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@ -176,93 +176,152 @@ following image formats are supported: |
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@multitable @columnfractions .4 .1 .1 .4 |
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@item Supported Codec @tab Encoding @tab Decoding @tab Comments |
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@item 4X Video @tab @tab X |
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@tab Used in certain computer games. |
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@item American Laser Games Video @tab @tab X |
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@tab Used in games like Mad Dog McCree. |
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@item AMV @tab @tab X |
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@tab Used in Chinese MP3 players. |
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@item Apple Animation @tab X @tab X |
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@tab fourcc: 'rle ' |
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@item Apple Graphics @tab @tab X |
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@tab fourcc: 'smc ' |
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@item Apple MJPEG-B @tab @tab X |
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@item Apple QuickDraw @tab @tab X |
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@tab fourcc: qdrw |
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@item Apple Video @tab @tab X |
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@tab fourcc: rpza |
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@item Asus v1 @tab X @tab X |
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@tab fourcc: ASV1 |
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@item Asus v2 @tab X @tab X |
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@tab fourcc: ASV2 |
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@item ATI VCR1 @tab @tab X |
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@tab fourcc: VCR1 |
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@item ATI VCR2 @tab @tab X |
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@tab fourcc: VCR2 |
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@item Autodesk RLE @tab @tab X |
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@tab fourcc: AASC |
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@item AVID DNxHD @tab X @tab X |
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@tab aka SMPTE VC3 |
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@item AVS Video @tab @tab X |
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@tab Video encoding used by the Creature Shock game. |
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@item Bethsoft VID @tab @tab X |
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@tab Used in some games from Bethesda Softworks. |
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@item C93 Video @tab @tab X |
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@tab Codec used in Cyberia game. |
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@item CamStudio @tab @tab X |
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@tab fourcc: CSCD |
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@item Cin Video @tab @tab X |
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@tab Codec used in Delphine Software games. |
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@item Cinepak @tab @tab X |
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@item Cirrus Logic AccuPak @tab @tab X |
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@tab fourcc: CLJR |
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@item Creative YUV @tab @tab X |
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@tab fourcc: CYUV |
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@item Duck TrueMotion v1 @tab @tab X |
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@tab fourcc: DUCK |
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@item Duck TrueMotion v2 @tab @tab X |
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@tab fourcc: TM20 |
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@item DV @tab X @tab X |
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@item DXA Video @tab @tab X |
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@tab Codec originally used in Feeble Files game. |
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@item Electronic Arts CMV @tab @tab X |
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@tab Used in NHL 95 game. |
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@item FFmpeg Video 1 @tab X @tab X |
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@tab experimental lossless codec (fourcc: FFV1) |
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@item Flash Screen Video @tab X @tab X |
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@tab fourcc: FSV1 |
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@item FLIC video @tab @tab X |
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@item FLV @tab X @tab X |
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@tab Sorenson H.263 used in Flash |
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@item Fraps FPS1 @tab @tab X |
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@item H.261 @tab X @tab X |
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@item H.263(+) @tab X @tab X |
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@tab also known as RealVideo 1.0 |
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@item H.264 @tab @tab X |
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@item HuffYUV @tab X @tab X |
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@item IBM Ultimotion @tab @tab X |
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@tab fourcc: ULTI |
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@item id Cinematic Video @tab @tab X |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item Intel Indeo 3 @tab @tab X |
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@item Interplay Video @tab @tab X |
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@tab Used in Interplay .MVE files. |
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@item JPEG-LS @tab X @tab X |
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@tab fourcc: MJLS, lossless and near-lossless is supported. |
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@item KMVC @tab @tab X |
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@tab Codec used in Worms games. |
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@item LOCO @tab @tab X |
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@item lossless MJPEG @tab X @tab X |
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@item Microsoft RLE @tab @tab X |
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@item Microsoft Video-1 @tab @tab X |
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@item Mimic @tab @tab X |
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@tab Used in MSN Messenger Webcam streams. |
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@item Miro VideoXL @tab @tab X |
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@tab fourcc: VIXL |
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@item MJPEG @tab X @tab X |
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@item MPEG-1 video @tab X @tab X |
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@item MPEG-2 video @tab X @tab X |
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@item MPEG-4 @tab X @tab X |
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@item MSMPEG4 V1 @tab X @tab X |
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@item MSMPEG4 V2 @tab X @tab X |
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@item MSMPEG4 V3 @tab X @tab X |
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@item WMV7 @tab X @tab X |
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@item WMV8 @tab X @tab X |
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@item WMV9 @tab @tab X @tab not completely working |
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@item VC-1 @tab @tab X |
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@item H.261 @tab X @tab X |
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@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0 |
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@item H.264 @tab @tab X |
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@item MSZH @tab @tab X |
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@tab Part of LCL |
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@item On2 VP3 @tab @tab X |
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@tab still experimental |
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@item On2 VP5 @tab @tab X |
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@tab fourcc: VP50 |
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@item On2 VP6 @tab @tab X |
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@tab fourcc: VP60,VP61,VP62 |
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@item planar RGB @tab @tab X |
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@tab fourcc: 8BPS |
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@item QPEG @tab @tab X |
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@tab fourccs: QPEG, Q1.0, Q1.1 |
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@item RealVideo 1.0 @tab X @tab X |
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@item RealVideo 2.0 @tab X @tab X |
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@item MJPEG @tab X @tab X |
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@item lossless MJPEG @tab X @tab X |
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@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported. |
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@item Apple MJPEG-B @tab @tab X |
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@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X |
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@item DV @tab X @tab X |
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@item HuffYUV @tab X @tab X |
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@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1) |
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@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) |
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@item Asus v1 @tab X @tab X @tab fourcc: ASV1 |
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@item Asus v2 @tab X @tab X @tab fourcc: ASV2 |
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@item Creative YUV @tab @tab X @tab fourcc: CYUV |
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@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1 |
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@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3 |
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@item On2 VP3 @tab @tab X @tab still experimental |
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@item On2 VP5 @tab @tab X @tab fourcc: VP50 |
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@item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62 |
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@item Theora @tab X @tab X @tab still experimental |
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@item Intel Indeo 3 @tab @tab X |
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@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash |
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@item Flash Screen Video @tab X @tab X @tab fourcc: FSV1 |
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@item ATI VCR1 @tab @tab X @tab fourcc: VCR1 |
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@item ATI VCR2 @tab @tab X @tab fourcc: VCR2 |
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@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR |
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@item 4X Video @tab @tab X @tab Used in certain computer games. |
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@item Renderware TXD @tab @tab X |
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@tab Texture dictionaries used by the Renderware Engine. |
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@item RTjpeg @tab @tab X |
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@tab Video encoding used in NuppelVideo files. |
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@item Smacker Video @tab @tab X |
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@tab Video encoding used in Smacker. |
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@item Snow @tab X @tab X |
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@tab experimental wavelet codec (fourcc: SNOW) |
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@item Sony PlayStation MDEC @tab @tab X |
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@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files. |
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@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files. |
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@item Apple Animation @tab X @tab X @tab fourcc: 'rle ' |
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@item Apple Graphics @tab @tab X @tab fourcc: 'smc ' |
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@item Apple Video @tab @tab X @tab fourcc: rpza |
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@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw |
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@item Cinepak @tab @tab X |
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@item Microsoft RLE @tab @tab X |
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@item Microsoft Video-1 @tab @tab X |
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@item Sorenson Video 1 @tab X @tab X |
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@tab fourcc: SVQ1 |
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@item Sorenson Video 3 @tab @tab X |
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@tab fourcc: SVQ3 |
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@item Sunplus MJPEG @tab @tab X |
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@tab fourcc: SP5X |
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@item TechSmith Camtasia @tab @tab X |
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@tab fourcc: TSCC |
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@item Theora @tab X @tab X |
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@tab still experimental |
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@item THP @tab @tab X |
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@tab Used on the Nintendo GameCube. |
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@item Tiertex Seq Video @tab @tab X |
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@tab Codec used in DOS CD-ROM FlashBack game. |
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@item VC-1 @tab @tab X |
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@item VMD Video @tab @tab X |
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@tab Used in Sierra VMD files. |
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@item VMware Video @tab @tab X |
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@tab Codec used in videos captured by VMware. |
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@item Westwood VQA @tab @tab X |
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@item id Cinematic Video @tab @tab X @tab Used in Quake II. |
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@item planar RGB @tab @tab X @tab fourcc: 8BPS |
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@item FLIC video @tab @tab X |
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@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK |
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@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20 |
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@item VMD Video @tab @tab X @tab Used in Sierra VMD files. |
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@item MSZH @tab @tab X @tab Part of LCL |
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@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental |
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@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC |
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@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI |
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@item Miro VideoXL @tab @tab X @tab fourcc: VIXL |
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@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 |
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@item LOCO @tab @tab X @tab |
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@item Winnov WNV1 @tab @tab X @tab |
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@item Autodesk RLE @tab @tab X @tab fourcc: AASC |
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@item Fraps FPS1 @tab @tab X @tab |
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@item CamStudio @tab @tab X @tab fourcc: CSCD |
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@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree. |
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@item ZMBV @tab X @tab X @tab Encoder works only in PAL8. |
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@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game. |
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@item Smacker Video @tab @tab X @tab Video encoding used in Smacker. |
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@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files. |
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@item KMVC @tab @tab X @tab Codec used in Worms games. |
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@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware. |
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@item Cin Video @tab @tab X @tab Codec used in Delphine Software games. |
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@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game. |
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@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game. |
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@item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3 |
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@item C93 Video @tab @tab X @tab Codec used in Cyberia game. |
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@item THP @tab @tab X @tab Used on the Nintendo GameCube. |
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@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks. |
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@item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine. |
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@item AMV @tab @tab X @tab Used in Chinese MP3 players. |
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@item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams. |
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@item Electronic Arts CMV @tab @tab X @tab Used in NHL 95 game. |
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@item Winnov WNV1 @tab @tab X |
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@item WMV7 @tab X @tab X |
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@item WMV8 @tab X @tab X |
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@item WMV9 @tab @tab X |
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@tab not completely working |
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@item Xan/WC3 @tab @tab X |
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@tab Used in Wing Commander III .MVE files. |
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@item ZLIB @tab X @tab X |
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@tab part of LCL, encoder experimental |
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@item ZMBV @tab X @tab X |
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@tab Encoder works only in PAL8. |
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@end multitable |
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@code{X} means that encoding (resp. decoding) is supported. |
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