
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|
@tab Part of LCL |
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|
@item On2 VP3 @tab @tab X |
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@item On2 VP3 @tab @tab X |
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|
@tab still experimental |
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@tab still experimental |
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@item On2 VP5 @tab @tab X |
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@item On2 VP5 @tab @tab X |
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@tab fourcc: VP50 |
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@tab fourcc: VP50 |
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@item On2 VP6 @tab @tab X |
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@item On2 VP6 @tab @tab X |
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@tab fourcc: VP60,VP61,VP62 |
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@tab fourcc: VP60,VP61,VP62 |
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@item planar RGB @tab @tab X |
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@item planar RGB @tab @tab X |
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@tab fourcc: 8BPS |
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@tab fourcc: 8BPS |
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@item QPEG @tab @tab X |
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@item QPEG @tab @tab X |
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@tab fourccs: QPEG, Q1.0, Q1.1 |
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@tab fourccs: QPEG, Q1.0, Q1.1 |
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@item RealVideo 1.0 @tab X @tab X |
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@item RealVideo 1.0 @tab X @tab X |
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@item RealVideo 2.0 @tab X @tab X |
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@item RealVideo 2.0 @tab X @tab X |
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@item Renderware TXD @tab @tab X |
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@item Renderware TXD @tab @tab X |
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|
@tab Texture dictionaries used by the Renderware Engine. |
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@tab Texture dictionaries used by the Renderware Engine. |
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@item RTjpeg @tab @tab X |
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@item RTjpeg @tab @tab X |
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|
@tab Video encoding used in NuppelVideo files. |
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|
@tab Video encoding used in NuppelVideo files. |
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|
@item Smacker video @tab @tab X |
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|
@item Smacker video @tab @tab X |
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|
@tab Video encoding used in Smacker. |
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|
@tab Video encoding used in Smacker. |
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|
@item Snow @tab X @tab X |
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|
@item Snow @tab X @tab X |
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|
@tab experimental wavelet codec (fourcc: SNOW) |
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|
|
@tab experimental wavelet codec (fourcc: SNOW) |
|
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|
@item Sony PlayStation MDEC @tab @tab X |
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|
@item Sony PlayStation MDEC @tab @tab X |
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|
@item Sorenson Video 1 @tab X @tab X |
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|
@item Sorenson Video 1 @tab X @tab X |
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|
@tab fourcc: SVQ1 |
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|
@tab fourcc: SVQ1 |
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|
@item Sorenson Video 3 @tab @tab X |
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|
@item Sorenson Video 3 @tab @tab X |
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|
@tab fourcc: SVQ3 |
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|
@tab fourcc: SVQ3 |
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|
@item Sunplus MJPEG @tab @tab X |
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|
@item Sunplus MJPEG @tab @tab X |
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|
@tab fourcc: SP5X |
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|
@tab fourcc: SP5X |
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|
@item TechSmith Camtasia @tab @tab X |
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|
@item TechSmith Camtasia @tab @tab X |
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|
@tab fourcc: TSCC |
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|
@tab fourcc: TSCC |
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|
@item Theora @tab X @tab X |
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|
@item Theora @tab X @tab X |
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|
|
@tab still experimental |
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|
@tab still experimental |
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|
@item THP @tab @tab X |
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|
|
@item THP @tab @tab X |
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|
@tab Used on the Nintendo GameCube. |
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|
@tab Used on the Nintendo GameCube. |
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|
@item Tiertex Seq video @tab @tab X |
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|
@item Tiertex Seq video @tab @tab X |
|
|
|
@tab Codec used in DOS CD-ROM FlashBack game. |
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|
|
@tab Codec used in DOS CD-ROM FlashBack game. |
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|
|
@item VC-1 @tab @tab X |
|
|
|
@item VC-1 @tab @tab X |
|
|
|
@item VMD Video @tab @tab X |
|
|
|
@item VMD Video @tab @tab X |
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|
|
@tab Used in Sierra VMD files. |
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|
|
@tab Used in Sierra VMD files. |
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|
|
@item VMware Video @tab @tab X |
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|
|
@item VMware Video @tab @tab X |
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|
|
@tab Codec used in videos captured by VMware. |
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|
|
@tab Codec used in videos captured by VMware. |
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|
|
@item Westwood VQA @tab @tab X |
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|
|
@item Westwood VQA @tab @tab X |
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|
|
@item Winnov WNV1 @tab @tab X |
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|
|
@item Winnov WNV1 @tab @tab X |
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|
|
@item WMV7 @tab X @tab X |
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|
|
@item WMV7 @tab X @tab X |
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|
|
@item WMV8 @tab X @tab X |
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|
|
@item WMV8 @tab X @tab X |
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|
|
@item WMV9 @tab @tab X |
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|
|
@item WMV9 @tab @tab X |
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|
|
@tab not completely working |
|
|
|
@tab not completely working |
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|
|
@item Xan/WC3 @tab @tab X |
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|
|
@item Xan/WC3 @tab @tab X |
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|
|
@tab Used in Wing Commander III .MVE files. |
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|
|
@tab Used in Wing Commander III .MVE files. |
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|
|
@item ZLIB @tab X @tab X |
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|
|
@item ZLIB @tab X @tab X |
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|
|
@tab part of LCL, encoder experimental |
|
|
|
@tab part of LCL, encoder experimental |
|
|
|
@item ZMBV @tab X @tab X |
|
|
|
@item ZMBV @tab X @tab X |
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|
|
@tab Encoder works only in PAL8. |
|
|
|
@tab Encoder works only in PAL8. |
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|
|
@end multitable |
|
|
|
@end multitable |
|
|
|
|
|
|
|
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
@ -332,86 +332,86 @@ following image formats are supported: |
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|
|
@item 4X IMA ADPCM @tab @tab X |
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|
|
@item 4X IMA ADPCM @tab @tab X |
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|
|
@item 8SVX audio @tab @tab X |
|
|
|
@item 8SVX audio @tab @tab X |
|
|
|
@item AAC @tab X @tab X |
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|
|
@item AAC @tab X @tab X |
|
|
|
@tab Supported through the external library libfaac/libfaad. |
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|
|
@tab Supported through the external library libfaac/libfaad. |
|
|
|
@item AC-3 @tab IX @tab IX |
|
|
|
@item AC-3 @tab IX @tab IX |
|
|
|
@tab liba52 can be used alternatively for decoding. |
|
|
|
@tab liba52 can be used alternatively for decoding. |
|
|
|
@item AMR-NB @tab X @tab X |
|
|
|
@item AMR-NB @tab X @tab X |
|
|
|
@tab Supported through an external library. |
|
|
|
@tab Supported through an external library. |
|
|
|
@item AMR-WB @tab X @tab X |
|
|
|
@item AMR-WB @tab X @tab X |
|
|
|
@tab Supported through an external library. |
|
|
|
@tab Supported through an external library. |
|
|
|
@item AMV IMA ADPCM @tab @tab X |
|
|
|
@item AMV IMA ADPCM @tab @tab X |
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|
|
@tab Used in AMV files |
|
|
|
@tab Used in AMV files |
|
|
|
@item Apple lossless audio @tab @tab X |
|
|
|
@item Apple lossless audio @tab @tab X |
|
|
|
@tab QuickTime fourcc 'alac' |
|
|
|
@tab QuickTime fourcc 'alac' |
|
|
|
@item Apple MACE 3 @tab @tab X |
|
|
|
@item Apple MACE 3 @tab @tab X |
|
|
|
@item Apple MACE 6 @tab @tab X |
|
|
|
@item Apple MACE 6 @tab @tab X |
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|
|
@item ATRAC 3 @tab @tab X |
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|
|
@item ATRAC 3 @tab @tab X |
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|
|
@item CD-ROM XA ADPCM @tab @tab X |
|
|
|
@item CD-ROM XA ADPCM @tab @tab X |
|
|
|
@item Cin audio @tab @tab X |
|
|
|
@item Cin audio @tab @tab X |
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|
|
@tab Codec used in Delphine Software International games. |
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|
|
@tab Codec used in Delphine Software International games. |
|
|
|
@item Creative ADPCM @tab @tab X |
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|
|
@item Creative ADPCM @tab @tab X |
|
|
|
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
|
|
|
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
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|
|
@item CRI ADX ADPCM @tab X @tab X |
|
|
|
@item CRI ADX ADPCM @tab X @tab X |
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|
|
@tab Used in Sega Dreamcast games. |
|
|
|
@tab Used in Sega Dreamcast games. |
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|
|
@item DSP Group TrueSpeech @tab @tab X |
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|
|
@item DSP Group TrueSpeech @tab @tab X |
|
|
|
@item DTS Coherent Audio @tab @tab X |
|
|
|
@item DTS Coherent Audio @tab @tab X |
|
|
|
@item Duck DK3 IMA ADPCM @tab @tab X |
|
|
|
@item Duck DK3 IMA ADPCM @tab @tab X |
|
|
|
@tab Used in some Sega Saturn console games. |
|
|
|
@tab Used in some Sega Saturn console games. |
|
|
|
@item Duck DK4 IMA ADPCM @tab @tab X |
|
|
|
@item Duck DK4 IMA ADPCM @tab @tab X |
|
|
|
@tab Used in some Sega Saturn console games. |
|
|
|
@tab Used in some Sega Saturn console games. |
|
|
|
@item DV audio @tab @tab X |
|
|
|
@item DV audio @tab @tab X |
|
|
|
@item Electronic Arts ADPCM @tab @tab X |
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|
|
@item Electronic Arts ADPCM @tab @tab X |
|
|
|
@tab Used in various EA titles. |
|
|
|
@tab Used in various EA titles. |
|
|
|
@item FFmpeg Sonic @tab X @tab X |
|
|
|
@item FFmpeg Sonic @tab X @tab X |
|
|
|
@tab experimental lossy/lossless codec |
|
|
|
@tab experimental lossy/lossless codec |
|
|
|
@item FLAC lossless audio @tab X @tab X |
|
|
|
@item FLAC lossless audio @tab X @tab X |
|
|
|
@item G.726 ADPCM @tab X @tab X |
|
|
|
@item G.726 ADPCM @tab X @tab X |
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|
|
@item id RoQ DPCM @tab X @tab X |
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|
|
@item id RoQ DPCM @tab X @tab X |
|
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
|
|
@item Intel Music Coder @tab @tab X |
|
|
|
@item Intel Music Coder @tab @tab X |
|
|
|
@item Interplay MVE DPCM @tab @tab X |
|
|
|
@item Interplay MVE DPCM @tab @tab X |
|
|
|
@tab Used in various Interplay computer games. |
|
|
|
@tab Used in various Interplay computer games. |
|
|
|
@item MAXIS EA ADPCM @tab @tab X |
|
|
|
@item MAXIS EA ADPCM @tab @tab X |
|
|
|
@tab Used in Sim City 3000. |
|
|
|
@tab Used in Sim City 3000. |
|
|
|
@item Microsoft ADPCM @tab X @tab X |
|
|
|
@item Microsoft ADPCM @tab X @tab X |
|
|
|
@item MLP/TrueHD @tab @tab X |
|
|
|
@item MLP/TrueHD @tab @tab X |
|
|
|
@tab Used in DVD-Audio and Blu-Ray discs. |
|
|
|
@tab Used in DVD-Audio and Blu-Ray discs. |
|
|
|
@item Monkey's Audio @tab @tab X |
|
|
|
@item Monkey's Audio @tab @tab X |
|
|
|
@tab Only versions 3.97-3.99 are supported. |
|
|
|
@tab Only versions 3.97-3.99 are supported. |
|
|
|
@item MPEG audio layer 1/3 @tab X @tab IX |
|
|
|
@item MPEG audio layer 1/3 @tab X @tab IX |
|
|
|
@tab MP3 encoding is supported through the external library LAME. |
|
|
|
@tab MP3 encoding is supported through the external library LAME. |
|
|
|
@item MPEG audio layer 2 @tab IX @tab IX |
|
|
|
@item MPEG audio layer 2 @tab IX @tab IX |
|
|
|
@item MS IMA ADPCM @tab X @tab X |
|
|
|
@item MS IMA ADPCM @tab X @tab X |
|
|
|
@item Musepack @tab @tab X |
|
|
|
@item Musepack @tab @tab X |
|
|
|
@tab SV7 and SV8 are supported. |
|
|
|
@tab SV7 and SV8 are supported. |
|
|
|
@item Nellymoser ASAO @tab @tab X |
|
|
|
@item Nellymoser ASAO @tab @tab X |
|
|
|
@item Qdesign QDM2 @tab @tab X |
|
|
|
@item Qdesign QDM2 @tab @tab X |
|
|
|
@tab There are still some distortions. |
|
|
|
@tab There are still some distortions. |
|
|
|
@item QT IMA ADPCM @tab X @tab X |
|
|
|
@item QT IMA ADPCM @tab X @tab X |
|
|
|
@item RA144 @tab @tab X |
|
|
|
@item RA144 @tab @tab X |
|
|
|
@tab Real 14400 bit/s codec |
|
|
|
@tab Real 14400 bit/s codec |
|
|
|
@item RA288 @tab @tab X |
|
|
|
@item RA288 @tab @tab X |
|
|
|
@tab Real 28800 bit/s codec |
|
|
|
@tab Real 28800 bit/s codec |
|
|
|
@item RADnet @tab X @tab IX |
|
|
|
@item RADnet @tab X @tab IX |
|
|
|
@tab real low bitrate AC-3 codec |
|
|
|
@tab real low bitrate AC-3 codec |
|
|
|
@item Real COOK @tab @tab X |
|
|
|
@item Real COOK @tab @tab X |
|
|
|
@tab All versions except 5.1 are supported. |
|
|
|
@tab All versions except 5.1 are supported. |
|
|
|
@item Shorten @tab @tab X |
|
|
|
@item Shorten @tab @tab X |
|
|
|
@item Sierra Online DPCM @tab @tab X |
|
|
|
@item Sierra Online DPCM @tab @tab X |
|
|
|
@tab Used in Sierra Online game audio files. |
|
|
|
@tab Used in Sierra Online game audio files. |
|
|
|
@item Smacker audio @tab @tab X |
|
|
|
@item Smacker audio @tab @tab X |
|
|
|
@item SMJPEG IMA ADPCM @tab @tab X |
|
|
|
@item SMJPEG IMA ADPCM @tab @tab X |
|
|
|
@tab Used in certain Loki game ports. |
|
|
|
@tab Used in certain Loki game ports. |
|
|
|
@item THP ADPCM @tab @tab X |
|
|
|
@item THP ADPCM @tab @tab X |
|
|
|
@tab Used on the Nintendo GameCube. |
|
|
|
@tab Used on the Nintendo GameCube. |
|
|
|
@item True Audio (TTA) @tab @tab X |
|
|
|
@item True Audio (TTA) @tab @tab X |
|
|
|
@item Vorbis @tab X @tab X |
|
|
|
@item Vorbis @tab X @tab X |
|
|
|
@item WavPack @tab @tab X |
|
|
|
@item WavPack @tab @tab X |
|
|
|
@item Westwood Studios IMA ADPCM @tab @tab X |
|
|
|
@item Westwood Studios IMA ADPCM @tab @tab X |
|
|
|
@tab Used in Westwood Studios games like Command and Conquer. |
|
|
|
@tab Used in Westwood Studios games like Command and Conquer. |
|
|
|
@item WMA v1/v2 @tab X @tab X |
|
|
|
@item WMA v1/v2 @tab X @tab X |
|
|
|
@item Xan DPCM @tab @tab X |
|
|
|
@item Xan DPCM @tab @tab X |
|
|
|
@tab Used in Origin's Wing Commander IV AVI files. |
|
|
|
@tab Used in Origin's Wing Commander IV AVI files. |
|
|
|
@end multitable |
|
|
|
@end multitable |
|
|
|
|
|
|
|
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|