Sort and prettyprint video codecs table.

Originally committed as revision 14123 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Diego Biurrun 17 years ago
parent c6b2dc34c5
commit d66d8b836b
  1. 213
      doc/general.texi

@ -176,93 +176,152 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item 4X Video @tab @tab X
@tab Used in certain computer games.
@item American Laser Games Video @tab @tab X
@tab Used in games like Mad Dog McCree.
@item AMV @tab @tab X
@tab Used in Chinese MP3 players.
@item Apple Animation @tab X @tab X
@tab fourcc: 'rle '
@item Apple Graphics @tab @tab X
@tab fourcc: 'smc '
@item Apple MJPEG-B @tab @tab X
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
@item Apple Video @tab @tab X
@tab fourcc: rpza
@item Asus v1 @tab X @tab X
@tab fourcc: ASV1
@item Asus v2 @tab X @tab X
@tab fourcc: ASV2
@item ATI VCR1 @tab @tab X
@tab fourcc: VCR1
@item ATI VCR2 @tab @tab X
@tab fourcc: VCR2
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
@item AVID DNxHD @tab X @tab X
@tab aka SMPTE VC3
@item AVS Video @tab @tab X
@tab Video encoding used by the Creature Shock game.
@item Bethsoft VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item C93 Video @tab @tab X
@tab Codec used in Cyberia game.
@item CamStudio @tab @tab X
@tab fourcc: CSCD
@item Cin Video @tab @tab X
@tab Codec used in Delphine Software games.
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab @tab X
@tab fourcc: CLJR
@item Creative YUV @tab @tab X
@tab fourcc: CYUV
@item Duck TrueMotion v1 @tab @tab X
@tab fourcc: DUCK
@item Duck TrueMotion v2 @tab @tab X
@tab fourcc: TM20
@item DV @tab X @tab X
@item DXA Video @tab @tab X
@tab Codec originally used in Feeble Files game.
@item Electronic Arts CMV @tab @tab X
@tab Used in NHL 95 game.
@item FFmpeg Video 1 @tab X @tab X
@tab experimental lossless codec (fourcc: FFV1)
@item Flash Screen Video @tab X @tab X
@tab fourcc: FSV1
@item FLIC video @tab @tab X
@item FLV @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Fraps FPS1 @tab @tab X
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X
@tab also known as RealVideo 1.0
@item H.264 @tab @tab X
@item HuffYUV @tab X @tab X
@item IBM Ultimotion @tab @tab X
@tab fourcc: ULTI
@item id Cinematic Video @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Intel Indeo 3 @tab @tab X
@item Interplay Video @tab @tab X
@tab Used in Interplay .MVE files.
@item JPEG-LS @tab X @tab X
@tab fourcc: MJLS, lossless and near-lossless is supported.
@item KMVC @tab @tab X
@tab Codec used in Worms games.
@item LOCO @tab @tab X
@item lossless MJPEG @tab X @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Mimic @tab @tab X
@tab Used in MSN Messenger Webcam streams.
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG @tab X @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X
@item WMV9 @tab @tab X @tab not completely working
@item VC-1 @tab @tab X
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
@item H.264 @tab @tab X
@item MSZH @tab @tab X
@tab Part of LCL
@item On2 VP3 @tab @tab X
@tab still experimental
@item On2 VP5 @tab @tab X
@tab fourcc: VP50
@item On2 VP6 @tab @tab X
@tab fourcc: VP60,VP61,VP62
@item planar RGB @tab @tab X
@tab fourcc: 8BPS
@item QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@item MJPEG @tab X @tab X
@item lossless MJPEG @tab X @tab X
@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.
@item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X
@item HuffYUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
@item On2 VP3 @tab @tab X @tab still experimental
@item On2 VP5 @tab @tab X @tab fourcc: VP50
@item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
@item Theora @tab X @tab X @tab still experimental
@item Intel Indeo 3 @tab @tab X
@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
@item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab Used in certain computer games.
@item Renderware TXD @tab @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RTjpeg @tab @tab X
@tab Video encoding used in NuppelVideo files.
@item Smacker Video @tab @tab X
@tab Video encoding used in Smacker.
@item Snow @tab X @tab X
@tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC @tab @tab X
@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
@item Apple Animation @tab X @tab X @tab fourcc: 'rle '
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza
@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
@item Cinepak @tab @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Sorenson Video 1 @tab X @tab X
@tab fourcc: SVQ1
@item Sorenson Video 3 @tab @tab X
@tab fourcc: SVQ3
@item Sunplus MJPEG @tab @tab X
@tab fourcc: SP5X
@item TechSmith Camtasia @tab @tab X
@tab fourcc: TSCC
@item Theora @tab X @tab X
@tab still experimental
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item Tiertex Seq Video @tab @tab X
@tab Codec used in DOS CD-ROM FlashBack game.
@item VC-1 @tab @tab X
@item VMD Video @tab @tab X
@tab Used in Sierra VMD files.
@item VMware Video @tab @tab X
@tab Codec used in videos captured by VMware.
@item Westwood VQA @tab @tab X
@item id Cinematic Video @tab @tab X @tab Used in Quake II.
@item planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
@item VMD Video @tab @tab X @tab Used in Sierra VMD files.
@item MSZH @tab @tab X @tab Part of LCL
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
@item LOCO @tab @tab X @tab
@item Winnov WNV1 @tab @tab X @tab
@item Autodesk RLE @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD
@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
@item ZMBV @tab X @tab X @tab Encoder works only in PAL8.
@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
@item KMVC @tab @tab X @tab Codec used in Worms games.
@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game.
@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
@item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3
@item C93 Video @tab @tab X @tab Codec used in Cyberia game.
@item THP @tab @tab X @tab Used on the Nintendo GameCube.
@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
@item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.
@item AMV @tab @tab X @tab Used in Chinese MP3 players.
@item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams.
@item Electronic Arts CMV @tab @tab X @tab Used in NHL 95 game.
@item Winnov WNV1 @tab @tab X
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X
@item WMV9 @tab @tab X
@tab not completely working
@item Xan/WC3 @tab @tab X
@tab Used in Wing Commander III .MVE files.
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item ZMBV @tab X @tab X
@tab Encoder works only in PAL8.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.

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